Movement sequence

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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HannoMeier
Posts: 158
Joined: Sun Aug 05, 2001 8:00 am
Location: Frankfurt, Germany

Movement sequence

Post by HannoMeier »

I an actual game, an specific situation made me wonder about the movement sequence. As far as I remeber, strategic movement (rail) is done last during a turn. In the case of combat in the strategic target hex, the units do not arrive at all (movement is cancelled)

In our case we had a battle for Saloniki. The germans (me) attacked in the first impulse of a new double month turn. But instead of arriving late (or not at all) English naval transport troops were already in the hex under attack. I don't know the specifics, but it might be that these we reinforcements arriving in England, which were instantly (teleported) into the hex even doing a journey by sea. If they had done a strategic movement by rail, they would have been disallowed to enter the hex.

Does this feels right? Shouldn't all strategic movement function under the same rules?

Regards, Hanno
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dpstafford
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Joined: Sun May 26, 2002 5:50 am
Location: Colbert Nation

RE: Movement sequence

Post by dpstafford »


My recollection is different on this. Greece entered the war. and on the first move following, you moved a large stack of "Prussians" next to Salonika. while I moved three Brit corps by sea from Beirut to Salonika on the same turn. You attacked the next turn.
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