1. First issue that was much discussed were AT staying invisible after firing and Art being too powerful. Indeed I very fast run into such an AT and I must say I found the idea very fun and challenging. While the AT remained unspotted, from the graphics I was perfectly able to tell from which hex it was firing. (which feels pretty realistic to me) So I was able to lay there all the artillery fire I could. Which brings us to the second subject... I must say I find the opposite of what I've read here, ART and Air support still mostly do nothing and for my liking it is too weak.
2. New Assault rules - after the 1.03 quirks with leaders being corrected I must say I really like it. The results seem to be quite realistic - e.g. when I assaulted a disrupted inf with tanks it retreated every time, it seems a more realistic result than being destroyed like in old rules.
All in all I find the patch a very enjoyable addition and would like to thank for all the work put into it. Before I get accused of fanboism



