Modding Units

Please post here for questions and discussion about general game modding

Moderator: Jason Petho

cw58
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RE: Modding Units

Post by cw58 »

[&o] Thanks, Warhorse. You beat me to it. That's what I get for typing such long posts. [:D]

Good idea about Rapidshare. Kind of scary for a non-tech person like me. I've never tried the mod swapper even though I downloaded it. I like to stick with what I know and I've still got plenty of hard-drive space. [;)]
cw58
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Joined: Sat Aug 04, 2007 5:14 am
Location: Hanford, CA, US

RE: Modding Units

Post by cw58 »

I have got to learn to type faster. [8|] Are you guys ganging up on me? [;)]

Thanks, junk2drive, for the new link. And for saving me from having to upload something. [&o]

@GetBackUp, you can find 1.02 if you follow junk2drive's link. Also, in your manuals sub-folder, you will find a file named "EF_German_Platoon_Listing". That will explain (more or less) all the values listed in the platoon files.
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junk2drive
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RE: Modding Units

Post by junk2drive »

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
GetBackUp
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RE: Modding Units

Post by GetBackUp »

Thanks everyone. I greatly appreciate all the time and effort you've all put in. I understand it all now. Slow bunny here sometimes lol. Thanks again for all your help.
 
Regards
Jeff
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Warhorse
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RE: Modding Units

Post by Warhorse »

No problem man, have fun!! @CW58,LOL, if you change your mind about wanting to use JSGME, just holler, I'll walk you through it, not as hard as it may seem!! Thanks all for helping out GetBackUp, it's a pain just starting out modding and wondering how to get started.

Mike
Mike Amos

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GetBackUp
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RE: Modding Units

Post by GetBackUp »

I'm back lol. I'm getting a data error "File company09.oob: line 3: Invalid unit reference number: 9118". What is this? I'm installed to 1.04 Beta. I've upgraded the Construction Engineers and had a friend encrypt the files.
 
Regards
Jeff
cw58
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RE: Modding Units

Post by cw58 »

ORIGINAL: GetBackUp

I'm back lol. I'm getting a data error "File company09.oob: line 3: Invalid unit reference number: 9118". What is this? I'm installed to 1.04 Beta. I've upgraded the Construction Engineers and had a friend encrypt the files.

Regards
Jeff

I hope you backed up your original platoon09.obx file because you're probably going to need it. [:D] The companyxx.oob file takes units from the platoon file and organizes them into companies. As you're getting an error on the very first platoon listed in the company.oob, I would say that your entire platoon09.obx file is corrupted. Check and see if you have any UK units available in the OOB editor, say ... any month in 1941. If you don't, then your platoon09.obx is more than likely corrupted. Usually, if you mess up a single line modifying a unit, then only that unit disappears while the others are still there.

I don't know of any encryption program out (yet) that will encrypt 1.04 files and I believe Jason would just as soon keep it that way. The old encryption programs will work on 1.02 and before, but not any later version. [:(]
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marcbarker
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RE: Modding Units

Post by marcbarker »

yep that is true. your freind probably has the encryption for pre-1.03
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
cw58
Posts: 277
Joined: Sat Aug 04, 2007 5:14 am
Location: Hanford, CA, US

RE: Modding Units

Post by cw58 »

ORIGINAL: GetBackUp

I'm back lol. I'm getting a data error "File company09.oob: line 3: Invalid unit reference number: 9118". What is this? I'm installed to 1.04 Beta. I've upgraded the Construction Engineers and had a friend encrypt the files.

Regards
Jeff

Hi Jeff,

How are you doing with your modding? Did you get your files straightened out?
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Jason Petho
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RE: Modding Units

Post by Jason Petho »

Yes, sorted him out with no issues.

That I know of anyway.

Jason Petho
GetBackUp
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RE: Modding Units

Post by GetBackUp »

Hey Guys:
 
Yes "The God" sorted me out. Up and running. Jason expect more files lol. Thanks for everyones help.
 
Jeff
 
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marcbarker
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RE: Modding Units

Post by marcbarker »

yes he is the god of updates......
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
GetBackUp
Posts: 20
Joined: Thu Sep 04, 2008 7:09 pm

RE: Modding Units

Post by GetBackUp »

Another question is it possible to mod in a build bunker ability into one of the engineer units? Does anyone know if this is possible?
 
Regards
Jeff
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Jason Petho
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RE: Modding Units

Post by Jason Petho »

ORIGINAL: GetBackUp

Another question is it possible to mod in a build bunker ability into one of the engineer units? Does anyone know if this is possible?

Regards
Jeff

Not without code changes, no.

You can upgrade an Improved Position to Trenches with Construction Engineers though.

Jason Petho
Borst50
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RE: Modding Units

Post by Borst50 »

I wish to import the Gepanzert HQ units from EF into WF to replace the HQ trucks for German panzer units. Can anyone tell me how to do this? Will I need to have files encrypted after I modify them? Basically, I havent tried this before.

Thanks Guys.
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Jason Petho
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RE: Modding Units

Post by Jason Petho »

ORIGINAL: Borst50

I wish to import the Gepanzert HQ units from EF into WF to replace the HQ trucks for German panzer units. Can anyone tell me how to do this? Will I need to have files encrypted after I modify them? Basically, I havent tried this before.

Thanks Guys.


The German OOBs from East Front will be imported into West Front in 1.05 if you don't mind waiting?

Jason Petho
Borst50
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RE: Modding Units

Post by Borst50 »

Nahhh, I dont mind the wait, I'm just tinkering around...but this is basically for my own edification. It's kinda like baby steps to modding my own games. If I can figure out what I need to do, and in no particular "coherent order", I can get a handle on things better. If that makes sense.
Borst50
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RE: Modding Units

Post by Borst50 »

cool...thats a start....that'll keep me busy for a little bit...but I noticed it for the Talonsoft version, am I to assume the same principles apply to the Matrix version? lol...I know the senarios wont work with the matrix version, but I had to ask.
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Jason Petho
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RE: Modding Units

Post by Jason Petho »

ORIGINAL: Borst50

cool...thats a start....that'll keep me busy for a little bit...but I noticed it for the Talonsoft version, am I to assume the same principles apply to the Matrix version? lol...I know the senarios wont work with the matrix version, but I had to ask.


Scenarios will work from the Talonsoft version, 99% of the time. If the scenarios were produced with the PB#1 disc offered from The Blitzkrieg wargame club, they will not work (although most times even these will).

The principles of unit creation are the same, although there are some additional unit types now that were not in the Talonsoft version. Nothing you would have to be concerned about regarding adding armoured HQ's.

Jason Petho
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