A Minor Bug (unless intentional?) concerning initial air recon

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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lordhoff
Posts: 288
Joined: Wed Aug 15, 2007 11:22 pm

A Minor Bug (unless intentional?) concerning initial air recon

Post by lordhoff »

I wouldn't have noticed this had I not begun a hot seat solitaire game (all of us old time board gamers are familiar with that sort of thing [;)] ) but the initial air recon reports the historic set up rather then the player-changed one. EX: in the far south of the German set up is a "B" unit. If the CP player replaces that with, say, two "A" units, a TE air recon will show a single "B" unit. Other then the mistaken report by the back seat (or front seat - plane dependent) observer, the real benefit of increased artillery effect is not changed so the effect is minimal (and realistic, actually - reports were not very detailed and often mistaken). Just thought you'all might like to know.
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FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: A Minor Bug (unless intentional?) concerning initial air recon

Post by FrankHunter »

Yep, the new positions are not updated for the other player until later. They are there, if you barrage them they will bleed. I should probably take a look at this, thanks.
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