ver1.25 bug thread

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

ver1.25 bug thread

Post by Naskra »

65k food!
How get it FAQ:
August 1914 strategic phase, Britain sends all food to Russia (a bug in itself).
Inspect another country.
back to Britain, open transfer screen again, click ok
voila, 65k food.
Works for raw materials too.
Germany must wait till second turn, when it has transport capacity, to perform this magic.
FrankHunter
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RE: ver1.25 bug thread

Post by FrankHunter »

Its important to note that on the first turn Germany does not control the North and Baltic Seas so there's no reason for trade between Russia and Britain to not be allowed. The transfer screen does not try to guess whether Germany will control those seas in the coming turn or whether or not sufficient transports will be made available.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: ver1.25 bug thread

Post by FrankHunter »

As for the 65k food thing, I'll be fixing that before the final 1.25 release once I figure out why it happened..
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

On the first turn, no one controls the North Sea or Baltic, and there are no ships at sea.  Yet Britain has 24 transport points.
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

--> you must first click on a receiving country for the shipping points to appear.  No other country has transport capacity on the the first turn.
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

Then there is this.
Attachments
125bug1.jpg
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Naskra
Posts: 325
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RE: ver1.25 bug thread

Post by Naskra »

And ... .csp files no longer load.
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

If it helps, the 65k bug causes the 22 transports in Baltic bug.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: ver1.25 bug thread

Post by FrankHunter »

On the first turn, no one controls the North Sea or Baltic, and there are no ships at sea.

Which is fine. Shipping is allowed in sea zones with no warships.
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

For sure, but only Britain has this first turn transfer ability.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: ver1.25 bug thread

Post by FrankHunter »

When you selected France or Russia you didn't see Britain listed as a possible transfer target?
FrankHunter
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RE: ver1.25 bug thread

Post by FrankHunter »

Or were you talking about the British rail movement?
Naskra
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RE: ver1.25 bug thread

Post by Naskra »

I mean the "Transfer Material" button.  The "transport cap" is zero for every country except Britain. Britain has 24.
Whether it is sea or rail I don't know.  This is in August 1914. 
FrankHunter
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RE: ver1.25 bug thread

Post by FrankHunter »

That's the "strategic" (rail) movement number. Its used to move material overland or to ports as well as moving troops. Britain is the only country that starts 1914 with a rail capability.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: ver1.25 bug thread

Post by FrankHunter »

Okay, got the 65k bug, when you selected a target nation a variable was set, when you came back to that same country's transfer screen the variable was still set as it had been earlier so when you clicked OK the game tried to send the same amount of food it had before but this time there was no error checking as the screen didn't see any action taken.

Thanks!
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

That's the "strategic" (rail) movement number. Its used to move material overland or to ports as well as moving troops. Britain is the only country that starts 1914 with a rail capability.


Ok. then. But all the target nations are overseas. And they are available targets.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: ver1.25 bug thread

Post by FrankHunter »

Right, but rail capacity is still used to transfer food and material to port.
And they are available targets.

Which they should be as they are available.
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

Recapping what I've seen:

1) Only Britain may transfer material on the first turn.
2) Transfer of material always costs rail points. If transfer is by sea, the naval orders screen is updated to reflect this.
3) America's naval orders screen is not updated when transfers are made.
4) Only Britain and America may use the Baltic supply route to Russia.
5) If needed shipping is not in place, the transferred assets are lost.
6) The required shipping may be owned by any friendly country.
7) If America joins the CP (I know, Iknow), it may only transfer material to France or Britain.
8) CP nations can never transfer material by sea.

I tried to open the Black Sea route to see the effects, but the British HQ that moved to Gallipoli vanished after moving to the hex adjacent to Constantinple. Yes, vanished, poof!
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: ver1.25 bug thread

Post by FrankHunter »

On #5, anything ordered to be transferred that doesn't actually get transferred during the forthcoming turn will show up back in your stocks the following turn.

On #6, the required shipping can come from the transferring country or the target.

The HQ was probably out of supply and as requested I tightened that up so that out of supply HQs are eliminated.
Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

RE: ver1.25 bug thread

Post by Naskra »

Supply in the hex was low, 3%, I think, but not zero.
Oddly, supply in Britain went down at the same time, Plymouth was 57%
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