Silent Hunter
Moderator: maddog986
- carnifex
- Posts: 1294
- Joined: Mon Jul 01, 2002 8:47 pm
- Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W
RE: Silent Hunter
I can't get SHIII to work on my Vista system (SHIV works fine) - is there some known fix?
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Silent Hunter
As others have said - Only being able to do 3 patrols is BS.
Comparing Witp to SH4 - Is retarded. It's like comparing chess to Wii Fit.
I'm playing SH4 with the Trigger Maru mod, it's very cool. Most of the large mod teams are no longer working on SH3, but have started SH4 work. SH4 makes some of the crew management way less tedious. Check out http://www.subsim.com/index.php for mod info.
I think you can the SH4 plus the expansion for like $30 - Like SH2 and 3, it's the modders that make the game great. Why get 3 when all the talent is working on 4 and 4 has more features and is more mod friendly?
Graphic enhancemnt mod for SH4:

Oh...and work on a Japanese playable campaign mod has already started....

http://www.subsim.com/radioroom/showthread.php?t=141869
Comparing Witp to SH4 - Is retarded. It's like comparing chess to Wii Fit.
I'm playing SH4 with the Trigger Maru mod, it's very cool. Most of the large mod teams are no longer working on SH3, but have started SH4 work. SH4 makes some of the crew management way less tedious. Check out http://www.subsim.com/index.php for mod info.
I think you can the SH4 plus the expansion for like $30 - Like SH2 and 3, it's the modders that make the game great. Why get 3 when all the talent is working on 4 and 4 has more features and is more mod friendly?
Graphic enhancemnt mod for SH4:

Oh...and work on a Japanese playable campaign mod has already started....

http://www.subsim.com/radioroom/showthread.php?t=141869
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Silent Hunter
I tried to get into SH4 (and SH3). Whilst I did manage quite a few missions in SH3, I found it very tedious...beautiful, but tedious.
Found more of the same in SH4....I was bored senseless sailing around that bloody big ocean trying to find something to sink. Beautiful game...but tedious.
Found more of the same in SH4....I was bored senseless sailing around that bloody big ocean trying to find something to sink. Beautiful game...but tedious.
Alba gu' brath
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Silent Hunter
ORIGINAL: JudgeDredd
I tried to get into SH4 (and SH3). Whilst I did manage quite a few missions in SH3, I found it very tedious...beautiful, but tedious.
Found more of the same in SH4....I was bored senseless sailing around that bloody big ocean trying to find something to sink. Beautiful game...but tedious.
Some one needs to show the Judge the time compression controls.......
Hans
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Silent Hunter
Oh I used them Hans....alot...still couldn't find anything juicy to sink. Always ended up going back to base.
The only excitiment I had in any patrols I did was trying to gauge surfacing to replenish dry cells at night time rather than dusing the day...and having terrible trouble keeping a fit crew.
It's still on my computer as the only naval game I own...but I have to be honest...it has not been loaded in over a year.
I'll load it tonight...but if I wake up in the morning with a sore head because I fell asleep at my computer desk, I'll hold you personally responsible. [;)]
The only excitiment I had in any patrols I did was trying to gauge surfacing to replenish dry cells at night time rather than dusing the day...and having terrible trouble keeping a fit crew.
It's still on my computer as the only naval game I own...but I have to be honest...it has not been loaded in over a year.
I'll load it tonight...but if I wake up in the morning with a sore head because I fell asleep at my computer desk, I'll hold you personally responsible. [;)]
Alba gu' brath
RE: Silent Hunter
I beleive that there is a tool on the web to remove it.
Press to Test...............Release to Detonate!
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Silent Hunter
ORIGINAL: JudgeDredd
Oh I used them Hans....alot...still couldn't find anything juicy to sink. Always ended up going back to base.
The only excitiment I had in any patrols I did was trying to gauge surfacing to replenish dry cells at night time rather than dusing the day...and having terrible trouble keeping a fit crew.
It's still on my computer as the only naval game I own...but I have to be honest...it has not been loaded in over a year.
I'll load it tonight...but if I wake up in the morning with a sore head because I fell asleep at my computer desk, I'll hold you personally responsible. [;)]
4 is a big improvement over 3 with regard to tedium. While sailing in and out of harbor at slow speed/time is picturesque it is tedious when you have only a little time to invest and want to get into action quickly. 4 makes sailing in and out of port optional. 4 also segregates the crew into three shifts and automatically rotates them, so you don't have to worry about over fatiguing one group during an extended compressed time run to your patrol sector. 4 also has way more interesting patrol missions, especially if you start in the Phillipines because you have quick access to heavily trafficked routes.
Hans
RE: Silent Hunter
Yes there is a fix,got to the subsim site.
http://www.subsim.com/radioroom/index.php
Heres the guff on Vista.
http://www.subsim.com/radioroom/showthread.php?t=105144
With regards to the Missions,you are tasked to patrol a certain area,when and how you get there and what happens in between is up to you.With the GWX mod you will get contact reports from other Uboats and the BDu and are at liberty to follow them up.If you dont patrol the given area then you will lose "renown" points which enable you to upgrade your Boat and crew.At present most of my patrols out of Freiderichaven have me patrolling off the Rockall Bank,so i steam as fast as poss to the area,patrol it then on the return look for targets of oppertunity.I even took a look in Loch Ewe NAval base,that was untill i sank[:D]Usually i return back via the east coast of UK and pick up some decent tonnage and the odd ASW Trawler.So if you REALLY wanto be gung ho,take atrip to Scapa Flow and see whats loafing in the harbour.[:D][:D][:D][:D]
Heres a few screenies for your delectation.Some are Pre GWX and some post.





