June Release: WitPTracker now at 1.6!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: Device History

Post by n01487477 »

Ambassador,
in the Lcu Production screen you can see if a LCU has reinforcements on or off ... I'll work with Floyd as to the number actually needed, but remember this is not an exact science in a number of ways or something that I have found NOT to be ...

I'd also like to see where the devices are going...

Dili as you cannot control how many of each device is built this would be hard to achieve, but I get you point about how many of each device is present at scenario start...

LCU production is something I need to revisit, but it does do the first step in the task. I'll make sure to continue to review and upgrade the views and information ...

Regards
Damian


Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Device History

Post by Dili »

Dili as you cannot control how many of each device is built this would be hard to achieve

In editor there is the build rate, isn't that supposed to work? Note that i am talking from scenario builder viewpoint not talking about changing production in game. What i would like to know is that build rates i defined are being more or less respected in playtesting.
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Device History

Post by Ambassador »

ORIGINAL: n01487477

Ambassador,
in the Lcu Production screen you can see if a LCU has reinforcements on or off ... I'll work with Floyd as to the number actually needed, but remember this is not an exact science in a number of ways or something that I have found NOT to be ...

I'd also like to see where the devices are going...
What I was suggesting is the equivalent of what you did for the LCUs, with the comparison with the theoric formation. But inverted: each line showing the situation for a given LCU.

I know that information is in the LCU production panel (in a column) and also in the "LCU-screen" of the LCU panel (but not in a column). But if in the Device panel you have a list of the LCUs requesting a given device, without a column indicating whether they're on or off reinforcements, you need to each time go check their status in the other panels. Which takes more time ; and as you've already included such a column in the LCU production panel, I suppose it's relatively easy to do the same here.


By the way, the LCU production panel is kinda hard to use for replacements. The "strength" column only refers to the rapport between TOE current and TOE max... and M/A/V reinforcement needs only refer to disabled devices, not devices to add. So, to know whether a unit has reached its full TOE, you need to go check the History box of each unit. Adding two columns (TOE current and TOE max) would be most helpful.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Device History

Post by floydg »

Okay, guys, here is a revised version of the device history.

Image

I added a per-turn count of how many of that device are in active units and also a summary table of each unit using (or having a TOE entry to use) the device.

Comments?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Device History

Post by floydg »

ORIGINAL: Dili

Let me point my thinking from a scenario builder viewpoint:

I think for scenario editors proposes it would most important to know how many devices by type there are at start of a scenario since we can have that information number for most armies at war start.
If we know how many 75mm Howitzers Japanese had at war start and if the tracker can load a scenario and find the scenario quantity of that gun we can tweak the scenario until reaching the real value. With witp tracker would be easier to do and less prone to mistakes than with paper and pencil of adding 100's different values from all units that have them to find how many AT guns there are and if that number respects war start availability.

The Device panel now shows for each device the amount in pool, the usage from the pool and the total number of devices in active units.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Arkain
Posts: 23
Joined: Sun Oct 12, 2008 11:03 am
Location: Germany

RE: Device History

Post by Arkain »

Hallo,

don´t know if someone said it (to many posts).

Ship production -> if you what do see list for the doa it uses anything but not the first or last doa, so it is atm imposible to see the next ship which will arrive.

is it possible to get a better turn load system? atm it is a bit complicate to load the next turn. I would be nice if you can choose the next save game like the multi-load but for single saves.
Is it also possible to erase a turn? Would be a nice to have.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Device History

Post by floydg »

ORIGINAL: Arkain

Hallo,

don´t know if someone said it (to many posts).

Ship production -> if you what do see list for the doa it uses anything but not the first or last doa, so it is atm imposible to see the next ship which will arrive.

I defer to Damian to address.
is it possible to get a better turn load system? atm it is a bit complicate to load the next turn. I would be nice if you can choose the next save game like the multi-load but for single saves.
Is it also possible to erase a turn? Would be a nice to have.

You can use the multi-load feature and select only one turn to load. I use that quite often. I bring up the window in the directory with all of the save files, choose the "Toggle All" button, select the single turn I want loaded and then "Load".

I also have added for the next release the ability to load a turn from the official SAVE directory without having to copy it locally.

As for erasing a turn, that's more complicated, since in some cases we delete records for things no longer there (merged air unit, disbanded TF), so it would be significantly more complicated to keep old stuff around to restore it.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
Thesix
Posts: 39
Joined: Fri Jan 14, 2005 2:33 am
Location: Paris, France

RE: Device History

Post by Thesix »

ORIGINAL: floydg

Okay, guys, here is a revised version of the device history.
(...)
Comments?
A fifth column "Reinforcement Y/N" after the TOE column ? [:D]
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: Device History

Post by n01487477 »

Sorry Arkain,
I'm not sure what you are requesting ...

My DOA are working correctly ... please show me or explain a little so I understand. Sorry, I realise your first language maybe not English, but pictures tell a 1000 words ... no ?

Here I have sorted on delay and the DOA column is correct ...




Image
Attachments
Capture.jpg
Capture.jpg (26.69 KiB) Viewed 251 times
Arkain
Posts: 23
Joined: Sun Oct 12, 2008 11:03 am
Location: Germany

RE: Device History

Post by Arkain »

ok, maybe i was wrong. I used the columm "DOA" (day of arrive i thought) and there i would sort it but it looks like at the pictures above.

