ORIGINAL: Terminus
Yeah, didn't know you were such a JFB, LY...[:'(]
He's definitely not!!!![:D]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Terminus
Yeah, didn't know you were such a JFB, LY...[:'(]
No, I'm not, because that's not the state of affairs revealed by the combat report.ORIGINAL: TheElf
ORIGINAL: Local Yokel
While I'm about it, I count 20 torpedo drops by the TBD's. With Sho. charging around with a 34 knot capability and the Mark 13's having a speed IRO 33.5 knots, isn't a 20% hit+detonation rate just the teensiest bit on the fortunate side?
Are you saying that 24 Virtually unscathed TBDs should NEVER be able to score 4 Torp hits on a CV?

I didn't intend to come off defensive. I genuinely wanted to know if your statement was intended to question the legitimacy of the result or just a casual observance. Just curious.ORIGINAL: Local Yokel
No, I'm not, because that's not the state of affairs revealed by the combat report.ORIGINAL: TheElf
ORIGINAL: Local Yokel
While I'm about it, I count 20 torpedo drops by the TBD's. With Sho. charging around with a 34 knot capability and the Mark 13's having a speed IRO 33.5 knots, isn't a 20% hit+detonation rate just the teensiest bit on the fortunate side?
Are you saying that 24 Virtually unscathed TBDs should NEVER be able to score 4 Torp hits on a CV?
24 TBD's participate in the attack. Of these, 4 are shot down, and 16 take damage. That leaves only 4 unscathed machines. Of course, I can have no idea how many of these casualties occurred before weapons release and how many after - from the defender's perspective I would hope my CAP and gunners would concentrate on those attackers who had yet to release their weapons.
Likewise I have no idea whether there is any correlation between the number of undamaged TBD's and the number of torpedo hits obtained. The fact that in both cases that number is 4 may be entirely fortuitous.
The other thing I know is that, whilst the Mark 13 later became a highly reliable aerial torpedo in a wide range of drop conditions, such wasn't the case in May 1942. This from the Navweps site:
"The early models were handicapped by the need to drop them low and slow - 50 feet (15 m) and 110 knots - which made the torpedo planes carrying them more vulnerable to attack. The torpedoes themselves were found to be prone to defects. In mid-1943, an analysis of 105 torpedoes dropped at speeds in excess of 150 knots found that 36 percent ran cold (did not start), 20 percent sank, 20 percent had poor deflection performance, 18 percent gave unsatisfactory depth performance, 2 percent ran on the surface and only 31 percent gave a satisfactory run. The total exceeds 100 percent as many torpedoes had more than one defect."
What I'm saying, therefore, is that with possibly as few as 4 aircraft in optimal condition to stay within the small airspeed/altitude window required for a successful drop, the attainment of 4 hits out of 20 is a good outcome for the attackers.
And that's before any account is taken of the target's capacity to evade or outrun such torpedoes as were running 'hot, straight and normal'. For a comparison, take a look at dumpy ole' Kaga's dismissal of the Torpedo 6's attack at Midway. The attackers split into two 7-plane divisions to catch her in a simultaneous assault from two directions, but the coordination isn't quite there, and Okada is able point his stern at both divisions' drop so that she combs the wakes of each. This at a maximum speed six knots less than the 34 knots of which Shokaku is potentially capable in the attack under consideration.
Hey, I merely suggested, in mild terms, that the attackers had somewhat fortunate results. Given the factors referred to above, I stand by that. What I said isn't open to re-interpretation as a claim that 'This could never have happened.' I've seen enough of the part played by fortune to know better. I only hope that the result posted IS a reflection of such fortune, rather than the norm.


Can you be a bit more specific?ORIGINAL: Przemcio231
Elf a question dose the "Death Star" TF thingy got some testing???

