Harbour Build Limits

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RJCowan
Posts: 16
Joined: Wed Nov 05, 2008 5:07 am

RE: Harbour Build Limits

Post by RJCowan »

Marshall, this thread has me pondering...is the cost, manpower and production time for each unit type in a data table that can be modified relatively easily?  Would it be possible to make an options choice at game start to change values in that table, and then present that table to the player in such a way that existing values can be overwritten for that game?
 
That would allow us to actually have several groups try using higher maintenance costs, lower production costs, and see how balance is affected.
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Mardonius
Posts: 654
Joined: Mon Apr 09, 2007 4:04 pm
Location: East Coast

RE: Harbour Build Limits

Post by Mardonius »

I'd love to see some ability to adjust maintenance costs and purchase costs. The former are, perhaps, too low all around and the latter -- at least at sea -- are too high.
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
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Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Harbour Build Limits

Post by Marshall Ellis »

I hear what you guys are saying and I like the ideas of these items being editable BUT it will be a while.
 
Thank you

Marshall Ellis
Outflank Strategy War Games


enlar
Posts: 1
Joined: Sun May 17, 2009 7:08 am

RE: Harbour Build Limits

Post by enlar »

Have harbour build limits been removed? Is there a mantis issue to track this?

Thank!
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