RHS Installation Procedure

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vonSchnitter
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RHS Installation Procedure

Post by vonSchnitter »

Hi Gents,

I am late to the cycle - with AE in the offing (or due this or the next decade) [:D] - maybe.
Been playing CHS for quite some time. I had RHS on the radar but was put off by the many and frequent "updates".

As for installation, here is what I did:

Installed the big - select what you want - RHS base.
Installed a separate pwhex from the site
Installed the 7.7975 scenarios.

Well, that is what I figured from the web site and the documentation available.

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dwbradley
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RE: RHS Installation Procedure

Post by dwbradley »

ORIGINAL: vonSchnitter

Hi Gents,

I am late to the cycle - with AE in the offing (or due this or the next decade) [:D] - maybe.
Been playing CHS for quite some time. I had RHS on the radar but was put off by the many and frequent "updates".

As for installation, here is what I did:

Installed the big - select what you want - RHS base.
Installed a separate pwhex from the site
Installed the 7.7975 scenarios.

Well, that is what I figured from the web site and the documentation available.


I think that could work. When you said you installed the big -select what you want- RHS base I'm not sure what that is.

An alternative process that should work is to use the installer found here:

http://rapidshare.com/files/121804887/R ... er_1.5.zip

There is a known bug in doing this in that the scenarios are not up to date (and in fact are inconsistent with each other). So after installing the big shebang you would need to replace all of the scenarios from a known consistent source. El Cid could possibly supply these (he is usually quite good in responding to PMs). I produced the installer but since mid-June I have been on the road with only a laptop and spotty internet connections so it won't be until I get back in my house (undergoing remodel) that I will be able to produce a new (and corrected) version of the installer. I think the pwhex.dat verson supplied with the most recent installer is good for the later scenarios. This is not verified by me but it is a later version than what is available on the akdreemer website.

Good luck with getting this going and if you have any questions I will try to help.

Dave Bradley
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Zebedee
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RE: RHS Installation Procedure

Post by Zebedee »

Just wanted to say that El Cid too was also most generous with his time and advice in helping me get up and running with RHS. Very much appreciated and I'm looking forward to getting some free time to play.
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RE: RHS Installation Procedure

Post by vonSchnitter »

A big thanks Dave and Sid,

a very quick and helpful response.

Downloaded the 1.5 installer (had the 1,4 from the site) and Sid send the latest Scen files plus pwhex files. And he explained which one to use for what.
I even managed to get an idea of the pwhex switcher utility. A very clever idea.

Now some more questions:

If I activate the Burma-Siam RR. the switcher says "new file created", but the changes are not graphically represented in the game ?

Am I right when expecting that troops from Hainan can move to Xuwen on the mainland and vice versa (using the ferry device ?)

The very high garrison requirement (225) at Foochow is intentional ?

Does the RR/Highway North of Nanking (52/36) connect at Nanking ?

I had a look at the economics re. location and distribution of resource and oil across the map.
This is very different from other implementations and I am still at a loss what that will do to the economy.
Any hints wellcome !

Cheers







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Remember that the first law of motion is to look where you're going. A man with a stiff neck has no place in an airplane.
Technical Manual No. 1-210, Elementary Flying, War Department, Washington,
el cid again
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RE: RHS Installation Procedure

Post by el cid again »

ORIGINAL: vonSchnitter

A big thanks Dave and Sid,

a very quick and helpful response.

Now some more questions:

If I activate the Burma-Siam RR. the switcher says "new file created", but the changes are not graphically represented in the game ?

REPLY: ONLY if you turn on "reveal codes" - press the R key. THEN you will see the link. Since this didn't happen until something like 17 October 1943 it is not historical to do it from the get go - that would require a pre war RR building project. The same thing applies to the Bengal and Assam RR, the Yukon and Whitehorse RR, and a RR on New Caledonia. They all completed about the same time - and the date is on the RR PW HEX file to make it easy to find.

Am I right when expecting that troops from Hainan can move to Xuwen on the mainland and vice versa (using the ferry device ?)

REPLY: Yes. This is more clear if you turn on Reveal Codes - you can see the low capacity ferry as a trail.

The very high garrison requirement (225) at Foochow is intentional ?

REPLY: I have no clue what generates garrison requirements - except original nationality of the location. You need garrisons in any place that was or is Chinese. It is done by hard code.

Does the RR/Highway North of Nanking (52/36) connect at Nanking ?

REPLY: Yes - via the famous Great Bridge - a road and rail affair with two levels. It is huge - designed so the Queen Mary can pass below - and note that Ocean ships are permitted to go as far as Wuhan - which BUILDS ocean ships (to this day). The "green line" is at Wuhan - ocean ships cannot go into the upper Yangtze Gorge - nor into the shallow rivers Southwest of Wuhan. Most pwhex files have a green line at Wuhan - a triple city separated by rivers - but RIVER pwhex has this open - so SMALL ships can pass between the upper Yangtze and the lower Yangtze.

