it will spend those turns in
Just to correct myself, I shouldn't use the term "turns" when referring to phases/rounds.
Moderator: SeanD
it will spend those turns in
ORIGINAL: FrankHunter
Don't put your ASW and shipping squadrons into the Atlantic on the first turn. Instead put your capital ships and CAs into the North Sea which will allow you to inflict damage on the German navy as they move through the North Sea and again when they return to port. Depending on how those battles go will determine how safe it is to later deploy your shipping. Bringing the French fleet into the Atlantic to deal with whatever part of the German fleet reaches the Atlantic would also be a good idea since the Austrian and Ottoman navies won't be deployed on the first turn so the French fleet is not immediately needed in the Med. However, the Brits and French do have to set aside a few squadrons to seal the Western Med on turn 2.
ORIGINAL: FrankHunter
Okay, how its supposed to work is if you use a transport on amphib orders to move a unit across a sea area in impulse 1 that transport will not be available again till the next strategic turn, not just the next impulse.
If a single transport in a sea area can transport multiple units (1 per impulse) than that's wrong whether it appears in a solitaire, PBEM or hotseat game.
The problem is that the High Seas Fleet sailed right past the Grand Fleet, except that it did engage my "smaller" grouping of 1 DN and 1BC which they pulverized.
If I had put my French Fleet into the Atlantic it too would have been outnumbered and badly mauled by the High Seas Fleet.
Also what makes you so sure the Austrian Fleet won't sail the first turn, it does have 4 Naval Activation points.
If it moves it into the West Med it could destroy English shipping in the East Med on its way through and then French shipping in the East Med.
As you can tell by my other post I still don't understand how Naval Interdiction works. If the English DNs move from Scapa Flow to the North Sea does this mean they get 3 Naval Search and Combat phases?
If so and a German Fleet is moving from Wilhelmshaven to the North Atlantic does the English Fleet in the Nort Sea get 3 chances to intercept the German Fleet or just 1 (because the German Fleet is only traversing the North Sea).
If the English Fleet does intercept the German Fleet on it's first attempt (assuming it gets more than one search attempt) does that automatically mean there will be 3 rounds of combat, or does it have to search successfully again in the next phase?
Do fleets get to "Search" in each seazone they move through or just in their final destination sea zone?
ORIGINAL: ulver
Any fans out there with time on their hands to write the definitive manual?
Who could write this other than Mr. Hunter himself, as who else knows these precious secrets?
ORIGINAL: Snowbart1943
Perhaps is lew of an actual strategy book that may or may not be created, we should just start a thread where everyone could post tips?
OrvalB, I would only have a few Siege guns, but buy lots of reg arty. Siege guns ONLY reduce fort levels, so if there is nothing to reduce, they are useless.
ORIGINAL: FrankHunter
Let's say you had 4 British DN's in the North Sea in winter searching for 2 German BCs and 2 CAs. They would have a base search rating of 20%. But the BCs and CA's have a speed advantage of 20% so the final rating is 0% chance.
Now add 4 British CA's to the mix. They negate the speed advantage plus add 10% each. So the new search rating would be 60%. Or 70% in the summer.
ORIGINAL: FrankHunter
A wiki? I'd be happy to provide any information in plain english but its easier for me to respond to a query than it is to foresee what will be asked.