World War II – Road to Victory 1.210 Update Released

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
Post Reply
User avatar
SeanD
Posts: 1082
Joined: Thu Mar 02, 2006 5:36 am
Contact:

World War II – Road to Victory 1.210 Update Released

Post by SeanD »

The 1.21 update rolls out more fixes and improvements to this World War II grand strategy game

Matrix Games and IQ Software (www.worldwar2.pl) are pleased to announce that a major new update is available for the recently released WWII grand strategy game, World War II – Road to Victory. The update brings about two dozen fixes, including improvements to gameplay and several rule tweaks. Additionally, the in-game report window now delivers information on a wider range of game events and the Poland 1939 scenario has been revised with a new more historically detailed order of battle.

David Heath, Director of Operations at Matrix Games, said “The IQ Software team continues to work hard to improve World War II – Road to Victory based on community feedback. We’re happy to see the ongoing enhancements and we know gamers will enjoy them as well.”

World War II: Road to Victory, the first release from IQ Software, puts the player at the helm of his choice of one or more Axis or Allied nations, including minor nations, amidst a continent torn by full scale war. Combat, production, research and diplomacy are all fully modeled.

A diplomacy system based on political points allows you to sway possible allies to your side. Naval combat includes fleet engagements, elusive raiders and U-Boats as well as a convoy system. Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and historical events give you choices that can change the course of history. World War II: Road to Victory is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

Get the update here. This update is comprehensive and will bring any previous version of the game to version 1.21.
Sean Drummy

Marketing and Press Relations Manager
Image
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: World War II – Road to Victory 1.210 Update Released

Post by doomtrader »

Change list with regards from Wastelands Interactive:


v1.21
Saved games from 1.19, 1.20 (public beta) and 1.201 are not compatible with this patch. Sorry.
• New Features
1. Different types of reports are now available in report window:
 Losses
 Production
 Research
 Convoys
 Raider activity
 Engagements/battles at sea
 Land combat
 Air strike
 Air combat
 Shore bombardment
 Sieges
2. Added new events method: method="Hex.ControlledByCountry"
3. Added new Poland 1939 scenario with revised, more detailed OOB
4. Setting player controlling country for PBEM game in cheat (F1) panel.
5. In PBEM game you can see whom save game should be send to.
6. Added End Turn confirmation button.
7. When unit is Disbanded, player receives 50% PP of unit’s actual value.
8. Strategic redeploy of aircrafts feature add.
9. Now Paratroop units must wait three turns without any actions. This value is moddable.
10. Save game now is described by date and time.
11. New units now using randomly generated names. This feature is country defined.
12. Added new events effect method: method="Hex.AddLandUnit"

• Fixes
1. Corrected Malta convoys events, now when Malta is under Axis control it won’t disturb axis convoys.
2. Changed unit production preferences for:
 Bulgaria
 Hungary
 Romania
3. Introduced technological advance in events 510-515 for:
 Bulgaria
 Canada
 Hungary
 Italy
 Poland
 Romania
 Spain.
4. Corrected border between Germany and USSR in 1941 scenario. Now Grodno belongs to Soviet Union.
5. Corrected AI event, correcting Hungarian and Italian concentration at Yugoslavian border.
6. Corrected event moving Soviet industry. Instead of 224,85 PP goes to 251,53 (Perm).
7. Gdansk renamed to Danzig.
8. Donetsk renamed to Stalino.
9. Changed Soviet-Finnish borders in 1940 and 1941 to be more accurate after Winter War.
10. Correction of reports.
11. Corrected event 11, added Luxemburg.
12. Changed Finland alliance and zone of influence parameters for 1939 and 1941 scenarios.
13. Increased cost of technology for infantry, tanks and aircrafts.
14. Political strength of Vichy France increased to 80.
15. City names are now displayed over fortification.
16. Corrected AI error might leading to CTD when switching from land to air units.
17. Changed option screen color from green to grey.
18. Fixed FOW refreshing.
19. In purchase menu ‘SMP’ has been changed to ‘Strat Mov Pts’, ‘STP’ has been changed to ‘Sea Trans Pts’, ‘AIP’ has been changed to ‘Amph Pts’.
20. Corrected initial PP for all countries in 1939, 1940 and 1941 scenarios.
21. Corrected events 6, 7 and 11, concerning releasing of Maginot Line units.
22. Changed flags for Persia, Iraq, Italy, Island, Saudi Arabia.
23. Corrected typos in events.
24. Names of all cities are now in English
25. Corrected event 10. Now Italy must be at peace with France.


Post Reply

Return to “WW2: Road to Victory”