AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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LargeSlowTarget
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RE: Admiral's Edition Map Thread

Post by LargeSlowTarget »

ORIGINAL: jwilkerson

Not until we do a real 3D map anyway! :)

Yeah, we want AE on a 'Google Earth'-type map! [:D]
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n01487477
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RE: Admiral's Edition Map Thread

Post by n01487477 »

Sorry haven't read all of the last 17 pages ... but was wondering if there is a bit more room between the edge of Western Australia and the map edge. At present, this severely limits the opportunity to attack and manoeuvre in this area ...

I know I should get around to reading this whole thread ... thanks in advance.

--Damian--
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: n01487477

Sorry haven't read all of the last 17 pages ... but was wondering if there is a bit more room between the edge of Western Australia and the map edge. At present, this severely limits the opportunity to attack and manoeuvre in this area ...

I know I should get around to reading this whole thread ... thanks in advance.

--Damian--

Yes, there is quite a bit of room. That was one of the main things we wanted to change for the AE map.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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VSWG
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RE: Admiral's Edition Map Thread

Post by VSWG »

A lot of room actually, considering that the map goes all the way to CENSORED.
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n01487477
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RE: Admiral's Edition Map Thread

Post by n01487477 »

Censored = Nowhere / the middle of the big blue sea ? [;)]

Thanks guys, I should have figured it out for myself ... if I had looked at the screen shots beforehand. I appreciate the replies and keep up the good work AB.

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cantona2
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RE: Admiral's Edition Map Thread

Post by cantona2 »

[&o]
1966 was a great year for English Football...Eric was born

rockmedic109
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RE: Admiral's Edition Map Thread

Post by rockmedic109 »

In CHS, Moulmein keeps getting changed back to US control after Japanese past it on the way to Rangoon.  Has this been changed?
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wdolson
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RE: Admiral's Edition Map Thread

Post by wdolson »

In AE, if there isn't a unit in it or a friendly base, the hex ownership reverts to neutral.

Bill
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rockmedic109
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RE: Admiral's Edition Map Thread

Post by rockmedic109 »

Great!  Thank You.
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witpqs
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RE: Admiral's Edition Map Thread

Post by witpqs »

ORIGINAL: wdolson

In AE, if there isn't a unit in it or a friendly base, the hex ownership reverts to neutral.

Bill

There is a base in Moulmein. Does this mean it would stay in Japanese control after the last Japanese unit moves out of the hex?
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wdolson
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RE: Admiral's Edition Map Thread

Post by wdolson »

There has been a function since the original game that undefended bases will change hands if there are enemy units in the area.  It's some kind of random event that causes the switch.  I haven't looked at the code for the conditions under which it happens.

So if the Japanese abandon a base in Burma and the Allies don't get around to moving a unit there, it will probably change hands back to the Allies eventually.

Bill
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witpqs
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RE: Admiral's Edition Map Thread

Post by witpqs »

I understand that, but I thought his question was different. I thought he was asking about when Japan is on the offensive early in the war and blows right through Moulmein with units that keep advancing toward the next target, perhaps even chasing Allied units. That being the case the closest units would be Japanese.

However, the closest bases might be Allied - would that make a difference?

I might have misinterpreted, but that's what I thought he meant.
rockmedic109
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RE: Admiral's Edition Map Thread

Post by rockmedic109 »

ORIGINAL: witpqs

I understand that, but I thought his question was different. I thought he was asking about when Japan is on the offensive early in the war and blows right through Moulmein with units that keep advancing toward the next target, perhaps even chasing Allied units. That being the case the closest units would be Japanese.

However, the closest bases might be Allied - would that make a difference?

I might have misinterpreted, but that's what I thought he meant.
Yes, that is what I meant. The way the CHS map is, moving up from Moulmein, the unit moves one hex up the road/rail and has to move back down to Rangoon. Rangoon is is the same distance to Moulmein as the Japanese yet because of the river and the Japanese would have to move by sea to get to Moulmein. The auto check for change in ownership changes ownership back to the allies forcing the Japanese AI to keep moving back to retake Moulmein despite the fact they would be blocked by the Japanese.

A strong defense at Rangoon might be the culprit. I am not privy to the code, but perhaps the code looks at the number of men at a base to determine the auto change. In my game I moved the Burmese units to Rangoon and fortified the city. Japanese came with one Division and eventually some armor {I think} and did not have enough to take Rangoon.

Dropping the auto change and going to last unit ownership would fix this problem, but I do not know if it would cause others. The Auto change is a nice idea, but it appears to be broken by the terrain surrounding Rangoon.
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witpqs
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RE: Admiral's Edition Map Thread

Post by witpqs »

Maybe auto change should go by supply/LCU movement distance instead of distance as the crow flies. That would cause the calculation to use the same roads, etc as the LCU's instead of telepathy through the jungle.
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Jorm
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RE: Admiral's Edition Map Thread

Post by Jorm »

Hi Andrew

what 'off map' areas will be available

i see Panama in the screen shots,
how about aden and madagasca ?

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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Jorm

Hi Andrew

what 'off map' areas will be available

i see Panama in the screen shots,
how about aden and madagasca ?


Hi Jorm,

No Madagascar. The off map areas are: Panama, North American East coast (USA/Canada), Port Stanley (Falkland Islands), Cape Town (SA), Mombasa (East Africa), Aden, Aabadan (Persian Gulf), UK.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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John Lansford
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RE: Admiral's Edition Map Thread

Post by John Lansford »

Will the off map areas have the capability to repair ships, or are they just staging areas for where ships will first arrive?
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: John Lansford

Will the off map areas have the capability to repair ships, or are they just staging areas for where ships will first arrive?

A few do have repair capability.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Q-Ball
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RE: Admiral's Edition Map Thread

Post by Q-Ball »

Interesting Off-Map areas.

Why Port Stanley?
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JeffroK
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RE: Admiral's Edition Map Thread

Post by JeffroK »

Cos it was a refueling point for ships doing the Cape Horn route.
 
Maybe a bit less in Oil fired rather than Coal fired days.
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