I decide that my initial goals will be to focus on taking out Cuba early. Having an enemy base so close to my otherwise secure homeland will prove a serious annoyance if I don't do something about it. Fortunately it's isolated and easly taken out. Strat bombing to knock out supplies, followed up by tactical airstrikes to cut down the defenders and finally an amphibous invasion. A few turns and it should be done.
I'm also going to focus on heavy support for Israel when it enters the game on turn 2. It's got a pretty good shot against the Arab nations, and heavy US support should seal the deal. Having control of the Middle East allows for alot of felxibilty, as I can use it as a base from which to assist India when it comes into the game later on, or Pacific nations which are threatened... or deal with the PACT in the Med, if he makes advances there. It's also a somewaht reasonable bet that NATO may loose asiatic Turkey, so the Middle East might provide an opportunity to open a land front against the Soviets... which could prove very helpfull for NATO.
As far as Europe goes, I'm going to have to take a wait and see approach. From my experience, that battle can go either way. If NATO is doing well, they won't need much help from me there....and my opportunities to do so will be limited by geography anyway. However, if they are getting beat back I'm going to have to adjust and throw resources there. NATO doesn't have a very deep backfield, so if things turn sour for it, they are going to go down quickly. That's one thing I can't afford to let happen.
I'm not going to concentrate much on Asia initialy. My main focus there will be to knock out as much Chinese naval capabilty as possible and hold onto Japan and Australia. South Korea is a lost cause as are most of the Asian land nations (except possibly India). The PDRC tends to start out somewhat slow, which gives me a little breathing space. His land armies are strong though, so unless I'm prepaired to throw alot of resources into defending some very small nations...I'm not going to be able to hold him on land.... and If I do commit those resources, I won't have enough forces to use on other (more important) theatres that might need them. The Chinese also have the capacity to become a real naval power, however they don't start out nearly as strong navaly as I do.... so if I can neutralize thier naval capability I can minimize thier ability to project threat and retard thier growth.
Enough of the initial strategy. Now to the actual first turn. The USA goes last in turn order, so the other players have already had thier turn. You can see here (T1-Start.jpg) my initial casualties. Not bad at all.
