WW2: RTV v1.21.4 Public Beta Available

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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Erik Rutins
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WW2: RTV v1.21.4 Public Beta Available

Post by Erik Rutins »

Hi everyone, the latest v1.21.4 public beta is now available in our Members Club for registered owners of World War 2: Road to Victory. This is a comprehensive update that installs on top of any previous version.

Although this is a beta, it looks just about ready for release. We'd like to get your feedback on any issues we may have missed. If it passes muster with the community, we'll make it official next week.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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doomtrader
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by doomtrader »

And here is the changelist:

v1.21
Saved games from 1.19, 1.20 (public beta) and 1.201 are not compatible with this patch. Sorry.
• New Features
1. Different types of reports are now available in report window:
 Losses
 Production
 Research
 Convoys
 Raider activity
 Engagements/battles at sea
 Land combat
 Air strike
 Air combat
 Shore bombardment
 Sieges
2. Added new events method: method="Hex.ControlledByCountry"
3. Added new Poland 1939 scenario with revised, more detailed OOB
4. Setting player controlling country for PBEM game in cheat (F1) panel.
5. In PBEM game you can see whom save game should be send to.
6. Added End Turn confirmation button.
7. When unit is Disbanded, player receives 50% PP of unit’s actual value.
8. Strategic redeploy of aircrafts feature add.
9. Now Paratroop units must wait three turns without any actions. This value is moddable.
10. Save game now is described by date and time.
11. New units now using randomly generated names. This feature is country defined.
12. Added new events effect method: method="Hex.AddLandUnit"

• Fixes
1. Corrected Malta convoys events, now when Malta is under Axis control it won’t disturb axis convoys.
2. Changed unit production preferences for:
 Bulgaria
 Hungary
 Romania
3. Introduced technological advance in events 510-515 for:
 Bulgaria
 Canada
 Hungary
 Italy
 Poland
 Romania
 Spain.
4. Corrected border between Germany and USSR in 1941 scenario. Now Grodno belongs to Soviet Union.
5. Corrected AI event, correcting Hungarian and Italian concentration at Yugoslavian border.
6. Corrected event moving Soviet industry. Instead of 224,85 PP goes to 251,53 (Perm).
7. Gdansk renamed to Danzig.
8. Donetsk renamed to Stalino.
9. Changed Soviet-Finnish borders in 1940 and 1941 to be more accurate after Winter War.
10. Correction of reports.
11. Corrected event 11, added Luxemburg.
12. Changed Finland alliance and zone of influence parameters for 1939 and 1941 scenarios.
13. Increased cost of technology for infantry, tanks and aircrafts.
14. Political strength of Vichy France increased to 80.
15. City names are now displayed over fortification.
16. Corrected AI error might leading to CTD when switching from land to air units.
17. Changed option screen color from green to grey.
18. Fixed FOW refreshing.
19. In purchase menu ‘SMP’ has been changed to ‘Strat Mov Pts’, ‘STP’ has been changed to ‘Sea Trans Pts’, ‘AIP’ has been changed to ‘Amph Pts’.
20. Corrected initial PP for all countries in 1939, 1940 and 1941 scenarios.
21. Corrected events 6, 7 and 11, concerning releasing of Maginot Line units.
22. Changed flags for Persia, Iraq, Italy, Island, Saudi Arabia.
23. Corrected typos in events.
24. Names of all cities are now in English
25. Corrected event 10. Now Italy must be at peace with France.
gwgardner
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by gwgardner »

I bought the game at Gamer's Gate, and your member's club says I have an invalid serial.  Does that mean I won't be able to get the beta?

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doomtrader
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by doomtrader »

Unfortunately you have to wait for public release.
gwgardner
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by gwgardner »

Why, might I ask, does the serial key I obtained at Gamer's Gate not work for the Member's Club? It works for the game itself.

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doomtrader
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by doomtrader »

I think it should be explained by MAtrix staff it's a technical issue.

Anyway if you are willing to test the patch sooner then apply and join the betat team.
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Erik Rutins
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by Erik Rutins »

gwgardner,

Our Members Club is pretty logically only for customers who order games from us. While we do plan to support the GG serial numbers in the official patch release, we only offer these public beta "preview" releases to our own customers.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
gwgardner
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RE: WW2: RTV v1.21.4 Public Beta Available

Post by gwgardner »

Alas, I figured that a serial was a serial. 

I did apply as tester, but never heard back. 

Rejected all around. (sniff, sniff)

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