Defenses Too Good?

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coachferrier
Posts: 40
Joined: Mon Oct 09, 2006 11:31 pm

Defenses Too Good?

Post by coachferrier »

Does anybody else have issues with defenses in their leagues being too good? I've let the computer play 3 games in my new high school league (11 man, 12 min quarters, American rules) and there hasn't been a touchdown scored in any of the games. Scores were 6-2, 4-0, and 3-2. I'm not a big fan of baseball scores in my football games.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Defenses Too Good?

Post by Marauders »

Which playbooks are you using?
 
What are the passing attribute ranges for the QB's?
coachferrier
Posts: 40
Joined: Mon Oct 09, 2006 11:31 pm

RE: Defenses Too Good?

Post by coachferrier »

playbooks, are all over the place. some teams are using ones i've downloaded off the internet, some are my own that i've created. the passing attributes for the QBs look to be in the 60's for PA and PS

about the only way the teams move the ball is through the air; running the ball is about impossible
micvik
Posts: 139
Joined: Tue Oct 23, 2007 1:50 am

RE: Defenses Too Good?

Post by micvik »

Maybe you could try to adjust the ratings? For example slowing down DLs and LBs. I find adjusting the skill_attribute database ranges helps me get the gameplay the way I like it. For example I think the default players move too quick so I have reduced their speed dramatically and it results in less sacks and less tackles for losses.

Another adjustment I found useful is increasing LB intelligence and decreasing DB and DL intelligence. My league stats are more realistic because the LB make most of the tackles just like they do in real life.

So these are some examples of how you can use the skill_attribute database to change the gamplay. I only use the constants to fine tune things after I get the players rated the way I want.
DAWUSS
Posts: 248
Joined: Sat Jul 05, 2008 5:36 pm
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RE: Defenses Too Good?

Post by DAWUSS »

In my high school league, my leading problem tends to lie in the QBs being inaccurate. The whole thing could lie in the ratings range, but I don't know what the recommended ratings should be. I do know MFB makes some of the players too short when placed under "High School" league type.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Defenses Too Good?

Post by Marauders »

It looks like I'll have to download some playbooks and smoke them out.
 
As far as the QB ratings go, it may be a good idea to not drop them so much for lower levels of play.
 
coachferrier
Posts: 40
Joined: Mon Oct 09, 2006 11:31 pm

RE: Defenses Too Good?

Post by coachferrier »

alright, how do i adjust the skill database?
Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Defenses Too Good?

Post by Tullius »

JD`s editor (verson 1.7) has a option to make a "global edit".
coachferrier
Posts: 40
Joined: Mon Oct 09, 2006 11:31 pm

RE: Defenses Too Good?

Post by coachferrier »

sorry, I don't know what that is????
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dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

RE: Defenses Too Good?

Post by dreamtheatervt »

See this thread for JD's editor:
 
http://www.matrixgames.com/forums/tm.asp?m=1906649
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