Combat Lockup

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pzgndr
Posts: 3789
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Combat Lockup

Post by pzgndr »

Game would not let me take the final Austrian pursuit loss or exit? Had to ctrl-alt-del. I should have been able to take an Inf loss from IV corps, as shown. But I think something else was going on since I noticed some odd strength changes just before this final result. I'm pretty sure IV corps was reduced lower but then got something back. The Land Combat autosave appears to be from the previous turn so I can't reproduce this. It's strange; I wanted to mention it but it's probably not worth a bug report?

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Bill Macon
Empires in Arms Developer
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MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Combat Lockup

Post by MarshallEllis »

Appreciate the post. I'll take a look at the pursuit code. This should have totally eliminated the defender???
 
Thank you

Marshall Ellis
Outflank Strategy War Games


sw30
Posts: 183
Joined: Wed Sep 20, 2000 8:00 am
Location: San Francisco, CA

RE: Combat Lockup

Post by sw30 »

I've seen some wierd results with both casualty taking and pursuit results after the battle has passed the Militia threshold.  Sometimes, the last round caps the losses at the # of factors of non-militia.  Sometimes, during pursuit, Militia, or partial portions of militia, can't be taken.

Another question I have.  Let's say you have a corps with 1 inf left, another with 2 inf and 1 cav left.  In the board game, you can take 3 inf, but in EiANW, it seems like you have to take the cav.
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MarshallEllis
Posts: 5632
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RE: Combat Lockup

Post by MarshallEllis »

You should be able to take either, I think???
 
Thank you

Marshall Ellis
Outflank Strategy War Games


sw30
Posts: 183
Joined: Wed Sep 20, 2000 8:00 am
Location: San Francisco, CA

RE: Combat Lockup

Post by sw30 »

got a similar situation yesterday.  I was actually able to take 1 inf, because casualty is corps based.
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