Railcap and Rail Transfer

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Captain Cruft
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Railcap and Rail Transfer

Post by Captain Cruft »

I see in the editor that there are is a parameter called "Railcap" which applies to SFtypes. I also note that there is a Rail Transfer movement type defined in the Rulevars.

Neither of these seem to be used by any existing scenario. Is this because they don't work yet? Or some other reason ...

Thanks.
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Vic
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RE: Railcap and Rail Transfer

Post by Vic »

i haven't tested them very well, but they should work and provide a scenario with a 3th mode of transfers/str transfers. But it is only interesting if you want to use two different modes of land transfer.
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Captain Cruft
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RE: Railcap and Rail Transfer

Post by Captain Cruft »

That's exactly what I do want :)

Presumably the Railcap number has the same "capacity" as the standard Landcap?
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Vic
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RE: Railcap and Rail Transfer

Post by Vic »

to make it work you have to assign a movementtype to rulevar(2)
 
make movement cost for that movementtype 9999 for all LTs
 
make a roadtype with cheap movement for that movementtype
 
make an sftype with RAILcap and the same movementtype and calling it eh.... train
 
kind regards,
vic
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Maddoc06
Posts: 58
Joined: Sat Aug 09, 2008 7:33 am

RE: Railcap and Rail Transfer

Post by Maddoc06 »

How do I

"make movement cost for that movementtype 9999 for all LTs"

What is an LT?

From what I can tell, most of what you suggest is already in the v1.20 masterfile which I've imported into my mod.
Maddoc06
Posts: 58
Joined: Sat Aug 09, 2008 7:33 am

RE: Railcap and Rail Transfer

Post by Maddoc06 »

It's OK Vic

I've worked that out!
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