How long spent on turns in mid/late war?
Moderators: Joel Billings, wdolson, Don Bowen, mogami
How long spent on turns in mid/late war?
Everybody knows the first turn(s) are big enimas.
But in my CHS game vs. Bilbow, I (more often than not) find myself spending 3 - 4 hours per turn.
It's "only" summer of '43, and the size of the operations and theater-wide logistics are staggering. It doesn't bother me really to spend so long, but I do feel a little twinge of guilt for being so long in between turns (it sometimes takes me 2 days to actually devote 4 hours to devote to a turn).
I've been doing a big re-org, creating and stocking hubs, and consolidating "armies" - yes, it's nice to be able to have a stack of 3x Divs + Corps HQ and use the "army" for an objective. And then of course, there are the "targets of opportunity" where you see something is "get-able right now", so you push up the time-table for the op, but then it robs shipping for some other current operation. And when you see an op going better than planned (or behind schedule), and then go back and review quiet or bottleknecked theaters to say, "how can I get something going in this sector".
I remember seeing somebody's late-war AAR where they said they felt like two drunken and exahusted boxers just throwing punches at each other. I can imagine that in 1944/1945 each turn is going to be a huge endeavor.
Whatever, it makes for a sweet addiction. When I get a turn back, I know I'm going to get to (and need to) "savour" it for 2 days. But then waiting on the replay is immediatly, "did my attack at wherever succeed? was my TF spotted?" and knowing that it'll (maybe) take another two days to get the turn back (which actually gives me a chance to SLEEP or update my AAR, both of which are over-due).
Whatever. This game is addicting. Happy Monday all.
-F-
But in my CHS game vs. Bilbow, I (more often than not) find myself spending 3 - 4 hours per turn.
It's "only" summer of '43, and the size of the operations and theater-wide logistics are staggering. It doesn't bother me really to spend so long, but I do feel a little twinge of guilt for being so long in between turns (it sometimes takes me 2 days to actually devote 4 hours to devote to a turn).
I've been doing a big re-org, creating and stocking hubs, and consolidating "armies" - yes, it's nice to be able to have a stack of 3x Divs + Corps HQ and use the "army" for an objective. And then of course, there are the "targets of opportunity" where you see something is "get-able right now", so you push up the time-table for the op, but then it robs shipping for some other current operation. And when you see an op going better than planned (or behind schedule), and then go back and review quiet or bottleknecked theaters to say, "how can I get something going in this sector".
I remember seeing somebody's late-war AAR where they said they felt like two drunken and exahusted boxers just throwing punches at each other. I can imagine that in 1944/1945 each turn is going to be a huge endeavor.
Whatever, it makes for a sweet addiction. When I get a turn back, I know I'm going to get to (and need to) "savour" it for 2 days. But then waiting on the replay is immediatly, "did my attack at wherever succeed? was my TF spotted?" and knowing that it'll (maybe) take another two days to get the turn back (which actually gives me a chance to SLEEP or update my AAR, both of which are over-due).
Whatever. This game is addicting. Happy Monday all.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

- Canoerebel
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RE: How long spent on turns in mid/late war?
I've only played the Allies, and that in two games - one of which finished in August '44 and the other is currently in March '44. In both games, I found that the Allies spent many hours on turn one and then usually could do a turn in fifteen minutes in '42 and the early '43. By late '43 and into '44, Allied turns are massive and can take anywhere from 1/2 hour (if me and my opponent are shooting turns back and forth as fast as we can) to several hours (if my opponent sends me a turn and tells me he can't get to another one for awhile). Oddly enough, as the Allied player I love all the time logistics takes - arranging suppies, working on convoys, prepping my units, arranging for transport of units, etc.
I should also note that I could productively give more time to each turn, but don't have the patience or time, or so I claim. IE, I could probably spend a minumum of one hour (as opposed to 30 minutes) for routine turns, and many hours (as opposed to two hours) for in-depth planning turns. But I'm always anxious to get turns back to my opponents as fast as possible.
Edited to add the second paragraph.
I should also note that I could productively give more time to each turn, but don't have the patience or time, or so I claim. IE, I could probably spend a minumum of one hour (as opposed to 30 minutes) for routine turns, and many hours (as opposed to two hours) for in-depth planning turns. But I'm always anxious to get turns back to my opponents as fast as possible.
Edited to add the second paragraph.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: How long spent on turns in mid/late war?
About a half hour in April 44 as the Allies but I am not such a stickler for details. I only change a few commanders and don't tend to micromanage so much. (I could do better) Usually every 3rd or 4th turn I will take a hour or so just to check to see if every thing is going well. You know, supply in quiet theaters, reinforcements and such. And then on a two week basis I will look over all ships and HQ and land units to sort them out and make sure they are where they are supposed to be. That might take two or three hours.
Sometimes when I pretty much have my plans laid out. I can just clean up a few messes and then click the game over in about 15 minutes but that is getting to be more rare.
