Crash Thread...
Moderator: Tankerace
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
Crash Thread...
Folks, we'd like to make sure we investigate and fix every remaining crash problem now that 1.11 is out. For that, we'll need your help and cooperation to see what is still causing problems. Please make sure you're running 1.11 and have had the crash under 1.11 before you report a crash. Make sure you've also gone through the FAQ posted in this forum. With that said...
If you're still experiencing crashes of any kind with UV 1.11, post in this thread all relevant info. I'd like to also ask that anyone experiencing crashes try doubling or tripling your virtual memory setting and see if the crashes continue. I'm guessing based on some saves I've received that there may be a few situations where UV is causing an increase in memory usage that may be crashing some machines.
In any case, please help me by keeping any crash reports to this thread and verifying that the crashes are happening in 1.11. Thanks, I hope that with the next major patch we'll be able to address any remaining crashes.
Regards,
- Erik
If you're still experiencing crashes of any kind with UV 1.11, post in this thread all relevant info. I'd like to also ask that anyone experiencing crashes try doubling or tripling your virtual memory setting and see if the crashes continue. I'm guessing based on some saves I've received that there may be a few situations where UV is causing an increase in memory usage that may be crashing some machines.
In any case, please help me by keeping any crash reports to this thread and verifying that the crashes are happening in 1.11. Thanks, I hope that with the next major patch we'll be able to address any remaining crashes.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
- Posts: 261
- Joined: Sat Apr 27, 2002 6:24 pm
- Location: East Coast-US
Not Braging
I don't know if this will help any but I've been runing the game now for two weeks (estimate 80 hours game play) I've ran all three REV's 1.00, 1.10 and now 1.11. I runing on a Pent III machine nothing supped up basic II machine and I'm using windows XP (cough) I haven't had a single crash or problem with the game. I've been following the crash reports begining to feel left out (just joking) I just thought you might want some info on a no crash scenario
- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
Click o death. often, way too often.
Erik, I posted this under the old thread 'click and crash to desktop' I am trying to smile through this as it is a magnificent game. Like you need one more accolade huh? I know there is a solution to this. I will go check my virtual memory and ....
is there a way to set virtual memory that UV would use sort of like the shortcut setup the guys over at navalwarfare.org(in Fleet Command) where you tell it to use "-100" and it will set that aside?????
Trouble is game is so addicting, I forget to save every so often and just as soon as something good happens and I click around,
whamo!!! Back to the desktop I go.
============================
Game is very stable as long as I don't click. Huh? Don't click?
How can I not click? Now have the 1.11 patch and worst beating has been my own trackball / mouse. Tried switching from USB to PS2 connection but still cannot shake Saburo CCTD.
Homegrown PC, 400Mhz PII, 192 RAM, Win98. Computer riddled with 20mm CTD holes and smoking badly. Likely will have to hit silk soon.
=================================
is there a way to set virtual memory that UV would use sort of like the shortcut setup the guys over at navalwarfare.org(in Fleet Command) where you tell it to use "-100" and it will set that aside?????
Trouble is game is so addicting, I forget to save every so often and just as soon as something good happens and I click around,
whamo!!! Back to the desktop I go.
============================
Game is very stable as long as I don't click. Huh? Don't click?
How can I not click? Now have the 1.11 patch and worst beating has been my own trackball / mouse. Tried switching from USB to PS2 connection but still cannot shake Saburo CCTD.
Homegrown PC, 400Mhz PII, 192 RAM, Win98. Computer riddled with 20mm CTD holes and smoking badly. Likely will have to hit silk soon.
=================================
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
Oh yeah.
More info is better.
Homegrown PC, 400Mhz PII, 192 RAM, Win98,
Gladiac Ultra 64 vid card, and all drivers current
DirectX 8.1
Help me..... help meee......!!!!1
Homegrown PC, 400Mhz PII, 192 RAM, Win98,
Gladiac Ultra 64 vid card, and all drivers current
DirectX 8.1
Help me..... help meee......!!!!1
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
V 1.11 crashing every turn
I have installed v. 1.10 and 1.11 upgrades. I am running a campaign and it crashes almost every day. I have an AMD-K62350 with 128 mb and i t has not had trouble running v. 1.0.
We have tested 1.11 on some Intel processors without problems.
I have uninstalled, removed references from the registry, and reinstalled, with no impact: t he problem remains and the frequency remains about 1 time per game turn.
The file is attached.
We have tested 1.11 on some Intel processors without problems.
I have uninstalled, removed references from the registry, and reinstalled, with no impact: t he problem remains and the frequency remains about 1 time per game turn.
The file is attached.
- Attachments
-
- save005.zip
- (244.08 KiB) Downloaded 21 times
Sid
scenario hands after one year
My first campaign went well until I tried an unorganized invasion of northern Australia. I got hurt badly, by an enemy without a navy to speak of. But I did take Cooktown. On the turn it falls, the game hangs, every time I run it. I can load and try any orders I like, but the game just starts to process the end orders phase and hangs forever, without locking the computer.
