1. I saw mentioned in several threads that switching too many tac-bomber factories to Wellingtons can cause problems, because they subsequently switch automatically to B-24s. Are there any other such automatic switches to be careful about? I liked playing around with factory production in the old days, but would like to avoid FUBARing my game with 3.2.
2. In the editor, I've been thinking about adjusting a few of the start dates for Allied aircraft (moving the F4U back a few months, the F6F & the Albacore forward a few months, etc.). Will this potentially mess up factory production of these aircraft?
3. I noticed that the relative maneouvrability advantage of the Zero over early Allied fighters has decreased. In the original, the Zero was at 22, & no Allied aircraft had a value greater than 19. Now, the Zero is at 25, but the P-40 & P-36 have 24, & others 23. Does this mean the early air battles will be not quite so lopsided, & that it is easily for the Allies to gain control of the skies?
Thanks!





In many games I've had to sit around unable to launch my CentPac offensive due to lack of Hellcat pools.