June Release: WitPTracker now at 1.6!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Roger Neilson II
- Posts: 1419
- Joined: Sun Jul 16, 2006 11:16 am
- Location: Newcastle upon Tyne. England
RE: WitPTracker 1.2
I can see how it can be done with the current tracker, but tis a bit fiddly. What would be good is a screen that allowed just fragments to be found or a filter for that.
I also wonder whether when I find an LCU on a TF I currently seem to have to go to a separate screen to find where the TF is bound (I know I should have all this in my head - but I don't). Is it possible to have more than one window of tracker open at the same time?
That way I could see say an LCU on board a ship in a TF - and on another window could see where the TF was going....
I know i could just jump back and forward - but its messy.
Roger
I also wonder whether when I find an LCU on a TF I currently seem to have to go to a separate screen to find where the TF is bound (I know I should have all this in my head - but I don't). Is it possible to have more than one window of tracker open at the same time?
That way I could see say an LCU on board a ship in a TF - and on another window could see where the TF was going....
I know i could just jump back and forward - but its messy.
Roger

RE: WitPTracker 1.2
All good ideas Roger ... I'll see what we can do, Otherwise opening two is impossible without making a copy of your Tracker folder and having two trackers running at once ...
Maybe we should include the TF destination ...
Things Floyd and I can consider.
Maybe we should include the TF destination ...
Things Floyd and I can consider.
- Roger Neilson II
- Posts: 1419
- Joined: Sun Jul 16, 2006 11:16 am
- Location: Newcastle upon Tyne. England
RE: WitPTracker 1.2
Yes the two tracker option is one I'd thought of but dismissed as its too easy to get the data muddled.
Roger
Roger

RE: WitPTracker 1.2
ORIGINAL: Roger Neilson II
Yes the two tracker option is one I'd thought of but dismissed as its too easy to get the data muddled.
Roger
I'm a little reluctant to try multiple views at once - while it should work, I'd rather solve the problem a different way.
I added a tooltip on the location column thusly:

Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: WitPTracker 1.2
Might as well continue here. It says "Unable to access jarfile witptracker.jar". Strangely enough, that file is there....

RE: WitPTracker 1.2
ORIGINAL: BigBadWolf
Might as well continue here. It says "Unable to access jarfile witptracker.jar". Strangely enough, that file is there....
Does your directory look like the one in this post (without the four trackerdb files, which the program creates once it runs)?
http://www.matrixgames.com/forums/fb.asp?m=1897390
Otherwise, what is in the contents of WitPTracker.bat?
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: WitPTracker 1.2
Yay, it worked. Dunno what happened, I tried one more time and it kicked in. [:D][:D][:D]
Sorry for troubling you [&o]
Sorry for troubling you [&o]

RE: WitPTracker 1.2
Just an update what I'm working on:-
1. ShipProduction - Date of Arrival and alerts for ships entering the build state.
2. Pilot reading.
Firstly let me say that Floyd and I have been hesitant until now to include this as it does increase the read time of the savefile and there are still some read & process errors which we are trying to overcome. Although, I must say since Floyd changed some code a while back, this has been much better. So he gave me the assignment of trying to incorporate this aspect of the game into Tracker.
a) Read times are up 15-40 sec, although I need to do some more testing regarding this. And will give specific values later.
b) We are worried that this may be a problem for some users and are thinking about having a disable option in the properties file, if people are concerned about this added read/process time .
c) I've added alerts for Pilots who are aces(KIA/MIA/WIA/RTA)
d) I've added an alert for Top Gun - not each turn, but when he kills again or another pilot becomes Top Gun.
e) An alert for pilots changing units.(Yet to do)
[*]So are there any other Alerts people might think of ? I wanted to keep it to a minimum, rather than have a pilot message each turn. What do people think about the added read times ?
f) Looking at adding pilot histories via a pop-up right now.
3. Engine and Plane production numbers are given a history via a pop-up ... but I want to combine these eventually and graph them.
4. Revisit of LCU production numbers as I am not happy with it in its entirety. And TOE.
Below are just some quick SShots of things in progress ...

