Next patch?
- doomtrader
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RE: Next patch?
Should be thursday.
RE: Next patch?
Just want you all to know we would love to see this ASAP. The list of new features is tempting.
Chuck
Chuck
- doomtrader
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RE: Next patch?
AFAIK the patch is already done by Matrix.
Due the time difference between Poland and USA I didn't have time to check is the release version ok.
Currently I'm off from my PC and will return there in couple of hours. Hopefuly everything is fine and we will release it to you.
If nothing comes out we are going to continue working over AI and mulberrys and some other stuff for the next patch.
Due the time difference between Poland and USA I didn't have time to check is the release version ok.
Currently I'm off from my PC and will return there in couple of hours. Hopefuly everything is fine and we will release it to you.
If nothing comes out we are going to continue working over AI and mulberrys and some other stuff for the next patch.
RE: Next patch?
Awesome response, doomtrader.
That bit about the mulberries is certainly intriguing. First we heard that you were adding that, I believe.
I hope you realize that if you can devise an AI that actually properly uses the mulberries, now that would be remarkable. As far as I know, none of the games out there right now, like HOI2, have ever had decent amphibious assault AI - DDAY style.
That bit about the mulberries is certainly intriguing. First we heard that you were adding that, I believe.
I hope you realize that if you can devise an AI that actually properly uses the mulberries, now that would be remarkable. As far as I know, none of the games out there right now, like HOI2, have ever had decent amphibious assault AI - DDAY style.
- Erik Rutins
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RE: Next patch?
As long as there's time to give it a final check today, I expect we would post it as a public beta later today and make it official next week.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Next patch?
Good morning Eric,
If you are visiting this site early Saturday morning I would love to see a public beta released for some weekend gaming. If you can't get it out I will certainly understand, but if you can I will try it out. If you need a private beta tester I volunteer.
Chuck
If you are visiting this site early Saturday morning I would love to see a public beta released for some weekend gaming. If you can't get it out I will certainly understand, but if you can I will try it out. If you need a private beta tester I volunteer.
Chuck
- Erik Rutins
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RE: Next patch?
Not up yet, sorry. Hopefully we'll have the green light for public beta on Monday.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
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- Joined: Wed Mar 28, 2007 8:07 pm
RE: Next patch?
Where (or should I say: when) is the patch?
RE: Next patch?
I, for one, think there is much to be gained from a public beta, even if there is a snag in the new version. By making it clear that it is, indeed, a beta, and that user evalustion is being sought, you can deliver a better package. The critical thing in these situations is that all understand that it is a testing situation, and that things may not work.
The current version is the game "in being", the beta just that, a test. I would love to see the public beta under these conditions.
Chuck
The current version is the game "in being", the beta just that, a test. I would love to see the public beta under these conditions.
Chuck
- Erik Rutins
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RE: Next patch?
Hi Everyone,
Thanks to the wonders of the internet, we had a communications breakdown that delayed the release of the public beta. The static has abated and we're now in communication again. The public beta will be posted later today, our apologies for the delay.
Regards,
- Erik
Thanks to the wonders of the internet, we had a communications breakdown that delayed the release of the public beta. The static has abated and we're now in communication again. The public beta will be posted later today, our apologies for the delay.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Next patch?
Fantastic! I can't wait to say goodbye to "New Unit"!
Chuck
Chuck
- doomtrader
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RE: Next patch?
It was the "The Twilight Zone"
- doomtrader
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RE: Next patch?
I would like to tell you that we are betatesting new patch 1.30.
List is not to long but personally I'm very happy with new features.
Change List
• New Features
1. Mulberry ports feature added.
2. Changed GUI graphics.
3. New AI improvements for creating front lines.
4. FRANCE 1944 WI scenario added.
5. Added new events effect method: method="Hex.AddMulberry"
6. Added new events effect method: method="Country.NewUnitPurchasePreferences"
7. Added new events method: method=" Country.GetUnitPurchasePreferences"
8. Added new events effect method: method="Hex.AddNavalUnit"
9. Added new events effect method: method="Hex.AddAirUnit"
• Fixes
1. Political strength of Turkey increased to 80.
2. Frozen units are not able to attack.
3. Added more country specific names when purchasing units.
4. Air combat info box moved.
List is not to long but personally I'm very happy with new features.
Change List
• New Features
1. Mulberry ports feature added.
2. Changed GUI graphics.
3. New AI improvements for creating front lines.
4. FRANCE 1944 WI scenario added.
5. Added new events effect method: method="Hex.AddMulberry"
6. Added new events effect method: method="Country.NewUnitPurchasePreferences"
7. Added new events method: method=" Country.GetUnitPurchasePreferences"
8. Added new events effect method: method="Hex.AddNavalUnit"
9. Added new events effect method: method="Hex.AddAirUnit"
• Fixes
1. Political strength of Turkey increased to 80.
2. Frozen units are not able to attack.
3. Added more country specific names when purchasing units.
4. Air combat info box moved.
RE: Next patch?
Has anyone talked about a tool tips with a mouse rollover? Something like SSG has on their games!! If that makes sense...
Tony
- doomtrader
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RE: Next patch?
Any example?
Maybe a screenshot?
Maybe a screenshot?
RE: Next patch?
ORIGINAL: doomtrader
Any example?
Maybe a screenshot?
I guess with SSG, you right click on an icon and a pop-up window tells you what it's for. I would settle for a quick reference card with the action button icons and a description of what they are. I would then print it off for easy reference in using the Unit Action Buttons!!
I tried printing the one from the rule book and handwriting descriptions with arrows, but it's definately "Micky Mouse" [:(]
Tony
- doomtrader
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RE: Next patch?
Isn't the tooltip at the top bar not enought?
RE: Next patch?
ORIGINAL: doomtrader
Isn't the tooltip at the top bar not enought?
I'm not sure what you mean. What am I missing?
Tony