First clear center farm and front woods. I believe you can get p38s along 'center path' over the danger zone(tm) then right, to Depression cover along near-side of forward field. This is to support your PGn as they clear front woods and establish firing positions on right orchard house and center farm.
MkIVs to left side of center farm can navigate to get shots on it. (HMGs are there abouts too.)
PIII pltn and 1 pltn PGn go to right orchard (and house), along back dip.
Once there --over and over-- def move-up over crest: shoot mobility of KV located at 'distant area' right then withdraw back over crest. Beware Sov ATG first. Semi-constant barrage on both ATG and KV's (house spotters).
Left flank...
MkIVes and all PGn --but the PIII spotters and mtr tms-- to gully woods (left). This is "mkIV grp". (P38s are to be rear and flanks of mkIV grp.) (Mortar tms stay at front woods to area fire forward-field once needed; Mtr trans to 'mkIV grp' w/PGn.)
MkIV grp's assault on left forward-woods and left farm will take a while. Art helps to get to left forward-woods (is there ATG, PzGn?). Then stage there for assault on left farm.
Meanwhile PIIIs play chicken game with KVs of 'distant area'-right. Mobility hits are crucial.
There is ATG at far-field and forward field-center (spotters at right orchard house should be clearing all forward field); mkIV grp's PGn and the p38's move to spot/attack locations, while MkIVs slam left farm from behind left forward-woods.
Ultimately mkIV grp wants to take far-field ((flag)) and then get to 'distant area'-center and advance on KV flanks, before "reinforcements arrive" ((enemy time bonus)).
------------------
As you know there is a surprise attack to your left rear.
.....
[dissolve to flashback]
...So just as mkIV grp was about to lunge at left farm remains (then storm far-field, from left farm and left forward-woods) it had to swing everything around to combat an unknown threat level --while still being fired on from left farm and far-field (and any possible ATG!).
All have to hold their breath and wait to see what is going to come.
It is just an Inf probe. [[BUT I didn't know that then. That was _the_ rush of the game.]]
Fortunately I had HMGs at center farm (wounded)[Field Aid]. And p38s were bringing up mkIV right rear.
So after the delay... mkIVs finish left farm off. Then, spread out, def mov towards far-field, having to take out stubborn Sov ATG there.
Art called on 'distant area'-center. (It is ultimately unspotted but still accurate, taking out unseen --till later-- ATG and Inf there. Horrido!)
Then mkIV grp advances --stop and go-- on tenacious dug in Inf to take far-field ((flag)).
P38s are on mkIV grp's right flank shooting at Airborne dug in at forward field-center. They see T-34s appear at 'distant area' left, heading towards far-field to flank mkIV ((at flag)). At this time also, Sov Inf from Sov charge on forward field-center.
Because of that sighting, mkIV grp had time to set a point blank ambush just under bluff (which edges 'distant area'-center) that the T34s must come over to get to far-field ((flag)).
((_BUT!_ the game won't let me belly shoot! I did not know this; grr. So I had to shoot it out with them after getting many "deflected by ground" messages.))
Lost some units but prevailed. 'Distant area'-center had been cleared by art. Then mkIV grp moved on towards immobile KVs right. P38s cleared forward field still fighting (with help from mtr tms).
......
[end flash back with a warp]
I lost some PIIIs during the haul against the KVs -- including the command tank I was in ((symbolically)). The one from which I deployed and watched mkIV grp. ((And I hate losing any units no less mine!.))
------
Through arty and PIIIs damaging some of the KVs at safe range, and then close range (<150meter) Heat from mkIV grp their rears --and Inf cls aslt swarm rushing them under smoke-- they will die
((The couple mobile KVs will reinforce distant area flag, showing rears to mkIVs and PGn if PIIIs pound them.))
But be aware that eventually "overwhelming enemy reinforcements will arrive". ((Ie at turn >30 ish, the Russians will rack up serious bonus points.))
Btn HQ out
||@@@@@@@@@@@@@@@||

Images should be easier to load at Matrix.