1. ShipProduction - Date of Arrival and alerts for ships entering the build state.
2. Pilot reading.
Firstly let me say that Floyd and I have been hesitant until now to include this as it does increase the read time of the savefile and there are still some read & process errors which we are trying to overcome. Although, I must say since Floyd changed some code a while back, this has been much better. So he gave me the assignment of trying to incorporate this aspect of the game into Tracker.
a) Read times are up 15-40 sec, although I need to do some more testing regarding this. And will give specific values later.
b) We are worried that this may be a problem for some users and are thinking about having a disable option in the properties file, if people are concerned about this added read/process time .
c) I've added alerts for Pilots who are aces(KIA/MIA/WIA/RTA)
d) I've added an alert for Top Gun - not each turn, but when he kills again or another pilot becomes Top Gun.
e) An alert for pilots changing units.(Yet to do)
[*]So are there any other Alerts people might think of ? I wanted to keep it to a minimum, rather than have a pilot message each turn. What do people think about the added read times ?
f) Looking at adding pilot histories via a pop-up right now.
3. Engine and Plane production numbers are given a history via a pop-up ... but I want to combine these eventually and graph them.
4. Revisit of LCU production numbers as I am not happy with it in its entirety. And TOE.
Below are just some quick SShots of things in progress ...

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- Capture.jpg (100.74 KiB) Viewed 198 times
RE: WitPTracker 1.2
IMO not a problem as long as there's feedback in form of a (moving) progress bar.ORIGINAL: n01487477
What do people think about the added read times ?

RE: WitPTracker 1.2
Some new LCU-related screens I'm working on now...
This shows the LCU TO&E:

This shows the new LCU history with the TO&E current and maximum:

And this shows a comparison of the current LCU to its Formation and a turn-by-turn history of how it's filling out (or falling apart):

Let me know if you have any comments or suggestions...
Floyd
This shows the LCU TO&E:

This shows the new LCU history with the TO&E current and maximum:

And this shows a comparison of the current LCU to its Formation and a turn-by-turn history of how it's filling out (or falling apart):

Let me know if you have any comments or suggestions...
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: WitPTracker 1.2
ORIGINAL: VSWG
My comments and suggestions:
[&o]
[&o]
and
[&o]
Yeah, just some of the things you asked for.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker 1.2
Oh, a few days out and I miss many new features!ORIGINAL: n01487477
[*]So are there any other Alerts people might think of ? I wanted to keep it to a minimum, rather than have a pilot message each turn. What do people think about the added read times ?
All this sounds good [8D]
Well now, if you ask, I would say 40 sec. is ok when reading one turn.
But for the multi turn read, I would like to have a check for each turn. That way, we could decide to read the pilot changes every 5 turns or every 10 turns for example when reading many turns, limiting the total amount of time needed.
RE: WitPTracker 1.2
ORIGINAL: Thesix
Well now, if you ask, I would say 40 sec. is ok when reading one turn.
But for the multi turn read, I would like to have a check for each turn. That way, we could decide to read the pilot changes every 5 turns or every 10 turns for example when reading many turns, limiting the total amount of time needed.
I'm not sure we are going to do this as the read time has been hugely over exaggerated by myself, it is "pretty slick actually", as Floyd said to me in a recent email. I would tentatively agree that a halt at end of the current turn read should be included sometime ...
Thanks for the thoughts
---Damian--
RE: WitPTracker 1.2
I wanted to say Check Box of course [:)]ORIGINAL: Thesix
Oh, a few days out and I miss many new features!
All this sounds good [8D]
Well now, if you ask, I would say 40 sec. is ok when reading one turn.
But for the multi turn read, I would like to have a check for each turn. That way, we could decide to read the pilot changes every 5 turns or every 10 turns for example when reading many turns, limiting the total amount of time needed.
But it's good news if it's faster than first estimations.
RE: WitPTracker 1.2
Multiple views of Pilot History ...
Haven't got pilot fate to work properly, but this is almost ready ... had to save as a gif so it has lost some quality ... any comments ?
[edit]Actually it might be cool to link with AGroup missions and destination ... maybe later...[edit2]actually just checked and this option is unavailable, we don't save that info ...
Got a little bit of other stuff left to do ... and of course work is always impinging on my time !

