supply across interdicted crossing arrow

Post bug reports and ask for support here.

Moderator: MOD_EIA

Post Reply
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

supply across interdicted crossing arrow

Post by ndrose »

I'd have to confirm this by setting up a situation in which I'm playing both sides, but it looks to me as if the game is not correctly implementing crossing arrow interdiction. It does correctly prohibit movement across the arrow when a hostile fleet is in the sea zone, BUT it appears incorrectly to allow both supply and reinforcement from a depot on the other side.
User avatar
Jimmer
Posts: 1968
Joined: Wed Dec 05, 2007 9:50 pm

RE: supply across interdicted crossing arrow

Post by Jimmer »

This may be only on certain crossing arrows. I've verified that the Lille crossing arrow works correctly from the French side (can't cross and can't supply, if a hostile fleet is in the Channel). FROM the French side. It may work differently from the opposite side (I haven't tried).
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: supply across interdicted crossing arrow

Post by ndrose »

I think I've caught this one. Could be peculiar to the middle Danish island. I've set up a situation with a corps trapped there, depot in Kiel and on Jutland, I can't move, but I can draw supply and reinforce. The really peculiar thing is that I'm drawing supply not from the closer depot, but from Kiel, and at only $1. That suggests that for supply purposes the game thinks Kiel and the island are connected by land.

I'll post this to Mantis as two bugs in case they're unrelated, but it's probably just one.
User avatar
Jimmer
Posts: 1968
Joined: Wed Dec 05, 2007 9:50 pm

RE: supply across interdicted crossing arrow

Post by Jimmer »

It doesn't surprise me that different crossing arrows would experience different results. They are almost all unique, so any bug in one does not necessarily translate to the others, even right next door. It would depend on the bug.
 
I like the idea of two bug reports. That way, if they are UNrelated, they can leave them that way. But, if they turn out to be related, they can just close one as a duplicate of the other.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
Post Reply

Return to “Tech Support”