Image

it sorts that only the 10. or the 9. stay at the top of the list.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Device History

Post by Nomad »

Is is possible to put the arrival date for leaders if they are not yet active?
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Device History

Post by floydg »

ORIGINAL: Thesix

ORIGINAL: floydg

Okay, guys, here is a revised version of the device history.
(...)
Comments?
A fifth column "Reinforcement Y/N" after the TOE column ? [:D]

Will do!
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Device History

Post by Dili »

The Device panel now shows for each device the amount in pool, the usage from the pool and the total number of devices in active units.

Thank you.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Device History

Post by floydg »

ORIGINAL: Nomad

Is is possible to put the arrival date for leaders if they are not yet active?

I could have sworn that was in there, but I just noticed that it wasn't, so now there is a delay column for leaders.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Arkain
Posts: 23
Joined: Sun Oct 12, 2008 11:03 am
Location: Germany

RE: Device History

Post by Arkain »

Hallo,

a question to the tracker. If i use every two turns the witp tracker will he show the alerst/stats etc. from the missing turn too or will be the information be lost?

Oh, is it possible, that the alerts for low oil/res apear one or two day earlier, so it is a bit time to react?

I have to say: "Great job!"

Arkain
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Device History

Post by Ambassador »

It depends.  Damian or Floyd will correct me if I'm wrong (but if I'm not, less work for them), but Tracker compares the last save that is read with the earlier situation.  So if things have changed compared to two turns earlier, it'll show.
 
Say you besiege Bangkok.  On turn 1, you read the save.  Come turn 2, you've taken Bangkok.  If you keep it, it'll show on Tracker even if you only read turn 567 next.
 
However, say the Japs take Bangkok back on turn 3, and you read on turn 4.  The comparison won't show that the base changed hands.
But ship upgrades, aircraft upgrades, arrival of new units/ships/leaders, etc, will show.
 
 
As for the oil/ressource alert, it can't predict the movement of oil/ressources, so it couldn't reliably warn you.  Sometimes, situations are corrected just in time.  Personnally, I'd prefer to get rid of it, as it's more easily followed on the industry panels, to see exactly how much oil/ressource is in the area.
Arkain
Posts: 23
Joined: Sun Oct 12, 2008 11:03 am
Location: Germany

RE: Device History

Post by Arkain »

yes the industrie panel is much better. You can easy imagene when the oil/res gets low. 

Thanks for the help. :)
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Device History

Post by floydg »

ORIGINAL: Ambassador

It depends.  Damian or Floyd will correct me if I'm wrong (but if I'm not, less work for them), but Tracker compares the last save that is read with the earlier situation.  So if things have changed compared to two turns earlier, it'll show.

Say you besiege Bangkok.  On turn 1, you read the save.  Come turn 2, you've taken Bangkok.  If you keep it, it'll show on Tracker even if you only read turn 567 next.

However, say the Japs take Bangkok back on turn 3, and you read on turn 4.  The comparison won't show that the base changed hands.
But ship upgrades, aircraft upgrades, arrival of new units/ships/leaders, etc, will show.


As for the oil/ressource alert, it can't predict the movement of oil/ressources, so it couldn't reliably warn you.  Sometimes, situations are corrected just in time.  Personnally, I'd prefer to get rid of it, as it's more easily followed on the industry panels, to see exactly how much oil/ressource is in the area.

You are becoming quite the expert -- correct on how the alerts are generated even if you skip turns. All we do is compare what things look like now with how the looked on the most recently loaded turn. But events that depend on something instantaneous won't show (e.g., LCU reached destination alert, if you start to move it again the turn it arrives).
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Device History

Post by Ambassador »

Thanks.  Actually, I was just wondering yesterday evening how you managed to put the alert for the arrival of LCUs at their destination, as once they arrive, their "destination field" in the LCU box is wiped.  Do you compare the previous turn's status (movement & destination) with current turn's both location & status (moving/not moving) ?  Just curious...
 
By the way, the tracking of the pilots' values is very great[&o], but there's a small glitch[:o].  When looking their individual history, it shows their "values" (lowish XP, no mission/kill/fatigue) even before they existed.  Somehow, it fails to reckon they didn't exist before a certain date.
I also face some problems with the comments columns.  When filling them, I need to change the panel before coming back, otherwise I can't validate the entry, or simply exiting the line with Esc results in erasing my notes.  Using Vista btw, so this could be a Vista problem and not a WitPTracker one...
 
 
And since I'm at it, here's my next batch of miscellaneous ideas (I use Tracker extensively, so they often pop in my mind) :
- Airgroups : in their history box, a column keeping track of their primary mission (and secondary, target, CAP/patrol, etc, but this is less important) would be helpful for AAR-writers.
- Task Forces : a way to track the movements of the TFs would be useful.  A button to earmark a given TF to get an alert when it arrives on destination would help convoy duty, especially when there're many small convoys involved who need to set "manual waypoints" deep in blue waters.  Tracking all the TFs would be too much IMHO (too many are in action and arrive at their destination each turn)
- LCUs : actually, I got this one while not using Tracker but in-game.  Columns counting the number of guns/flak/engineers/vehicles/support and a sixth for infantry squads (as you already said you could not get the assault value displayed in game, IIRC) would be useful for planning operations too.
As always, use what fits you.[:)]
Chris21wen
Posts: 7489
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: WitPTracker 1.0

Post by Chris21wen »

Small error.  THe industrial report has two style of date on it, dd/mm/yy and mm/dd/yy
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”