Haven't got pilot fate to work properly, but this is almost ready ... had to save as a gif so it has lost some quality ... any comments ?
[edit]Actually it might be cool to link with AGroup missions and destination ... maybe later...[edit2]actually just checked and this option is unavailable, we don't save that info ...
Got a little bit of other stuff left to do ... and of course work is always impinging on my time !

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- Posts: 1756
- Joined: Fri Jan 11, 2008 5:15 pm
- Location: Brussels, Belgium
RE: WitPTracker 1.2
Floyd, Damian,
you're amazing, guys ! Since I bought WitP nearly a year ago, I've had to manually fill excell files with the info I wished to keep (and I like to keep everything or close), and it sometimes (often!) took longer than giving the orders. You're really saving up a lot of fun-time for all of us gamers. Even more so with the ships sunk feature ! That's one whole file to drop, yeah ![&o] And LCU history is another ![&o] And the upcoming pilot data are a whole new file I didn't even dare trying ![&o][&o][&o]
So, I thank you many times ![:)]
A few suggestions yet (constructive praise is better than useless praise, isn't it ?) : in the Ship classes data set, would it be possible to get a list of every current, sunk and building/arriving ship of a given class ? Currently it's possible by looking first in the Ship classes, then in the Ships data sets, but it takes time and jumping around from view to view.
In the same panel, a handful filters would be useful : by side and by type for example, to ease the comparrisons. A few rows, maybe in a separate tag, with the number in the class current, number sunk, number due to upgrade, number to be built. This might be useful for fleet/TF planning.
Regarding as well ships, aircrafts and LCUs : in the various panels where data is given about the devices held by a unit/ship/aircraft, would it slow down the program too much if more data (effect, penetration, range, date for next upgrade, number in pool, etc) were shown ?
I'm not a programmer, and my knowledge of computers is barely enough to understand very basic programming, so disregard this suggestion if it's too difficult and/or impossible to implement.[;)]
Bottom line : I've been using an earlier version of WitPTracker for several weeks/months now, without any problem noticed (at least when I didn't forget to copy/paste the save file in the WitPTracker directory...). I'll upgrade to 1.2 tonight, but I wanted to let you know that some people suffer no bug (and I'm operating under Vista). Keep up the good work.
you're amazing, guys ! Since I bought WitP nearly a year ago, I've had to manually fill excell files with the info I wished to keep (and I like to keep everything or close), and it sometimes (often!) took longer than giving the orders. You're really saving up a lot of fun-time for all of us gamers. Even more so with the ships sunk feature ! That's one whole file to drop, yeah ![&o] And LCU history is another ![&o] And the upcoming pilot data are a whole new file I didn't even dare trying ![&o][&o][&o]
So, I thank you many times ![:)]
A few suggestions yet (constructive praise is better than useless praise, isn't it ?) : in the Ship classes data set, would it be possible to get a list of every current, sunk and building/arriving ship of a given class ? Currently it's possible by looking first in the Ship classes, then in the Ships data sets, but it takes time and jumping around from view to view.
In the same panel, a handful filters would be useful : by side and by type for example, to ease the comparrisons. A few rows, maybe in a separate tag, with the number in the class current, number sunk, number due to upgrade, number to be built. This might be useful for fleet/TF planning.
Regarding as well ships, aircrafts and LCUs : in the various panels where data is given about the devices held by a unit/ship/aircraft, would it slow down the program too much if more data (effect, penetration, range, date for next upgrade, number in pool, etc) were shown ?
I'm not a programmer, and my knowledge of computers is barely enough to understand very basic programming, so disregard this suggestion if it's too difficult and/or impossible to implement.[;)]
Bottom line : I've been using an earlier version of WitPTracker for several weeks/months now, without any problem noticed (at least when I didn't forget to copy/paste the save file in the WitPTracker directory...). I'll upgrade to 1.2 tonight, but I wanted to let you know that some people suffer no bug (and I'm operating under Vista). Keep up the good work.
- BigBadWolf
- Posts: 584
- Joined: Wed Aug 08, 2007 7:01 am
- Location: Serbia
RE: WitPTracker 1.2
Ahem....me again... Err... Does the tracker works with RHSCVO? If yes, how?
Thanks.
Thanks.

RE: WitPTracker 1.2
Wolf, ive tried to run Tracker with RHSMRAO and it didnt work.
1966 was a great year for English Football...Eric was born