I had a look at the economics re. location and distribution of resource and oil across the map.
This is very different from other implementations and I am still at a loss what that will do to the economy.
Any hints wellcome !

Cheers

There is a primer on economics somewhere - resend me a query and I will try to send it.
Economics is the focus of RHS - the free supplies are ripped out - and you are forced to make some effort to manage it. Not enough - but in broad outline.





dwbradley
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RE: RHS Installation Procedure

Post by dwbradley »

You are quite welcome. I'm happy to help as much as I can.

I believe there is a little bit of confusion concerning the switcher. The very early version worked by supplying a set of 8 PWHEX files. The switcher just replaced the pwhex.dat file with one (of the 8) that had one or more hex attributes changed as reflected in the title of the file. And you could return to the original at any time since tha was supplied too. The most recent switcher (version 1.2) works by building a new file with the selected attributes. The advantage is that all of the possible combinations are available without having to generate (and verify and distribute) a very large number of files. And yes you can still go back to the baseline at any time.

You are correct that the map art does not change when you run the switcher. As Sid notes the underlying attribute does change and you can see that by turning on the transportation net overlay. It is a good thing to become familiar with the various keys that activate overlays (r,a,1,2 come to mind immediately). You can be pretty sure if you play against a veteran PBEMer he will be using them to make the best choices he can with his orders.

Sid is also quite correct in noting that the switcher alllows you to change things on the map but doesn't tell you when you should do so. That is entirely up to the discretion of the user. This requires ssome knowledge of when this happened historically and/or some rationale in your own game for turning a particular effect on/off. If you have particlular questions about the history of any particular effect I am a poor source but there there is a wealth of knowledge (and usually a ready answer) available on this forum.

Good luck with RHS.

Dave Bradley
ORIGINAL: vonSchnitter

A big thanks Dave and Sid,

a very quick and helpful response.

Downloaded the 1.5 installer (had the 1,4 from the site) and Sid send the latest Scen files plus pwhex files. And he explained which one to use for what.
I even managed to get an idea of the pwhex switcher utility. A very clever idea.

Now some more questions:

If I activate the Burma-Siam RR. the switcher says "new file created", but the changes are not graphically represented in the game ?

Am I right when expecting that troops from Hainan can move to Xuwen on the mainland and vice versa (using the ferry device ?)

The very high garrison requirement (225) at Foochow is intentional ?

Does the RR/Highway North of Nanking (52/36) connect at Nanking ?

I had a look at the economics re. location and distribution of resource and oil across the map.
This is very different from other implementations and I am still at a loss what that will do to the economy.
Any hints wellcome !

Cheers







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vonSchnitter
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RE: RHS Installation Procedure

Post by vonSchnitter »

Dave and Sid,

thanks again for your responses.

If nothing else, RHS got me into reading up on the Royal Thai Navy and Air Force, their conflicts with the French etc. Interesting, very interesting.

As it looks, RHS will last me long enough to very patiently expect the first (or more) AE patch. [8D]

You guys are pushing the envelope, while still keep the "operational" characteristic of UV/WitP in the crosshairs.

More questions to follow...

Cheers
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Remember that the first law of motion is to look where you're going. A man with a stiff neck has no place in an airplane.
Technical Manual No. 1-210, Elementary Flying, War Department, Washington,
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RE: RHS Installation Procedure

Post by ChickenOfTheSea »

vonSchnitter,

I think you will enjoy RHS very much, especially with the new scenario files. As long as people play reasonably, there is no reason for a bunch of house rules other than for the sea lanes. The new ASW model makes submarine warfare an even more serious threat.

The pwhex files have gone through some changes since the art was done, but you can view the transportation net with whichever pwhex file is in place by pressing the "R" key.

My only complaint about RHS is that El Cid makes me feel like a bombing range target.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
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vonSchnitter
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RE: RHS Installation Procedure

Post by vonSchnitter »

Wow !

I must admit I got lucky. I got a fellow convinced to give RHS a try - me in Germany and him in Aussieland. Both old CHS hands. And we both are having a good time discussing HR. Without a lot of insight how CHS is supposed to work.
Well, if you look for a fresh start - RHS is it.
Right now the issue is special Ops - i.e. which units may participate in sub invasions. Fun. He offered SNLFs and I refused ... just Paras, while he got a wide selection, including some Aussie units.

On the other hand Aussie and Kiwi units intended for home defense (much like US national guard) will stay put, while Thai forces will stay in - Thailand ... unless emergencies may kick in.

I spend a couple of evenings to come to grips with the Jap AC production system. Just to discover a few "dead ends"
Very interesting.

