1.25

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: 1.25

Post by FrankHunter »

JP Falcon, sort of a "home field" advantage to represent the presence of mines? I think that would work if I had used smaller sea zones such as if the Adriatic and Aegean and so on were separate areas and not all together in big zones like the Eastern Med..
hjaco
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RE: 1.25

Post by hjaco »

Yes that would work and be reasonable but it has to be done with care. Small adjustments won't matter in the great big picture and also be wrong with the usage of large sea areas. Say the German fleet sortied into the North Sea on patrol orders. They would in all likelyhood stay clear of the historic British minefields in the channel and between Scapa Flow and Norway.

I find the solution rather to be a random damage attack of some magnitude if CP force their way between the North Sea and the Atlantic and likewise (and more serious) if the Entente force their way between the North Sea and the Baltic. In the latter case it should be possible then to enter the Baltic from the North Sea as the Entente of course.

Similarly entry through the Eastern Mediterranean and the Black Sea without control of Gallipoli and Constantinopel the damage should be very severe. The Entente lost a couple of Battleships trying that thing (without getting past Constantinopel).

All this would certainly open up for a whole new naval strategic scope like are the British prepared to sacrifice part of their fleet in order to fight their way through with vital food supply to their Russian ally facing riots? Will CP make a showdown battle for control of the Baltic in response or go for intercepting the return in the North Sea after the food have been delivered and before the mine fields will have to be forced again on the return voyage?
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hjaco
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Joined: Fri Mar 23, 2007 4:09 pm

RE: 1.25

Post by hjaco »

With regard to the Austrian fleet it was deliberate British strategy by Fisher to leave it to the French to control the Mediterranean as the British needed all their DN against the German.

The Entente based a major fleet at Malta which as a 2 sea area port is lacking and with a combination of mine fields and patrolling shut off the Adriatic Sea for good.

The sea area scale of this game does not allow a simulation of this but removing AH ships or historic supply stocks seems not to be solution either.

If you compare the number of DN and nearly DN counting as DN in the folling entries you can see that the AH navy should have 1 1/2 DN which is rather where the problem lies. So perhaps AH should rather have 1 DN and 2 Russian style Über PD?

http://www.naval-history.net/WW1NavyAustrian.htm

http://www.naval-history.net/WW1NavyFrench.htm
Hit them where they aren't
hjaco
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Joined: Fri Mar 23, 2007 4:09 pm

RE: 1.25

Post by hjaco »

ORIGINAL: hjaco

With regard to the Austrian fleet it was deliberate British strategy by Fisher to leave it to the French to control the Mediterranean as the British needed all their DN against the German.

The Entente based a major fleet at Malta which as a 2 sea area port is lacking and with a combination of mine fields and patrolling shut off the Adriatic Sea for good.

The sea area scale of this game does not allow a simulation of this but removing AH ships or historic supply stocks seems not to be solution either.

If you compare the number of DN and nearly DN counting as DN in the folling entries you can see that the AH navy should have 1 1/2 DN which is rather where the problem lies. So perhaps AH should rather have 1 DN and 2 Russian style Über PD?

http://www.naval-history.net/WW1NavyAustrian.htm

http://www.naval-history.net/WW1NavyFrench.htm

Oh forgot an important point of mine. The suggested down scaling of the AH fleet will also make it harder for them to wrist contol from the Entente as control is measured in ship points requiring a 3 to 1 ratio with DN counting as 10 points and PD as 5 points (I think?). Austrian fire power would not be that much lower so Entente DN in force would still be required to control the Eastern Mediterranean.
Hit them where they aren't
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: 1.25

Post by Naskra »

Maybe reducing the "quality" value of the AH navy would be a solution.  Like others, I have noticed that Austrians
tend to overperform - but only in the Eastern Med - when they fight in West Med, they don't do so well.  The intricacies of the combat system are not known to me.
 
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: 1.25

Post by FrankHunter »

Certainly the Austrian navy could be tweaked a little by either lowering the ability of her DNs to take damage to represent less actual DNs per counter or by lowering her quality or even by changing a DN to a PD.
boogada
Posts: 353
Joined: Thu Aug 16, 2007 11:45 pm
Location: Germany

RE: 1.25

Post by boogada »

AH had 4 Dreadnoughts so I'd say to have 2DN in the game is real.
The problem of the AH navy was not the weakness of its ships, but the fact that the Adriatic Sea was perfect for warfare with mines and subs. And it could be sealed off even more efficient than the North Sea.
hjaco
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Joined: Fri Mar 23, 2007 4:09 pm

RE: 1.25

Post by hjaco »

Lascar and I are currently playing the 1.25.

Is it correct that American send resources to Russia will not arrive now? (unless an sea route through Baltic and Black sea exists)

Transports in the required sea areas through the Baltics and Black sea from Britain is a necessity off course. Is control of those sea areas also required? Is it enough that the sea zone is contested?
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hjaco
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Joined: Fri Mar 23, 2007 4:09 pm

RE: 1.25

Post by hjaco »

Is it possible to get a display somehow of what amount of raw material, food resource and Industrial capacity a hex contains?

If you don't exactly know it how is a player to know that say Lyon contains raw materials?

In the hex display boxes below the screen there is an empty box in the left side. Perhaps the information could be depicted there in text format when hovering the mouse over the hex in question? Another solution could be a numerical number in the Icons themselves although that does not solve the issue on hexes with Industry and resources.
Hit them where they aren't
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: 1.25

Post by FrankHunter »

The new test version is almost ready, I've overhauled the transfer rules quite a bit for both overseas and overland.

I'll see what I can do about adding the display of resources in a hex.
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