ORIGINAL: TheElf
Can you be a bit more specific?ORIGINAL: Przemcio231
Elf a question dose the "Death Star" TF thingy got some testing???
Elf, sorry, on re-reading my reply I see I may have adopted an excessively combative tone, and if so I apologise.ORIGINAL: TheElf
I didn't intend to come off defensive. I genuinely wanted to know if your statement was intended to question the legitimacy of the result or just a casual observance. Just curious.ORIGINAL: Local Yokel
No, I'm not, because that's not the state of affairs revealed by the combat report.ORIGINAL: TheElf
Are you saying that 24 Virtually unscathed TBDs should NEVER be able to score 4 Torp hits on a CV?
24 TBD's participate in the attack. Of these, 4 are shot down, and 16 take damage. That leaves only 4 unscathed machines. Of course, I can have no idea how many of these casualties occurred before weapons release and how many after - from the defender's perspective I would hope my CAP and gunners would concentrate on those attackers who had yet to release their weapons.
Likewise I have no idea whether there is any correlation between the number of undamaged TBD's and the number of torpedo hits obtained. The fact that in both cases that number is 4 may be entirely fortuitous.
The other thing I know is that, whilst the Mark 13 later became a highly reliable aerial torpedo in a wide range of drop conditions, such wasn't the case in May 1942. This from the Navweps site:
"The early models were handicapped by the need to drop them low and slow - 50 feet (15 m) and 110 knots - which made the torpedo planes carrying them more vulnerable to attack. The torpedoes themselves were found to be prone to defects. In mid-1943, an analysis of 105 torpedoes dropped at speeds in excess of 150 knots found that 36 percent ran cold (did not start), 20 percent sank, 20 percent had poor deflection performance, 18 percent gave unsatisfactory depth performance, 2 percent ran on the surface and only 31 percent gave a satisfactory run. The total exceeds 100 percent as many torpedoes had more than one defect."
What I'm saying, therefore, is that with possibly as few as 4 aircraft in optimal condition to stay within the small airspeed/altitude window required for a successful drop, the attainment of 4 hits out of 20 is a good outcome for the attackers.
And that's before any account is taken of the target's capacity to evade or outrun such torpedoes as were running 'hot, straight and normal'. For a comparison, take a look at dumpy ole' Kaga's dismissal of the Torpedo 6's attack at Midway. The attackers split into two 7-plane divisions to catch her in a simultaneous assault from two directions, but the coordination isn't quite there, and Okada is able point his stern at both divisions' drop so that she combs the wakes of each. This at a maximum speed six knots less than the 34 knots of which Shokaku is potentially capable in the attack under consideration.
Hey, I merely suggested, in mild terms, that the attackers had somewhat fortunate results. Given the factors referred to above, I stand by that. What I said isn't open to re-interpretation as a claim that 'This could never have happened.' I've seen enough of the part played by fortune to know better. I only hope that the result posted IS a reflection of such fortune, rather than the norm.
Your reply in either case was unnecessary as most of what you stated is in consideration by the code already. We have dud hits and FoW often provides misleading reports. In fact, though I don't remember, it is entirely possible that of the 4 hits, at least one was a dud. Also in this case the IJN attackers report no less than 6 torpedo hits on Lex in three different engagements and I can assure you she is alive and well with no more than 50 float damage.
I also tend to agree that this result is MOST fortunate, but also hold to the belief that something like this is POSSIBLE, however given varying circumstances you'd also find it's PROBABILITY would vary proportionally.
We only have a handful of CV vs CV clashes from which to draw conclusions. I would submit that there are endless possibilities vis a vis the end state of any one match. Had there been opportunity to replay each of the CV battles as we know them I would fully expect the results to be different each time. So much of it was left to chance...
Oh, and by unscathed I meant by the CAP. A TBD attack that has managed to sneak past the CAP would be in order and at least able to deploy a proper anvil attack up until the point where AAA became and overriding factor and would thus benefit from something approaching better than average results. Something that didn't happen IRL...

ORIGINAL: Halsey
The IJN retained the scenario's aircraft group settings.
While I reset the USN CV's to my own preferences.[;)]

ORIGINAL: Przemcio231
Elf something like Chad Harrison mentioned or pile up Jap CV's from the KB + add some CVL's and send this against the whole Brit and US CV's early in the wa to see how the model A2A and air strike model works. Do the same in something like The Battle of the Philipine sea enviroment in 1944. The other thing is how Japs can repulse 200 4E strikes? how dose they work out in AE?
ORIGINAL: romanovich
ORIGINAL: Halsey
The IJN retained the scenario's aircraft group settings.
While I reset the USN CV's to my own preferences.[;)]
Don't know how that affected the outcome, but this is a bit more disconcerting than I thought. If it takes a bad roll in '42 (!) or the USN to make the score even...
I'm sure this has been playtested, but does the Japanese side stand a chance at least into 1943?
Actually, has this been play tested?
Are you referring to me?ORIGINAL: vonSchnitter
Well,
this statement of yours got me thinking:
"Well, I'll let you in on a little secret in AE.
Strike packages are coordinated by altitude and basing. "
What is going on here:
a) The topic starter is not qualified to run a "test" in public.
b) The topic starter is qualified to run a "test" in public. Knowing well, the results are staged.
c) The topic starter runs a kind of test in public to "trigger" the uninitiated..
d) If Halsey is right, a once operational game (UV) is transformed into a bog of technicalities - or tactics- or micro management
e) despite of the above, the issues of carrier engagements are not adressed in principle or some modicums are not revealed.
which leads to
f) what is the point of this thread
Cheers
So ?

ORIGINAL: TheElf
Are you referring to me?ORIGINAL: vonSchnitter
Well,
this statement of yours got me thinking:
"Well, I'll let you in on a little secret in AE.
Strike packages are coordinated by altitude and basing. "
What is going on here:
a) The topic starter is not qualified to run a "test" in public.
b) The topic starter is qualified to run a "test" in public. Knowing well, the results are staged.
c) The topic starter runs a kind of test in public to "trigger" the uninitiated..
d) If Halsey is right, a once operational game (UV) is transformed into a bog of technicalities - or tactics- or micro management
e) despite of the above, the issues of carrier engagements are not adressed in principle or some modicums are not revealed.
which leads to
f) what is the point of this thread
Cheers
So ?