I guess I got lucky. Two chaps new to the mod - being different to the usual - willing to make the best of it - with very little "jockeing for position" with regard to HR.

This is going to be fun.
I just hope, some of the ideas of RHS make it into AE. If not ... well.

Again: RHS team, well done indead !

Cheers
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Remember that the first law of motion is to look where you're going. A man with a stiff neck has no place in an airplane.
Technical Manual No. 1-210, Elementary Flying, War Department, Washington,
el cid again
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RE: RHS Installation Procedure

Post by el cid again »

There are a number of Japanese special units - including a very strange Taiwanese native unit of commandoes - probably the most elite of the entire IJA.

Eventually there are many Allied special units - but initially pretty much just detachments of the Second Independent Company.

I don't have any rules on sub raids - but probably any combat unit can do them. IJA would form a special unit for an op from any larger force - there is even a term for it - see the Handbook on Japanese Forces.

Unless you play (as I do) with open rivers - river craft are confined to the several interior river systems. These can be allowed to leave by setting the RHS installer switcher on appropriate turns to open the gate. IF you do play with open rivers - be careful not to send big ships up river. We have a house rule here: ships with cargo of 500 or below, any landing craft (start with L), any river craft (start with R), any vessel with River in its type name (River craft with armor and big guns are classified as CL or even CL, or DM, or DMS, but are called river to let you know they are river vessels) - and any patrol craft (start with P) can go to interior rivers. Also all small traditional vessels: junks, dhous, etc.

Pay attention to lots of chrome - particularly in names. There are PAN AM manned and run air units - these have C-47s in India, and Pan Am Clippers in the USA (a USN and a USAAC flight). BOAC has Empire Flying boats (in India and AUS). Japan has a DNKKK transport unit with Mavis - and several DNKKK transport units - also one MNKKK unit. These are airlines and may NEVER make a combat drop. They MAY do an ASW patrol - because they did. Some units have delightful names.

Thailand annexed part of Indochina and Malaya and Burma - so RTA troops MAY leave Thailand - it just depends on how ambitious you are. Thailand actually should have the Malay and Cambodian parts - these were taken by British and French aggression. It had no claim to Burma - but went anyway.

Troops that should not move are Philippine Army (Philippine Scouts are US Army - different), most of the Dutch forces (their elite units excepted), Indian States Forces, stuff like that. However - Aus Militia troops can leave the country late in the war - the law was changed. You ID Aus troops by their prefix - the AIF is Australian Imperial Force = regulars - always free to go anywhere. AMF = Australian Militia Force - restricted by law to defending the sub continent and probably its offshore territories. There are also both regulars and militia in New Zealand - and the militia won't leave the country. French militia is static and won't move at all (at Noumea). Vichy troops won't leave Madagascar except maybe for an island the French own.

Midwar the Alaska Territorial Guard (ATG - 3 units - also my present regiment) appears able to move so it can guard ports or islands. It should not leave Alaska. The ANG (Alaska National Guard - one unit) MAY leave Alaska- and did.



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RE: RHS Installation Procedure

Post by ChickenOfTheSea »

El Cid,
I have just a couple of questions concerning the rivers. It is my understanding for RHS that the passage between Diamond Harbor and Calcutta is silted over and closed to ships. Would this include barges as well?

From what you have written before, there are a few rivers which allow the passage of ocean going vessels. The Yangtze as far as Wuhan is one, I believe. Tacoma and Portland are available on the US west coast. I was wondering about that river near Darwin and the lower part of the Amur river. Any others?
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el cid again
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RE: RHS Installation Procedure

Post by el cid again »

ORIGINAL: ChickenOfTheSea

El Cid,
I have just a couple of questions concerning the rivers. It is my understanding for RHS that the passage between Diamond Harbor and Calcutta is silted over and closed to ships. Would this include barges as well?

From what you have written before, there are a few rivers which allow the passage of ocean going vessels. The Yangtze as far as Wuhan is one, I believe. Tacoma and Portland are available on the US west coast. I was wondering about that river near Darwin and the lower part of the Amur river. Any others?

There are many big rivers. One up by Magadan has 4 or 6 times the flow of the Mississippi (both river ports inland from Magadan are OCEAN ports like Portland Oregon is). The one near Darwin is a big deal (Timber Creek is an OCEAN port inland - once a major export point for the largest "ranch" - actually station - in Australia) - and so is one in the Gulf of Carpenteria (Normanton on the Norman River) - there is a port INLAND that was promoted as an alternative to Darwin. On the other hand - while they build big ships inland on the Amur - it is closed to ocean shipping! They float the hulls downriver with special floatation and complete them at Vladivostok - never to return.

barges are able to transit green lines - if you take them away for a turn - or play without them as I do. They are like small traditional craft - shallow draft.
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RE: RHS Installation Procedure

Post by vonSchnitter »

Cheers Sid,

many thanks for your input. On the
Need I say I kind of like the chrome bits ?

