Ridiculous scores in 8-man

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Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Ridiculous scores in 8-man

Post by Marauders »

LarryK,
 
Could you post a screenshot of a the final stats for 3D played out game (press F12 to save the screen) or just list the stats here?
 
It would give me some information to go by in order to tweak the sim game file for 8man on a 100 yard field.
LarryK
Posts: 12
Joined: Fri Sep 19, 2008 2:06 pm

RE: Ridiculous scores in 8-man

Post by LarryK »

Here you go (my team is Victoria) -

Victoria                 07   21   21   14   00   63  
Saskatchewan        03   07   10   16   00   36  

                       VIC            SSK
1st Downs           27             18
Rushing             209            18
Passing             294            307
Net Yards           503            325
Penalties           3/25           4/35
Total Plays         48             50

Rushing
  Att/Yds           30/209         10/18
  Avg Gain          7.0            1.8
  Fumbles/Lost      00/00          01/00

Passing
  Comp/Att/INT      14/18/0        21/40/0
  Yards             294            307
  Avg Gain          21.0           14.6
  Avg Per Att       16.3           7.7
  Sacks Against     0              0

Kicking
  Punts             1/51           3/134
  Field Goals       0 of 0         3 of 3

POSSESSION          16:02          11:58


Individual Offense

Passing:
 VIC -- RADAKER 14-18, 294 YDS, 3 TD, 0 INT, 16.3YPA, 158.3R
 SSK -- WEND 21-40, 307 YDS, 2 TD, 0 INT, 7.7YPA, 94.5R

Receiving:
 VIC -- RABENECK 3-22 0 TD, CARBERY 3-103 1 TD,
CLYNES 5-101 2 TD, ANGELICO 3-68 0 TD,
 SSK -- DEW 9-85 0 TD, CUMMINGS 10-191 1 TD,
LAMBLIN 2-31 1 TD, 

Rushing:
 VIC -- RADAKER 1-0 0 TD, RABENECK 14-73 1 TD,
CARBERY 15-136 3 TD, 
 SSK -- ELGAR 1-4 0 TD, DEW 6-16 0 TD,
DUPLESSY 1--2 0 TD, WEND 1-0 0 TD, 

Hampe
Posts: 54
Joined: Wed Oct 15, 2008 1:11 pm

RE: Ridiculous scores in 8-man

Post by Hampe »

I'm currently working on building an 8 man league based on the rosters from the old EA game "Mutant League Football".  I've made 8 teams so far and a playbook based off the playbook from the original game (offense only atm....currently using the standard 8 man defense plays).

I've watched a few games in quick play mode (cpu control), and for the most part, the scores are pretty good.  I started with 7 minutes, but the offenses were only getting around 30 plays a game.  After I set it to 10 minutes, the scores come out pretty good (the game I did last night ended 36-33).

I've noticed that most teams can't run very effectively, but it seems to be more based on RB speed vs. how good the opposing defense is.  RBs with 79+ speed generally have decent games with 4 YPC.


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