This seems to be related to automatic victory conditions for taking Cooktown after 1 January 1943.
The file is attached.
This seems to be related to automatic victory conditions for taking Cooktown after 1 January 1943.
The file is attached.
- Attachments
-
- save002.zip
- (238.03 KiB) Downloaded 15 times
Sid
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
Question...
Have you gone through our troubleshooting FAQ at all to make sure your system is squared away? Thanks for the save, any instructions on how to duplicate the crash?
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
Re: Oh yeah.
Originally posted by rhohltjr
More info is better.
Homegrown PC, 400Mhz PII, 192 RAM, Win98,
Gladiac Ultra 64 vid card, and all drivers current
DirectX 8.1
Help me..... help meee......!!!!1
I started getting the click of death CTDs right from the get go.
So this was not just introduced with a patch.
Thanks again....
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
- Recon_slith
- Posts: 111
- Joined: Mon Apr 03, 2000 8:00 am
- Location: Adelaide, Australia
A confession
I have found out that what I thought was a crash was actually a screensaver cutting in, which has the effect of putting the game on the toolbar (as if you had ALT/TABbed it). The saver went off as soon as this happened so it looked like a crash to desktop.
None of my other games showed any inclination to cut out like this so I got used to leaving it on. The moral is - screensavers off when playing UV.
None of my other games showed any inclination to cut out like this so I got used to leaving it on. The moral is - screensavers off when playing UV.
Let me make the superstitions of a nation and I care not who makes its laws or its songs either.
-- Mark Twain
-- Mark Twain
-
- Posts: 12
- Joined: Tue Jun 25, 2002 7:07 pm
- Location: Jamesburg, NJ.
Patch 1.11 crashes everytime I go through aerial strafing
You've probably heard about this before, but after installing patch 1.11 while playing scenario 3 Milne Bay campaign as the jap player, the Allied AI during its aerial bombardment once it began to strafe my base with its bombers immediately crashed and returned me to the UV game menu. On another note, I'm having problems with my jap subs, I sent them on a patrol to an allied naval base with allied ships but for three turns neither side engaged in sub combat, is this normal, if not what should I do to get some combat results. As requested in your subject thread I have all the recent drivers and Direct 8.0. My system is a Dell Dimension 4100 Pentium III, 128 ram, 975 MB, with a Crest soundblaster WDM and NVDIA TNT-2 M64 4xGP sound card. Can anyone help me.
Note; when running the saved game file don't forget to only activate the American AI.
Note; when running the saved game file don't forget to only activate the American AI.
- Attachments
-
- save002.zip
- (210.77 KiB) Downloaded 14 times
- Admiral DadMan
- Posts: 3397
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
I run UV on 2 Desktops that have never crashed, an HP Pavillion with 500 Athlon 256MB and a Compaq Presario 450 Pentium with 32MB. Both are W98 and neither have crashed (but man is that Compaq dog slow).
My most frequent crashes happen on my Toshiba Satellite Pro 4280 laptop running W98se with a PIII 500 and 64MB RAM. I have stipped down the boot-up procedure to the bone, and still it happens.
My crashes are most frequent when completing the save game process, or loading a saved game after using the quit from inside a game.
I can tell it's going to happen when my harddrive starts becoming more and more active, and then I start hearing doubles of the "click" sound. It's almost as if there's a leak or something. I thought it was because I was moving too fast and getting ahead, but even slowmotion, it still happens after about 5 turns.
I doesn't matter whether it's a fresh game, or a continued old game.
It's not a CTD, but more of either a freeze, or a loop (either the clicking or the bell sounds). In either event, I'm forced to reset (warm re-boot) to free it.
Then of course I go right back to playing
My most frequent crashes happen on my Toshiba Satellite Pro 4280 laptop running W98se with a PIII 500 and 64MB RAM. I have stipped down the boot-up procedure to the bone, and still it happens.
My crashes are most frequent when completing the save game process, or loading a saved game after using the quit from inside a game.
I can tell it's going to happen when my harddrive starts becoming more and more active, and then I start hearing doubles of the "click" sound. It's almost as if there's a leak or something. I thought it was because I was moving too fast and getting ahead, but even slowmotion, it still happens after about 5 turns.
I doesn't matter whether it's a fresh game, or a continued old game.
It's not a CTD, but more of either a freeze, or a loop (either the clicking or the bell sounds). In either event, I'm forced to reset (warm re-boot) to free it.
Then of course I go right back to playing

- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
idea
Erik, for those of us plagued with CTDs still, would it help to turn on system monitoring ? That magical utility we bought from William Gates.
If so what would be the most likely areas of the system to monitor while playing UV?
Free memory? Page swapping? CPU % . Just throwing out ideas Erik.
Thanks,
Robert Hohlt, Jr.
If so what would be the most likely areas of the system to monitor while playing UV?
Free memory? Page swapping? CPU % . Just throwing out ideas Erik.
Thanks,
Robert Hohlt, Jr.