But: What is the use of the early war Nick cache ? For the live of me, I cannot find any air group to use them for an upgrade ?

My opponent and me agreed on a 4 weeks training delay for changing between AC types.

P-40s, Zekes are field upgrades, but changing from 1E to 2E etc are not.

And what units qualify for base units - AF wise - without the penalty ?

Pretty please ?

Cheers
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el cid again
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RE: RHS Installation Procedure

Post by el cid again »

OK - about the Nick. Forgive me - I don't think in terms of code names - but official ones. To me it is the Ki-45 fighter bomber.
This plane is in the database because - well it existed. These are preproduction planes awaiting perfecting - and WHEN they become available - THEN you can use them. This is 8/42 for many scenarios. Now any unit that can upgrade to a fighter bomber can use them - but I no longer remember. There are something like 233,000 fields - and in RHS I maintain 22 scenarios which are not identical - so there is a lot to remember.


25th Independent Chutai [Fighter Bomber] appears 8/42
20th Sentai [Fighter Bomber] appears 1/43
53rd Sentai [Fighter Bomber] appears 4/43

No other units appear with this machine, but later fighter bomber units could backfit - if for some reason it were a good idea.

There are game rules about bases - but air support units for them. Thus - a small air base does not fly certain missions - and penalizes others - and also is more likely to cause operational damage when missions do fly. What you might do is - in a strictly historical scenario - limit JAAF support units to JAAF planes - and so on - except when a plane is a dual type. Thus as Ki-67 can fly from a JNAF field - since JNAF operates that type. Civil aircraft can fly from any airfield - or maybe all transports can do so? Civil aircraft include airline names - PanAm - DNKKK - etc.
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RE: RHS Installation Procedure

Post by vonSchnitter »

Cheers Sid,

you really have my attention now. [8D]
Me and a Chap from Australia are just getting into a RHS based PBM - including an option to get the girls into exchanging recipies ...

Lets recap:

The question was: What is supposed to be a base force ? (Nomenclature) As opposed to a Aviation engineer unit (in Stock and CHS).

Just keep the answer simple. I promise to come back for more ...

Cheers
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Remember that the first law of motion is to look where you're going. A man with a stiff neck has no place in an airplane.
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el cid again
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RE: RHS Installation Procedure

Post by el cid again »

A base force is more or less official US terminology - and in RHS we use it for everything at a base - usually aviation support - a ground defense infantry element - AAA - sometimes also other things. Due to slot limits, some base forces are composite units that include local CD units and militias - or other things - often these are static to force them to stay in the "right" place.

A special case is certain supply sinks - which sometimes have civilian aviation support - eg for the Aus and UK Empire Flying Boats.
These are always static.

In stock and CHS an engineer aviation battalion is a misnamed construction unit. In RHS they are mobile aviation support assets with both aircraft support and engineer (runway support?) elements. They are meant to augment a base force.

Same base forces are classified as CD Fort - not because that is their real function - but so they won't move. CD forts are the most static thing we have - better than just a static device - and they do not misreport unit size either.

If you guys are up to running the Japanese - I need to do a game as Allies - just to check out all the little stuff.
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RE: RHS Installation Procedure

Post by vonSchnitter »

Oh my,

I asked for a rather simple response, and what is the result ? You pile it up .... [:D]
I love it !

Just as I guessed.

I cannot vouch for my allied opponent (yet) - but as things go - I would think he may concur.
As long as I may not have to go through the chores of getting the first move out as a Jap - gee - I am in. [8D]

How about sending a copy of each move to you - and you act as a coach ?
Or whatever ?
I can live with loosing big time as Jap - if you want to side with my opponent - if it helps the cause - and I get an unbiased glimpse of the game mechanics in return.

Count me in - something tells me this is fun.

Cheers





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Remember that the first law of motion is to look where you're going. A man with a stiff neck has no place in an airplane.
Technical Manual No. 1-210, Elementary Flying, War Department, Washington,
el cid again
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RE: RHS Installation Procedure

Post by el cid again »

OK - send me your initial turn - and I will run a parallel Game as Allies - letting me look at the details of the Allies units.

And then send me your replays turn by turn from his game - and I will advise you.

Also - see the Allied Primer - an incomplete but useful document.

I will send you an address - if you send yours to me I will attach it - and other useful things.

EDIT - OOPS - I can NOT send you an address - your email shows "hidden" - so you must send me yours.

verstehen sie Deutcsh?

I live in Anchorage Alaska USA and I check traffic pretty much 24/7 - time zones matter little to a sailor.

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