Signal Battalions ?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Signal Battalions ?
Is there Signal Battalions in AE?
Could be very handy, and as far as i know there were multiple of them serving in the Pacific as indipendent Signal Battalions doing missions for Theather, Corps and Divitional Commands. [8D]
Could be very handy, and as far as i know there were multiple of them serving in the Pacific as indipendent Signal Battalions doing missions for Theather, Corps and Divitional Commands. [8D]
RE: Signal Battalions ?
How would they function within WITP/AE?
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RE: Signal Battalions ?
i suppose the SIGINT simulates their capacity to intercept messages
1966 was a great year for English Football...Eric was born
RE: Signal Battalions ?
Well, i would claim that SIGINT is the more "National" level of Inteligence enturpiation.
A Signal Battalion could for example work on gathering Inteligence from a Specific Hex Only, for example by itself being located in a nerby hex.
It can intercept informations like orders of a unit, or evan sevral units if its very good, it can also enturpetate supplie situation, and combat organisation and readyness ect.
Signal Battalions was very active in WW2.
The SIGINT files does not remind the slightest about the work of a Signal Battalion IMHO.
[8D]
A Signal Battalion could for example work on gathering Inteligence from a Specific Hex Only, for example by itself being located in a nerby hex.
It can intercept informations like orders of a unit, or evan sevral units if its very good, it can also enturpetate supplie situation, and combat organisation and readyness ect.
Signal Battalions was very active in WW2.
The SIGINT files does not remind the slightest about the work of a Signal Battalion IMHO.
[8D]
RE: Signal Battalions ?
Werent signal battalions part of the larger units like in the Wehrmacht? Though independent Nachrichten units existed most were subordinated to a division, regiment etc etc. Still i dnt think that the scale of WitP requires signal battalions.
1966 was a great year for English Football...Eric was born
RE: Signal Battalions ?
Well I think that Signal Companys was more working for a Divition, whole Signal Battalions worked more for Corps Level as far as i understand it.
But, I can agree with you that it maby are not needed, if maby it can be intigrated into the current structure, for example by offering the abilety to Target a Specific Hex for Inteligence Collections, and´then getting after a while a fair estimation of the Supply chhain, number and other estimations based on informations collected via consentrated signal intelligence ...
In the Current WITP the Intelligence part of the game is lacking alot, In real world there was ALOT of more ways to collect Intelligence, but in WITP its basikly only by a Faint Attack, Airial Recon or Random Info (mostly into the Allied SIG file).
What about offering the abilety to initiate consentrated intelligence opperations, maby down to Intelligence Battalion scale, or maby evan down to Recon Team or Commando's scale, or to add a intelligence "bonus" to a unit who has those xxx equicmant or "unit types" in them?
Also, General Convoy and shipping information was very widely known to Japan, this because German Intelligence feed the Japanese intelligence via its embassy in Berlin, with HUGE quantetyes of Convoy or individual ship Rapports in Indien Occien as well as information about Convoys leaving different US bases and some times also including destinations and estimated time of arrivel to xxx bases or ports in Australia. This Intelligence is also not reperesented in the game.
The Allies were also able to enturpetate Japanese shipping lines to a pritty large extent, this also should be implemented into the current game, this could be done by adding the line: Task Force xxx with following ships (then list of ship type and names) has left xxx for destination xxx, estimated time of arrival is between xxx and yyy) or something like that.
Strateagic Intelligence is also a important part of WW2, often a nation could enturpitate, or some times for sure know, that a xxx Class Capital ship was in production at xxx facility, and was expected to be ready by xxx time. Ect.
Also, Information of Important transports, for example carrying Tungsten or other Strateagic Materials, often could be enturpetated via civilien cargo companys (mostly in allied countrys).
Another example is that:
German Intelligence in UK had ie. Norwegans working for them on NORTRASHIP (Norwegan and worlds largest Shipping Company during WW2, Additionaly the worlds largest Tanker fleet during whole of WW2) - And those workers, who was Norwegans had as so many others escapted Norway to work for NORTRASHIP or UK, however, some of them had recived Intelligence training in Germany with the mission to infiltrate the organisation, (It was easyer for a Norwegen to do so as Nortraship was Norwegen) and so thay did, providing huge quantetys of Convoy information to Germany. Many of them was arrested in 1943-1944, but many Agents was never discovered.
This types of things, maby should cause the game to provide some Intelligence at Random or something from time to time? Regarding Shipping traffic ect.
[8D]
But, I can agree with you that it maby are not needed, if maby it can be intigrated into the current structure, for example by offering the abilety to Target a Specific Hex for Inteligence Collections, and´then getting after a while a fair estimation of the Supply chhain, number and other estimations based on informations collected via consentrated signal intelligence ...
In the Current WITP the Intelligence part of the game is lacking alot, In real world there was ALOT of more ways to collect Intelligence, but in WITP its basikly only by a Faint Attack, Airial Recon or Random Info (mostly into the Allied SIG file).
What about offering the abilety to initiate consentrated intelligence opperations, maby down to Intelligence Battalion scale, or maby evan down to Recon Team or Commando's scale, or to add a intelligence "bonus" to a unit who has those xxx equicmant or "unit types" in them?
