Grounding

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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vettim89
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Grounding

Post by vettim89 »

I know this is a serious pipedream but what about including a chance for ships grounding in shallow waters. I f you refrernce some of the websites dedicated to US PT boat operations for example you will find the overwhelming cause of loss was grounding. I think both sides lost ships to grounding throughout the war as maps for the Pacific were notriously inaccurate. Might be a nice addition.


Also, in the original WiTP board game all classes of ships had to roll once a year to see if there was a non-combat accident resulting in serious damage to a vessel. The chance was fairly small and even if it did happen, the chance that the ship would survive was fairly high. This roll was to account for such things as the Mutsu explosion, Mt. Hood's explosion, and the Port Chicago disaster. Any thought for adding this to the game?
"We have met the enemy and they are ours" - Commodore O.H. Perry
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DuckofTindalos
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RE: Grounding

Post by DuckofTindalos »

We DID consider it, but it was rejected. It was a scale issue.
We are all dreams of the Giant Space Butterfly.
anarchyintheuk
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RE: Grounding

Post by anarchyintheuk »

A random explosion/grounding generator would have lead to significant damage to a lot of computer systems. Not fully understanding the react and patrol/retirement allowed features probably did the same back in UV days.
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Don Bowen
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RE: Grounding

Post by Don Bowen »

It did finally make it in. The "new" cause of lost list in AE is:

Destroyed On Stocks
A ship set to arrive at a port that is captured by the enemy will be lost. Depending on the size of the ship and the remaining time until it's arrival, it will be recorded as either Destroyed on Stocks or Cancelled. Players will see a lot of small craft (ML, etc) show up with this cause of loss if Singapore, Hong Kong, and Rangoon fall in historical time frames.

Building Cancelled
See above. Note that all allied ships that arrive in the Pacific from out of theatre should arrive at off map ports. Anything set to arrive at an on-map port is considered to be building there. Scenario designers take note.

Written Off
Minor ships that are in port and badly damaged may be written off instead of repaired. This is primarily Barges, Landing Craft, PT/MGB/YP (etc) and small merchant ships under about 500 tons.

Internal Explosion
Yes, we do have accidental loss due to explosion. I’m sure at some time in the future a player will see a major ship endure a magazine explosion during an important operation. Get your expletives ready.

Accident
A general cause of loss for accidents during non-combat operations in port. Loading, unloading, etc.

Grounding
You’ll see this one a lot during midget sub intrusions into harbors. Also (rarely) during movement through shallow water and especially reef passage hexes. If you let your ships run out of fuel in shallow water, you will see this a lot.

Foundered
Currently used only for midget subs. An operational casualty.

Marine Casualty
A general non-combat operational loss at sea – usually related to engine/propulsion.

Abandoned
Similar in concept to Written Off but happens at sea. Also a common cause of loss for midget subs.

Operational Casualty
Currently only used for midget subs that fail to surface. The thought of adding it to regular subs is very, very tempting.

Hit Obstruction
Another cause of loss currently used only for midget subs attempting to penetrate enemy harbors.

Collision
Yes, we have collisions. One or both ships can be lost. Size matters in collisions – the little guy loses. But even if they are near the same size, one or both can be badly damaged or sunk. Another item that can cause a player to extend his language skills.



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madflava13
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RE: Grounding

Post by madflava13 »

Fantastic addition... This will add a ton of depth to the game...
"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."
anarchyintheuk
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RE: Grounding

Post by anarchyintheuk »

I stand corrrected . . . and potentially annoyed.[:D]
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vettim89
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RE: Grounding

Post by vettim89 »

All I can say is, "WOW!!!!" This kinda of stuff is so cool. It adds a depth of realism and uncertaintity that will really enhance the game.
"We have met the enemy and they are ours" - Commodore O.H. Perry
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witpqs
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RE: Grounding

Post by witpqs »

Don wows us again! [&o]
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Barb
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RE: Grounding

Post by Barb »

I would like to see:

Capsized in Bad weather (seriously)
Each day in zone with worst weather will increase chances for capsizing for smaller ships. Each day of finer weather will reset the chances to 0. The more days of continuous worst weather at sea, higher the chances that something small will be lost to sea.

Jonah aboard ship [:D](not really seriously)
Among the crew there is a Jonah. Davy Jones is actually looking for few souls for his locker. As the Sea boils a huge whirl takes even the biggest ship to cold deeps of the ocean....
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Don Bowen
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RE: Grounding

Post by Don Bowen »

ORIGINAL: Barb

I would like to see:

Capsized in Bad weather (seriously)
Each day in zone with worst weather will increase chances for capsizing for smaller ships. Each day of finer weather will reset the chances to 0. The more days of continuous worst weather at sea, higher the chances that something small will be lost to sea.

Jonah aboard ship [:D](not really seriously)
Among the crew there is a Jonah. Davy Jones is actually looking for few souls for his locker. As the Sea boils a huge whirl takes even the biggest ship to cold deeps of the ocean....

Careful what you ask for....



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