Mysteries of 1.30

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Naskra
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Joined: Sat Mar 12, 2005 12:56 pm

Mysteries of 1.30

Post by Naskra »

Sep, 1914, Turkey can transfer material to Austria via the ports of Wilhelmshaven, Danzig or Trieste.
FrankHunter
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RE: Mysteries of 1.30

Post by FrankHunter »

Naskra, thanks, I've added it to my list. Over the next couple of days I'll be finishing the issues with the transfers I still have on my list as well as the ones, like this one, I hadn't seen yet.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Mysteries of 1.30

Post by FrankHunter »

I should add, that the above is legitimate except for one thing, Turkey doesn't have any transport ships.

Also, even if it did, as I mentioned in the list of changes, I haven't finished adding "limits" yet. The way that will work is the longer the overland route and the worse the terrain the less that can actually be transferred.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

legitimate except for one thing, Turkey doesn't have any transport ships
 
The transfer works without ships.  And transfer to Germany is not an option. (The warehouse in Danzig is exclusively Austrian).
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Mysteries of 1.30

Post by FrankHunter »

The actual stuff shows up the next turn in the other country? Or do you mean the order to try to do it happens? Because no actual transfers take place on that screen.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

Yes. the stuff moves, no ships necessary.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

Not really sure what is happening here.  I think control of bordering sea zones by the enemy causes Pre-prod RMs
to read as zero. 
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Mysteries of 1.30

Post by FrankHunter »

Naskra, I hate to be a pest, but are you absolutely sure stuff is being moved from Turkey to Austria? Because I've tried it a couple of times using hotseat and each time it fails just before the next strategic phase because neither Austria nor the Ottomans have shipping in the Eastern Med. Unless Bulgaria is entering the war and an overland route through Serbia has been opened up?
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

No, not absolutely sure, I couldn't replicate it.  There were a lot of variables I don't remember (and sometimes I drink).  But Austria had trade from somewhere, that's certain.  Takes a lot of clicking to hot seat it, as you know.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

Another oddity:  France transfers 10 industrial points ot Holland; Holland receives 30.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Mysteries of 1.30

Post by FrankHunter »

That's because the conversion from major power to minor power points is automatic. For example it would cost Holland 9 points to build an HQ refit point.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

OK, but when Holland bought a HQ, a black box appeared in the rein table, but the HQ never showed.  I guess the general is not in the script.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

Anyway, I bought the Turkish transports and succesfully shipped to Trieste.  Yay!
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Mysteries of 1.30

Post by FrankHunter »

Right, Holland has no HQs but I didn't realize they had the ability to buy one.
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: Mysteries of 1.30

Post by Naskra »

The really good news is that U-boats don't get slaughtered by DDs so much.  they still don't actually sink transports, though.   Also they attack Transports in numerical order so that a player can proritize his transport missions.
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