Teleporting Units

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eloso
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Teleporting Units

Post by eloso »

Hi,

This is a CHS 2.08 scenario 160 game. FeurerKrieg and I started this game a couple of years ago under the 1.804 patch. We upgraded the game to 1.806 soon after it was started.

On several occasions I've had units loaded onto transports and the LCUs that were loaded have teleported back to the base where they were loaded from. Until now it has been a minor annoyance; I just drive back to the base and reload them and it seems to fix itself but I still think the it is an unneccessary delay that a player shouldn't have to deal with.

This time it happened during a mission that required a great deal of orchestration and planning. I failed to check the Task Groups the day after they left port and can now confirm that this is when the units teleported. All of the units that teleported are sitting at Pearl Harbor where they loaded.

Here is an image of the task forces before leaving port. All were set to "Do not Unload". Prior to sending them on their way I changed that status to "Unload Cargo".

19 NOV 42

Image

Here is the task group a day from the objective:

22 NOV 42

Image

I went back to 20 NOV 42 and discovered that the task group had the troops missing from their transports at that time. I had no reason to check the TFs on the prior two days because I was setting waypoints for one task force with the rest set to follow the slowest task force. I'm going to ask my opponent for a re-do to see if that fixes it but I'm a little disturbed by this bug.

If anyone would like to look at the saves post here or send me a PM.
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Local Yokel
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RE: Teleporting Units

Post by Local Yokel »

ORIGINAL: OSO

All were set to "Do not Unload". Prior to sending them on their way I changed that status to "Unload Cargo".

You may well have checked this at the time, but the thought occurred to me that the act of changing the status to "Unload Cargo" may have actually started the unloading process before you left port. In my experience of CHS scen. 157, a TF in a base or coastal hex having an existing status of "Do not unload" will quite often start to unload automatically as soon as that status is changed to "Unload Cargo." It's an insidious effect that has caught me out on a few occasions and nearly done so on many more - fortunately I usually notice that the TF in question is shown to be 'unloading' and issue the "Cancel unloading" order in time.

Interesting to note that TF 1003 unloaded its troops then went on its way with supply still aboard. Also, if you have multiple TF's bound for the same destination, any particular reason for not combining them into a single TF? Cheaper than the point spend needed to assign a decent leader to each.
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Barb
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RE: Teleporting Units

Post by Barb »

I had once IJA Imperial Guard Division strangely teleported. I sent /A part against allied BF in Tavoy and subsequently it continued south. /C and /B parts were advancing south from Kota Bharu(some 300 miles south of /C part). The next turn whole Division was one unit again at the place of /A.
I think It has something to do with too many divided units.
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eloso
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RE: Teleporting Units

Post by eloso »

ORIGINAL: Local Yokel

You may well have checked this at the time, but the thought occurred to me that the act of changing the status to "Unload Cargo" may have actually started the unloading process before you left port. In my experience of CHS scen. 157, a TF in a base or coastal hex having an existing status of "Do not unload" will quite often start to unload automatically as soon as that status is changed to "Unload Cargo." It's an insidious effect that has caught me out on a few occasions and nearly done so on many more - fortunately I usually notice that the TF in question is shown to be 'unloading' and issue the "Cancel unloading" order in time.

From my recollection the status on the cargo displayed 'Idle'. Fortunately my opponent was kind enough to allow me to replay the turns. I did not change their parameter for unloading this time and they have remained on board. I've noticed this problem mostly with barge units never loading their cargo if the status isn't changed. On several occasions in this game I've had units teleport back to the West Coast after being at sea for a few days enroute to Pearl Harbor. In some of those cases their parameter was set to 'Do not Unload'. It doesn't seem like a big deal unless you are timing for an operation because it is a guarantee of a week delay to sail back and reload the troops.

After I reconquered Johnston Island I was shipping the comat units back to Pearl Harbor and they kept teleporting back to Johnston Island. I would tell the TF to load, the units would appear loaded, ops points were spent and I would click the Return to Pearl Harbor button. The next day I would observe that the troops weren't aboard the ships anymore. It took several attempts to finally get them to load. I don't remember what I did to finally get the units to cooperate.
ORIGINAL: Local Yokel

Interesting to note that TF 1003 unloaded its troops then went on its way with supply still aboard. Also, if you have multiple TF's bound for the same destination, any particular reason for not combining them into a single TF? Cheaper than the point spend needed to assign a decent leader to each.

Its the same with TF 1044. They have supply aboard too but the troops are missing.

To answer your question, not all task forces are heading to the same location. Some are heading to French Frigate Shoals and some are heading to Laysan Island. These are both friendly beach hexes which will take forever to unload a large TF for one, for two more than 15 ships in a TF is a waste on combat effectiveness. There is also a penalty for having too many CVs in an allied Air Combat TF during 1942. Lastly, we have a house rule on the amount of ships allowed in an ASW TF.

I've never used PP for assigning a leader to a transport TF transitting to a friendly base. Is there any reason why you would want to do this? It is still pretty early in the game and I'm using points to move restricted command units to the front when I have a surplus available. The Air Combat TF have the best carrier qualified leaders assigned but the points for 6 separate TFs are negligible IMO.

Thanks for your insight. I'll make sure that my TFs are set to 'Do Not Unload' from now on. I just wanted them to unload right away when they arrived at their destination to avoid a delay and possiblity of additional casualties.
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Local Yokel
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RE: Teleporting Units

Post by Local Yokel »

From what you say about teleports back to the West Coast it certainly seems that you're being hit by a bug that I've had the good fortune not to encounter in my own CHS game. Clearly a major irritant, but I hope one that doesn't ultimately break your game[:(].

Fully understand your reasons for not amalgamating TF's. FWIW I tend to keep my TF leaders aboard a nominal 'flagship' between assignments, and thus avoid paying PP's for their re-appointment. I find that good leaders reduce TF transit times, too, so use them even on TF's plying between friendly bases. Key leaders in particular get sent out repeatedly, so they may as well remain afloat until given a fresh mission. All part of wringing the most out what's available to me, playing Japan.

Wish I could offer further help with the teleport problem - best of luck in mitigating its consequences.
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jwilkerson
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RE: Teleporting Units

Post by jwilkerson »

ORIGINAL: OSO
Prior to sending them on their way I changed that status to "Unload Cargo".

We've seen this before - the recommendation is not to change status prior to departure .. but after they are at sea.
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eloso
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RE: Teleporting Units

Post by eloso »

ORIGINAL: jwilkerson

ORIGINAL: OSO
Prior to sending them on their way I changed that status to "Unload Cargo".

We've seen this before - the recommendation is not to change status prior to departure .. but after they are at sea.

I just had it happen again and this time I waited until they arrived at their destination before changning the status to "Unload Cargo". Something wierd is going on here. It was a base force that had unloaded at French Frigate Shoals. They departed from Hilo. I sent the empty transports back to Pearl after they finished the mission. A few days later when I was loading another unit at Hilo I noticed a fragment of the base force there. There were a couple of guns and both radar devices. The wierd thing is both radar devices are also present at French Frigate Shoals. I reloaded the fragment and shipped it back. Now it won't unload. The TF has been sitting offshore for 3 days now. Today I decided to just send it back to Pearl because I need my carriers for other duties.
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