http://www.subsim.com/radioroom/index.php
Heres the guff on Vista.
http://www.subsim.com/radioroom/showthread.php?t=105144
With regards to the Missions,you are tasked to patrol a certain area,when and how you get there and what happens in between is up to you.With the GWX mod you will get contact reports from other Uboats and the BDu and are at liberty to follow them up.If you dont patrol the given area then you will lose "renown" points which enable you to upgrade your Boat and crew.At present most of my patrols out of Freiderichaven have me patrolling off the Rockall Bank,so i steam as fast as poss to the area,patrol it then on the return look for targets of oppertunity.I even took a look in Loch Ewe NAval base,that was untill i sank[:D]Usually i return back via the east coast of UK and pick up some decent tonnage and the odd ASW Trawler.So if you REALLY wanto be gung ho,take atrip to Scapa Flow and see whats loafing in the harbour.[:D][:D][:D][:D]
Heres a few screenies for your delectation.Some are Pre GWX and some post.



Press to Test...............Release to Detonate!
RE: Silent Hunter
ORIGINAL: Greybriar
Silent Hunter III had the best graphics of any sub sim I had played up until then. Unfortunately it also had StarForce.
Was there ever a patch released that removed StarForce from the original boxed version? [&:]
You can install SH3 from the DVD, DO NOT RUN IT YET (as this starts up the starforce installation), patch it with the official patch, then just download the "patch we shall not name on the forum", take the DVD out, aplly said "patch", and run the game SF free.
I bought this game back before I even knew what StarForce was, and it jacked my DVD drive up completely until I reformatted the whole computer. I refuse now to buy ANYTHING with any intrusive DRM on it at all, Starforce, Securom, or whatever, but was already stuck with this one. Needless to say, the workaround above will allow those of use who legally bought the game to play it without putting our PCs at risk.
RE: Silent Hunter
Thanks for the info, mlc82.
I was hoping for an official patch, but I suppose that's asking too much.
I was hoping for an official patch, but I suppose that's asking too much.
This war is not about slavery. --Robert E. Lee
- NefariousKoel
- Posts: 1741
- Joined: Tue Jul 23, 2002 3:48 am
- Location: Murderous Missouri Scum
RE: Silent Hunter
ORIGINAL: HansBolter
4 is a big improvement over 3 with regard to tedium. While sailing in and out of harbor at slow speed/time is picturesque it is tedious when you have only a little time to invest and want to get into action quickly. 4 makes sailing in and out of port optional. 4 also segregates the crew into three shifts and automatically rotates them, so you don't have to worry about over fatiguing one group during an extended compressed time run to your patrol sector. 4 also has way more interesting patrol missions, especially if you start in the Phillipines because you have quick access to heavily trafficked routes.
Not to mention a few bugs in SH3 that would annoy me enough to quit for awhile at a time. Such as raging storms that would last your whole patrol once they started, and NCOs not switching between diesel & electric engine rooms whenever surfacing/diving. Micromanaging the crew was a pain even when modded. I'm glad a lot of these complaints were fixed in SH4.
Besides, someone is working on an Atlantic KM mod for SH4 along with all the other guys working hard on adding stuff. At ~$30 for the game & expansion in the gold pack, it's an easy decision.
-
BoredStiff
- Posts: 237
- Joined: Sun Jun 17, 2007 11:24 pm
RE: Silent Hunter
OMG, I have this game, but haven't installed it yet on my new puter - thanks for the warning.ORIGINAL: mlc82
You can install SH3 from the DVD, DO NOT RUN IT YET (as this starts up the starforce installation), patch it with the official patch, then just download the "patch we shall not name on the forum", take the DVD out, aplly said "patch", and run the game SF free.
I bought this game back before I even knew what StarForce was, and it jacked my DVD drive up completely until I reformatted the whole computer. I refuse now to buy ANYTHING with any intrusive DRM on it at all, Starforce, Securom, or whatever, but was already stuck with this one. Needless to say, the workaround above will allow those of use who legally bought the game to play it without putting our PCs at risk.
I'm thinking of simply just getting SH4 - does it have an intrusive copy protection scheme as well?
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Silent Hunter
Not that I know of....was playing it without the DVD last night.
However, from what I remember, they did screw up the DRM on it as the DRM, on release, made some peoples games mess up graphically. When these people complained, they were verbally abused as being pirates. Eventually, UBI came clean and said there was a bug which may make it sound like some people would have a pirate copy.
As long as you patch it to 1.4 (or 1.04) you should be ok.
However, from what I remember, they did screw up the DRM on it as the DRM, on release, made some peoples games mess up graphically. When these people complained, they were verbally abused as being pirates. Eventually, UBI came clean and said there was a bug which may make it sound like some people would have a pirate copy.
As long as you patch it to 1.4 (or 1.04) you should be ok.
Alba gu' brath
- NefariousKoel
- Posts: 1741
- Joined: Tue Jul 23, 2002 3:48 am
- Location: Murderous Missouri Scum
RE: Silent Hunter
ORIGINAL: BoredStiff
I'm thinking of simply just getting SH4 - does it have an intrusive copy protection scheme as well?
No, not anymore. The original version did but they removed all copy protection in the 2nd patch. You don't even need the DVD in the drive.
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Silent Hunter
It's a joke game, this one. It claims to be "historically accurate" but it's not even in the same time zone as "historically accurate". It's so easy to do this kind of research, so there's no excuse for this sort of outright lying. Bunch of lazy, lying weasels on the design team and evil Frenchmen (redundant, I know) at Ubi...[:@]
Case in point is this IJN task force coming towards me in the Macassar Strait in January 1942:

