WW2: RTV v1.21.5 Public Beta Avalible

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
Post Reply
User avatar
Greg Wilcox
Posts: 334
Joined: Fri Apr 14, 2006 6:17 pm

WW2: RTV v1.21.5 Public Beta Avalible

Post by Greg Wilcox »

The latest v1.21.5 public beta is now available in our Members Club for registered owners of World War 2: Road to Victory. It is a comprehensive update that installs over any previous version.

We'd like to get your feedback on any issues that may have been missed. If everything looks ok with the community, we'll make it official next week.

-Greg
Greg Wilcox
Production Assistant
Image
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by doomtrader »

We really hopes nothing new will come out

we are far behind the schedule of this patch but eager to finish another in time.
wjthomps
Posts: 8
Joined: Fri Jun 15, 2007 2:06 am
Location: California, USA

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by wjthomps »

Well, I hate to beat a dead horse... but during airstrikes the Combat Results Box still covers the hex being attacked. ???
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by doomtrader »

yes, indeed

it has been planned for next patch
User avatar
cpdeyoung
Posts: 5379
Joined: Tue Jul 17, 2007 3:26 pm
Location: South Carolina, USA

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by cpdeyoung »

I installed the beta patch and continued a game from 1.21.4.  I was at Barbarossa, and when I hit the "General Winter" period I had partisan activity each turn.  I ignored it each time, but I have never seen it so frequent.  I also notice the troops in the North were at full strength, while my troops in the South were 1-9 and 0-4.  I want to qualify this by saying that the troops near supply were full strength, which allowed me to "weather" the storm,and come out strong in Spring. I wish I had snapped a screenshot, but I might be able to recreate it as I have a saved state from the Barbarossa initiation.  I will try to recreate this winter battle, and snap shots.  I was surprised to see such frequent partisan activity, however.
 
Has the partisan activity algorithm changed, or was I just unlucky?
 
Also, a small thing, Slolvakia has three convoys at start.  They are just going to have to find a port, and build shipping.
 
Chuck
 
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by doomtrader »

Nothing was changed in the algorithm.
Maybe you was unlucky.
Mickrocks201
Posts: 95
Joined: Sat Aug 02, 2008 12:23 pm
Location: Santa Fe, NM

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by Mickrocks201 »

ORIGINAL: cpdeyoung

I installed the beta patch and continued a game from 1.21.4.  I was at Barbarossa, and when I hit the "General Winter" period I had partisan activity each turn.  I ignored it each time, but I have never seen it so frequent.  I also notice the troops in the North were at full strength, while my troops in the South were 1-9 and 0-4.  I want to qualify this by saying that the troops near supply were full strength, which allowed me to "weather" the storm,and come out strong in Spring. I wish I had snapped a screenshot, but I might be able to recreate it as I have a saved state from the Barbarossa initiation.  I will try to recreate this winter battle, and snap shots.  I was surprised to see such frequent partisan activity, however.

Has the partisan activity algorithm changed, or was I just unlucky?

Also, a small thing, Slolvakia has three convoys at start.  They are just going to have to find a port, and build shipping.

Chuck
[font="Arial"]
I had noticed the same problem. I looked to me like only Axis units within the original Russian borders were given the winter penalty. Those in the Baltic states were exempt. [/font] [&:]
bigdogcurt
Posts: 8
Joined: Sun Aug 24, 2008 10:50 pm

RE: WW2: RTV v1.21.5 Public Beta Avalible

Post by bigdogcurt »

Tried this newest update. The AI still has a problem with developing air armies...and worse...not using them very much for offensive operations. With AI thread set highest priority, pp values set lowest for Axis and highest for Allies, as Axis I took the entire map by end of May 1945. I actually captured England with an air drop using German, Italian, Hungarian, Spanish, and Bulgarian airborne divisions. When they landed near London there were probably 15-20 full strength British and American air armies (including based on the London hex-had even a single Allied ground division occupied it, I would have been unable to take London). Seems like the AI loves building air armies and refuses to use them. They could have wiped out the remnants of the airdrop easily and then retaken London with an armoured corp within reach had it not had to atack intervening airborne divisions. But it rebased all of those air armies and at the end of the turn lost them all when England surrendered. Seems like having a "victory hex" in enemy hands would mean an all out strike....???? Something needs to be done about the AI's "obsession with air armies.
Post Reply

Return to “WW2: Road to Victory”