Also, General Convoy and shipping information was very widely known to Japan, this because German Intelligence feed the Japanese intelligence via its embassy in Berlin, with HUGE quantetyes of Convoy or individual ship Rapports in Indien Occien as well as information about Convoys leaving different US bases and some times also including destinations and estimated time of arrivel to xxx bases or ports in Australia. This Intelligence is also not reperesented in the game.
The Allies were also able to enturpetate Japanese shipping lines to a pritty large extent, this also should be implemented into the current game, this could be done by adding the line: Task Force xxx with following ships (then list of ship type and names) has left xxx for destination xxx, estimated time of arrival is between xxx and yyy) or something like that.
Strateagic Intelligence is also a important part of WW2, often a nation could enturpitate, or some times for sure know, that a xxx Class Capital ship was in production at xxx facility, and was expected to be ready by xxx time. Ect.
Also, Information of Important transports, for example carrying Tungsten or other Strateagic Materials, often could be enturpetated via civilien cargo companys (mostly in allied countrys).
Another example is that:
German Intelligence in UK had ie. Norwegans working for them on NORTRASHIP (Norwegan and worlds largest Shipping Company during WW2, Additionaly the worlds largest Tanker fleet during whole of WW2) - And those workers, who was Norwegans had as so many others escapted Norway to work for NORTRASHIP or UK, however, some of them had recived Intelligence training in Germany with the mission to infiltrate the organisation, (It was easyer for a Norwegen to do so as Nortraship was Norwegen) and so thay did, providing huge quantetys of Convoy information to Germany. Many of them was arrested in 1943-1944, but many Agents was never discovered.
This types of things, maby should cause the game to provide some Intelligence at Random or something from time to time? Regarding Shipping traffic ect.
[8D]
RE: Signal Battalions ?
Sorry, no signal companies.
The US did have the Signal Corps, which was tasked with many different missions. My father was a combat photographer attached to the USAAF and flying missions with different units. He was with the first B-25 unit at Leyte after the invasion. The only other units on the base were P-38 squadrons.
He said the beach was littered with Navy aircraft which had made emergency landings there after the battle and were pushed into the surf. He was told the Navy had lost a couple of carriers, but wasn't told anything more.
Bill
The US did have the Signal Corps, which was tasked with many different missions. My father was a combat photographer attached to the USAAF and flying missions with different units. He was with the first B-25 unit at Leyte after the invasion. The only other units on the base were P-38 squadrons.
He said the beach was littered with Navy aircraft which had made emergency landings there after the battle and were pushed into the surf. He was told the Navy had lost a couple of carriers, but wasn't told anything more.
Bill
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- DuckofTindalos
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RE: Signal Battalions ?
When all's said and done, something like this would be WitP 2 territory, and this ain't WitP 2.
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RE: Signal Battalions ?
In the American army, Intel missions are handled internally, each infantry regiment having its' own S2, and the "signal" interceptions are handled by ASA units, not the signal corps.
IMHO the "sigint" messages DO represent this, as does the friendly units ability to "spot" nearby units.
If we get too detailed, too tactical, you might ask where the J3's are for every single arty rgt, and that just adds a whole 'nother level" of detail beyond the scale of this game.
IMHO the "sigint" messages DO represent this, as does the friendly units ability to "spot" nearby units.
If we get too detailed, too tactical, you might ask where the J3's are for every single arty rgt, and that just adds a whole 'nother level" of detail beyond the scale of this game.

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RE: Signal Battalions ?
ORIGINAL: m10bob
In the American army, Intel missions are handled internally, each infantry regiment having its' own S2...
Actually in WWII it was G-2. Not sure when it was changed [;)]
RE: Signal Battalions ?
The S staff (S1, S2, S3, etc) is the battalion and Regimental Staff sections. The G staff is the division and above level staff sections. The A staff is/was used by the Army Air Corps/Force units.
Ryan Opel
RE: Signal Battalions ?
G2 was intel of your own forces, you might say counter-intel..S2 was the info gathering organ of identification of the enemy.
My dad was regimental S2 of one of the rgts's of the 45th in Korea, and being a fellow Ranger, you may have contributed to the S2 info in the field. I did..
My dad was regimental S2 of one of the rgts's of the 45th in Korea, and being a fellow Ranger, you may have contributed to the S2 info in the field. I did..

RE: Signal Battalions ?
rjopel has it right. 'S' staff at unit and Regt, 'G' staff at Brigade, Div, Corps, & Army, 'A' staff for air HQs, 'N' staff for Naval HQs, and 'J' staff for Joing HQs. The -2 function is intelegence, -1 is personnel, -3 is operations, -4 is logistics. We go up to -9 today at the higher HQs but I believe most staff in WWII were focused at 1-4.
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RE: Signal Battalions ?
And here is the American OOB.. or setup.. The Jap one is also pritty complex. [;)]
Anyway, looking forward to WITP 2 alrdy hihi [:D]
Anyway, looking forward to WITP 2 alrdy hihi [:D]