Three Jap CV's, together with three Jap CVE's (there was ONE CVE in existence at the time), and a bunch of cruisers (in 1944/45 configuration) and destroyers, along with what looked like an oiler.
No. Okay? Just no.
Case in point is this IJN task force coming towards me in the Macassar Strait in January 1942:

Three Jap CV's, together with three Jap CVE's (there was ONE CVE in existence at the time), and a bunch of cruisers (in 1944/45 configuration) and destroyers, along with what looked like an oiler.
No. Okay? Just no.
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BoredStiff
- Posts: 237
- Joined: Sun Jun 17, 2007 11:24 pm
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Silent Hunter
ORIGINAL: NefariousKoel
ORIGINAL: HansBolter
4 is a big improvement over 3 with regard to tedium. While sailing in and out of harbor at slow speed/time is picturesque it is tedious when you have only a little time to invest and want to get into action quickly. 4 makes sailing in and out of port optional. 4 also segregates the crew into three shifts and automatically rotates them, so you don't have to worry about over fatiguing one group during an extended compressed time run to your patrol sector. 4 also has way more interesting patrol missions, especially if you start in the Phillipines because you have quick access to heavily trafficked routes.
Not to mention a few bugs in SH3 that would annoy me enough to quit for awhile at a time. Such as raging storms that would last your whole patrol once they started, and NCOs not switching between diesel & electric engine rooms whenever surfacing/diving. Micromanaging the crew was a pain even when modded. I'm glad a lot of these complaints were fixed in SH4.
Besides, someone is working on an Atlantic KM mod for SH4 along with all the other guys working hard on adding stuff. At ~$30 for the game & expansion in the gold pack, it's an easy decision.
All of the above can be remedied by installing SH3 Commander mod,the storm issue has been sorted in GWX 2.1and you can turn off the Crew management with SH3 Commander.
Press to Test...............Release to Detonate!
RE: Silent Hunter
ORIGINAL: Greybriar
Thanks for the info, mlc82.
I was hoping for an official patch, but I suppose that's asking too much.
One thing I forgot to add- when installing, let the game setup run and install, and afterward, DO NOT INSTALL GAMESHADOW WHEN IT PROMPTS YOU TO! cntrl-alt-delete to the taskmanager, go under process, and manually end everything from the setup exe, anything related to gameshadow, and msiexec.exe (or something close to that). The game should still install just fine, then take out the DVD, patch it officially, then add the aformentioned unnamed "patch" last.
I also recommend adding the awesome Grey Wolves mod after that, but it's up to you






