See pic below:
1.)What is the purpose of the 'Player Settings' block in motion mode. Is that for simply indicating which player is in motion, when there is 'no' unlimited motion?

Moderator: David Winter
Post by garysorrell »

Post by garysorrell »
Post by dreamtheatervt »
Post by garysorrell »
ORIGINAL: Marauders
Gary, we may have to revoke your coaching license. [;)]
As I recall, I went over moving the "waypoint" dots in the PDS a long time ago in this forum. That would apply to motion as well. I didn't call them waypoints though.
I think that is what "defines" the play as having motion. I had a number of plays that showed "motion: none" in the playbook editor (under mfb-util), even though I had set up a player in motion for that play (I could send them in motion when testing the play). When I went back and added the player to that box, the play then showed "motion: WR" in the editor. That was also what was required for the CPU to use motion for that play.1.)What is the purpose of the 'Player Settings' block in motion mode. Is that for simply indicating which player is in motion, when there is 'no' unlimited motion?
If you really wanna' talk about play design, I know my play works, but my QB either throws it too early to the primary receiver, or when I tell my QB to delay his throw, if there's pressure he gets sacked and the hot receiver gets ignored...
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