Constants.dat

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

Frank Brickowski
Posts: 66
Joined: Thu Feb 16, 2006 11:46 pm

Constants.dat

Post by Frank Brickowski »

I am suprised i don't see more constant.dat file sharing. I edit mine a lot and am curious about some of your own settings that you feel makes a good difference.
Peace out
User avatar
dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

RE: Constants.dat

Post by dreamtheatervt »

DreamTeams mentioned what he uses in his Metro Football League thread.  I only have made the players faster and more agile, and longer kickoffs; I haven't felt the need to play with QB accuracy.
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Constants.dat

Post by simmer »

I think that is a great idea. Now that we have our final product we should experiment with different settings for each league. We can have a seperate one for NCAA, NFL,Arena, and CFL. We can designate members to take on a task just like the madden sliders were done.
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Constants.dat

Post by Mykal »

ORIGINAL: simmer

I think that is a great idea. Now that we have our final product we should experiment with different settings for each league. We can have a seperate one for NCAA, NFL,Arena, and CFL. We can designate members to take on a task just like the madden sliders were done.
hey, dont forget CIS
although, MBsports has already done one for the CIS, which I use all the time
User avatar
jdhalfrack
Posts: 293
Joined: Mon Oct 22, 2007 3:02 pm
Location: Springfield, IL
Contact:

RE: Constants.dat

Post by jdhalfrack »

Should this be something I include in the Editor? An option to change constants in the constant.dat file?

JD
[center]Image

Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)[/center]
long_time_fan
Posts: 93
Joined: Fri Aug 17, 2007 9:55 pm

RE: Constants.dat

Post by long_time_fan »

What would changing the file do?
LTF
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Constants.dat

Post by Mykal »

ORIGINAL: jdhalfrack

Should this be something I include in the Editor? An option to change constants in the constant.dat file?

JD
If that is possible, then it would be great
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Constants.dat

Post by Mykal »

ORIGINAL: long_time_fan

What would changing the file do?
LTF
settings in the constants file can be changed
similiar to madden sliders but in text

to change things like the chance of missed tackles and so on
User avatar
dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

RE: Constants.dat

Post by dreamtheatervt »

ORIGINAL: Mykal

ORIGINAL: jdhalfrack

Should this be something I include in the Editor? An option to change constants in the constant.dat file?

JD
If that is possible, then it would be great

I second that motion. Editing a .dat file is easy to do manually, but including it in your tools would be good for those not comfortable playing with the constants.dat file
mbsports
Posts: 275
Joined: Sun Jan 07, 2007 5:21 pm
Contact:

RE: Constants.dat

Post by mbsports »

I'd be very interested to see what others have in their .dat files - one of the things that I've struggled with is somehow blunting the kick returns and punt returns a bit as I've seen a slew of TDs in some builds. 
 
Largely some changes to the coverage has helped, but the .dat allows so much control that it really is an awesome thing to have at one's hands.  The Simgame .dats are another fantastic thing provided. 
 
 
MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
Frank Brickowski
Posts: 66
Joined: Thu Feb 16, 2006 11:46 pm

RE: Constants.dat

Post by Frank Brickowski »

Great idea jd!  That would be awesome.
Peace out
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Constants.dat

Post by Marauders »

Should this be something I include in the Editor? An option to change constants in the constant.dat file?
 
Yes, and save a default just in case.
 
Hmmm, one could even put in sliders.
 
User avatar
jdhalfrack
Posts: 293
Joined: Mon Oct 22, 2007 3:02 pm
Location: Springfield, IL
Contact:

RE: Constants.dat

Post by jdhalfrack »

Hmmm, one could even put in sliders.

Oh yeah, great idea! Instead of typing in the numbers, just have sliders. Good call! And maybe even an import/export feature....

Great... giving myself more work to do and I haven't even touched it in like 5 days!!! ARGH! [;)]

JD
[center]Image

Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)[/center]
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Constants.dat

Post by simmer »

But JD you know it is a challenge and you love it!
User avatar
jdhalfrack
Posts: 293
Joined: Mon Oct 22, 2007 3:02 pm
Location: Springfield, IL
Contact:

RE: Constants.dat

Post by jdhalfrack »

But JD you know it is a challenge and you love it!

This is most certainly true.

JD
[center]Image

Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)[/center]
Bobolini
Posts: 64
Joined: Tue Feb 06, 2007 8:48 pm

RE: Constants.dat

Post by Bobolini »

Cheers to you JD if you can incorporate this.
DAWUSS
Posts: 248
Joined: Sat Jul 05, 2008 5:36 pm
Contact:

RE: Constants.dat

Post by DAWUSS »

Should each league carry its own individual constants or should all leagues at the same level share the same constants (ie, professional constants [NFL, CFL, AFL], college constants [NCAA, CIS], high school constants [US, CDN]...)?
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Constants.dat

Post by Mykal »

I would say your about on the money their DAWUSS
one for pro
one for college
and one for highschool
Frank Brickowski
Posts: 66
Joined: Thu Feb 16, 2006 11:46 pm

RE: Constants.dat

Post by Frank Brickowski »

Sounds right to me.  I want to make it to where the game relies mostly on the player ratings vs the con.dat file if possible.
Peace out
User avatar
22sec
Posts: 1233
Joined: Sat Dec 11, 2004 4:09 pm
Location: Jackson, MS
Contact:

RE: Constants.dat

Post by 22sec »

Does anyone remember the effects of raising or lowering the Man2Man Coverage constant? I want to loosen up the coverage, but can't recall rather to raise or lower the number.
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
Post Reply

Return to “Maximum-Football 2.0”