My biggest problem is figuring out how to use the surpluses I have. I got a ton of DDs and subs that are not doing much work now, and for the life of me can't figure out to what to do with the 25,000 boomerangs the I am getting every month.[:@] (stock) Perhaps the Japanese would like to buy some from me.
Sometimes when I pretty much have my plans laid out. I can just clean up a few messes and then click the game over in about 15 minutes but that is getting to be more rare.
My biggest problem is figuring out how to use the surpluses I have. I got a ton of DDs and subs that are not doing much work now, and for the life of me can't figure out to what to do with the 25,000 boomerangs the I am getting every month.[:@] (stock) Perhaps the Japanese would like to buy some from me.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: How long spent on turns in mid/late war?
ORIGINAL: crsutton
Perhaps the Japanese would like to buy some from me.
They'd just keep coming back
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
RE: How long spent on turns in mid/late war?
[blockquote]quote:
ORIGINAL: crsutton
Perhaps the Japanese would like to buy some from me.
[/blockquote]
They'd just keep coming back
Pa-dum-pum!
(* cymbals crash *)
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: How long spent on turns in mid/late war?
1-2 hours in late '43 as Allies in CHS depending on what' going on. If there's multiple CV TF movement close to enemy bases or ships, turns take VERY long. Every now and then it's a 3 hour turn. Yikes.
- wernerpruckner
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RE: How long spent on turns in mid/late war?
I am in late summer 45 in a PBEM as Allied.
A turn takes one to three hours at the moment.
Biggest issue - besides keep track of 50 frontline subs - is transporting fuel and supply......it is hard to have enough around if you start some serious invasions. I am often surprised how much fuel is needed for several CV-TFs and a bunch of bombardment TFs.
And starting a major air offensive from Guam, Tinian and Saipan eats at least 40k supply each turn....
In 44 I had to stop my advance in the DEI, because of a breakdown of my supply chain [:(], but now it works better and I am able to keep three major invasions supplied - now my major problem is the superior enemy Air Force ( a lvl 40 Japanese pilot in a top japanese A/C is probably as good as a level 70 Allied pilot in a Hellcat )
A turn takes one to three hours at the moment.
Biggest issue - besides keep track of 50 frontline subs - is transporting fuel and supply......it is hard to have enough around if you start some serious invasions. I am often surprised how much fuel is needed for several CV-TFs and a bunch of bombardment TFs.
And starting a major air offensive from Guam, Tinian and Saipan eats at least 40k supply each turn....
In 44 I had to stop my advance in the DEI, because of a breakdown of my supply chain [:(], but now it works better and I am able to keep three major invasions supplied - now my major problem is the superior enemy Air Force ( a lvl 40 Japanese pilot in a top japanese A/C is probably as good as a level 70 Allied pilot in a Hellcat )
- Roger Neilson II
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RE: How long spent on turns in mid/late war?
My game in Feb 1944 takes about 15 minutes.... and little use of most of the map. Action is now Korea/Manchuria and Home Islands. Most things are on autopilot apart from the land action in Manchuria. Air groups are rested on a rotation basis, most ships are sitting awaiting the next big op, and I'm thinkng about sending my subs home as there's nothing for them to do any more.....
However six months ago (game time) it was a monster to sort. One of the biggest time savers would be a routine to sweep things up...... all those little fragments left behind, all of which need to be laoded on a tf and dropped somewhere safe to reform - HK is a polyglot of any unit that needs to reunite!
All credit to my opponent for keeping it going this long.
Roger
However six months ago (game time) it was a monster to sort. One of the biggest time savers would be a routine to sweep things up...... all those little fragments left behind, all of which need to be laoded on a tf and dropped somewhere safe to reform - HK is a polyglot of any unit that needs to reunite!
All credit to my opponent for keeping it going this long.
Roger

RE: How long spent on turns in mid/late war?
I've seen quickly the need to push fuel and supply forward quickly and often. Actually, supply is more my issue than anything else. I've been good about pushing fuel forward. But supply is bit harder to come by (at least in CHS, even from the West Coast), and the double-jeopardy is that I need my AKs to haul supply *and* troops, so it's "move troops -or- supply, make your choice!".
-F-
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: How long spent on turns in mid/late war?
Some perspective from the dark side on my game with Feinder. I average about an hour per turn. Being summer 43 I have a lot fewer offensive ops to plan and load-up than he does. [:D] On the other hand I spend a fair amount of time most turns cleaning up the messes he makes with his air force.
I leave production alone most turns, but do a full review about twice per month, usually when Feinder has indicated the turn will be delayed some.
I leave production alone most turns, but do a full review about twice per month, usually when Feinder has indicated the turn will be delayed some.
An appeaser is one who feeds a crocodile- hoping it will eat him last
- Winston Churchill
- Winston Churchill
RE: How long spent on turns in mid/late war?
Turn sent by the way! Humor me on the results. I tried to make a few more messes... [:D]
-F-
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: How long spent on turns in mid/late war?
One thing I try to do to keep my actual turn processing times as low as possible is to keep good notes and to use the time my opponent is doing his turn to form overall decisions. I can usually keep my turn processing time to an hour or less most of the time.