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Just got the game this week. Was able to play/observe tutorial in computer vs. computer play using UV 1.0. After reading up on patch improvements downloaded both 1.10 and 1.11. Game continuously crashes. Either generates a windows protection fault, followed by the always lovely blue screen of death. Other crash game locks-up, no mouse yet music/sound continues to play. My system specification from DXDialog is following :
Time of this report: 6/28/2002, 22:17:31
Machine name: OEMComputer
Operating System: Microsoft Windows ME (4.90, Build 3000)
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD
System Model: MS-6330
BIOS: Award Modular BIOS v6.00PGN
Processor: AMD Athlon(tm) Processor, MMX, 3DNow, ~1000MHz
Memory: 256MB RAM
Page File: 62MB used, 1730MB available
Primary File System: FAT32
DirectX Version: DirectX 8.1 (4.08.01.0881)
DX Setup Parameters: /PackageInstall
DxDiag Version: 4.08.01.0881 32bit
please help!
Note to Tech Support I have even followed your adivice and updated my video and sound card drivers. Initially the game seemed stable, but still ended up crashing. I am unsure if the crash is even related to click crash bug stated on the forums.
Time of this report: 6/28/2002, 22:17:31
Machine name: OEMComputer
Operating System: Microsoft Windows ME (4.90, Build 3000)
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD
System Model: MS-6330
BIOS: Award Modular BIOS v6.00PGN
Processor: AMD Athlon(tm) Processor, MMX, 3DNow, ~1000MHz
Memory: 256MB RAM
Page File: 62MB used, 1730MB available
Primary File System: FAT32
DirectX Version: DirectX 8.1 (4.08.01.0881)
DX Setup Parameters: /PackageInstall
DxDiag Version: 4.08.01.0881 32bit
please help!
Note to Tech Support I have even followed your adivice and updated my video and sound card drivers. Initially the game seemed stable, but still ended up crashing. I am unsure if the crash is even related to click crash bug stated on the forums.
-
- Posts: 12
- Joined: Tue Jun 25, 2002 7:07 pm
- Location: Jamesburg, NJ.
Any further news on how to correct aerial straffing crash to UV
Eric Rutkin, I posted on June 27 as requested a detailed explanation on the UV crash I've been experiencing everytime the AI or myself carrys out an aerial straffing. I attached a copy of the save game to assit your diagnosis but I haven't seen any response to my problem or similar ones mentioned here or other threads. Are you folks addressing the problem, if so when can I expect a response, I'm hopping this will be address in a subsequent patch. Could the problem be as a result of patch 1.10 or 1.11 ?
CRASH
Hi I have been CRASHING since day one
(
I have been reading the post and possible fixes.
OK I have 1.11 instaled also installed all the updated drivers. Note I reinstalled 8.1 LAST to make sure the other installed drivers were not out of date compared to the newer 8.1 DX drivers.
I just read about increaseing the Virtual Memory...question? I had mine set to let windows 98 determine the amount of memory. I just manually set the V.memory to 200megs is that enough ?? How much should be set for windows 98 ??
P.S. have not crashed today.........and thats a GREAT SIGN.
P-3 500mhz 512 mem 32meg vipper 770 Video Creative-live sound win98 udated version (4.10 ??) Logitech optics mouse

I have been reading the post and possible fixes.
OK I have 1.11 instaled also installed all the updated drivers. Note I reinstalled 8.1 LAST to make sure the other installed drivers were not out of date compared to the newer 8.1 DX drivers.
I just read about increaseing the Virtual Memory...question? I had mine set to let windows 98 determine the amount of memory. I just manually set the V.memory to 200megs is that enough ?? How much should be set for windows 98 ??
P.S. have not crashed today.........and thats a GREAT SIGN.
P-3 500mhz 512 mem 32meg vipper 770 Video Creative-live sound win98 udated version (4.10 ??) Logitech optics mouse
- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
Re: CRASH
I wonder if any of the 'official' guys are still monitoring this ? It would be great to kill that CTD problem I've had since day one.Originally posted by AP514
Hi I have been CRASHING since day one(
I have been reading the post and possible fixes.
OK I have 1.11 instaled also installed all the updated drivers. Note I reinstalled 8.1 LAST to make sure the other installed drivers were not out of date compared to the newer 8.1 DX drivers.
I just read about increaseing the Virtual Memory...question? I had mine set to let windows 98 determine the amount of memory. I just manually set the V.memory to 200megs is that enough ?? How much should be set for windows 98 ??
P.S. have not crashed today.........and thats a GREAT SIGN.
P-3 500mhz 512 mem 32meg vipper 770 Video Creative-live sound win98 udated version (4.10 ??) Logitech optics mouse

My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
Be assured...
We are still monitoring everything. Information confinues to be gathered and 1.2 is still on track as a bug-fixing (particularly crash-fixing release).
Keep posting relevant info here if you still have crashes after updating to v1.11. Everyone who has already sent me or another Matrix staff person a save, no need to worry. We'll be in touch if we need more info.
Regards,
- Erik
Keep posting relevant info here if you still have crashes after updating to v1.11. Everyone who has already sent me or another Matrix staff person a save, no need to worry. We'll be in touch if we need more info.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.