New version of the 1.30 Public Beta has been uploaded

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

I might imagine British transports sneak through neutral Scandinavian countries and mine fields to the Baltic but I can't hardly see how that could happen through an active enemy occupied Dardanelles canal.

It can't. Naval units cannot move through the Dardanelles if Gallipoli and Constantinople are enemy controlled. But since transfer orders are given a turn ahead of resolution the program assumes you know what you're doing and that you've taken measures to ensure the transfer succeeds before resolution.
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Lascar
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RE: New version of the 1.30 Public Beta has been uploaded

Post by Lascar »

ORIGINAL: FrankHunter
I might imagine British transports sneak through neutral Scandinavian countries and mine fields to the Baltic but I can't hardly see how that could happen through an active enemy occupied Dardanelles canal.

It can't. Naval units cannot move through the Dardanelles if Gallipoli and Constantinople are enemy controlled. But since transfer orders are given a turn ahead of resolution the program assumes you know what you're doing and that you've taken measures to ensure the transfer succeeds before resolution.
So does that mean the only alternative route for transfers to Sevastapol is via Salonika and overland from there to Sevastapol?

Also, with regard to transfer to Petrograd, the TE would be required to have transports in both the North and Baltic seas?
FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

So does that mean the only alternative route for transfers to Sevastapol is via Salonika and overland from there to Sevastapol?


That would be one alternative route. You could also ship food through the Middle East if you controlled Mesopotamia. But the limits of that line would be computed at the time.
Also, with regard to transfer to Petrograd, the TE would be required to have transports in both the North and Baltic seas?


Yes, which would have to survive that forthcoming turn's naval combat phases before they could take part in any transfers before the next strategic phase.

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Lascar
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RE: New version of the 1.30 Public Beta has been uploaded

Post by Lascar »

ORIGINAL: FrankHunter
So does that mean the only alternative route for transfers to Sevastapol is via Salonika and overland from there to Sevastapol?


That would be one alternative route. You could also ship food through the Middle East if you controlled Mesopotamia. But the limits of that line would be computed at the time.
Also, with regard to transfer to Petrograd, the TE would be required to have transports in both the North and Baltic seas?


Yes, which would have to survive that forthcoming turn's naval combat phases before they could take part in any transfers before the next strategic phase.

OK, thanks Frank, now I am seeing the reasoning behind this and it now makes sense both historically and logically in terms of the game mechanics.

One other question, is the ratio for sea transfer a one to one ratio? In other words each transport allows the transfer of one food, IP or resource point.
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

ORIGINAL: FrankHunter
Also, with regard to transfer to Petrograd, the TE would be required to have transports in both the North and Baltic seas?


Yes, which would have to survive that forthcoming turn's naval combat phases before they could take part in any transfers before the next strategic phase.

That depends Frank. I am currently engaged in a 1.30 game against Ulver albeit the previous beta version 0f 1.30. In that only shipping in the North Sea is required to send food resources to Russia.
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lordhoff
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RE: New version of the 1.30 Public Beta has been uploaded

Post by lordhoff »

quote:

ORIGINAL: hjaco

What if Russia builds transports for shipping in the Black Sea?

I might imagine British transports sneak through neutral Scandinavian countries and mine fields to the Baltic but I can't hardly see how that could happen through an active enemy occupied Dardanelles canal.



I don't think Russia can build navel units in the black sea

Ditto that. I have tried building Russian transports and they are built in Petrograd plus when I tried to rebase them to the Black Sea (all sea areas except Baltic were TE controlled which ended up contested that turn) they just disappeared (must be a Bermuda triangle somewhere between [:D] ) . I'm guessing that six-sea area movement is beyond the three-pulse system.
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FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

hjaco, I wasn't finished writing the new transfers module when the 1.30 test version was uploaded. Only in the one posted yesterday is it finally finished.
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

One other question, is the ratio for sea transfer a one to one ratio? In other words each transport allows the transfer of one food, IP or resource point.

One transport can carry 2 food/RMs/Indy. I had considered going 1:1 but other shipping is already 2:1 so I left it as is.
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

So I have upgraded the latest 1.30 beta patch and have some comments:

1) The diplomacy bug has been fixed.

2) Britain still don't need transports in the Baltic in order to transfer resources to Russia. It is sufficient with transports on shipping orders in the North Sea.

3) Transfer in general works brilliant and is easy and logical to operate [:)]

4) German DOW on Belgium should be toned down a grade as worst case is having Italy enter 3 turns earlier and Bulgaria 3 turns later which is to steep (frankly I don't think they gave a damn). The rest is fine as it is.

5) Giving Britain the ability to transfer food to Russia in turn 1 where they for a large part was a neutral bystander and in any case where it was unclear whether Russia would be in need of that should not be allowed IMO. This is only possible because Britain as the only (and semi neutral) country has rail movements.

6) Removing the movement orders from rear areas speeds up execution of turns immensely [8D]
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hjaco
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

Oh I forgot. Can it be correct that the readme file on latest changes in the patch has not been updated?
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hjaco
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

When you as the CP click on another open browser or application after your have ended your move but while still waiting for the program to proces the save file then when you click back to GOA to close your game down for final creation of save file control of hexes have been updated as after combat i.e. you can see if combat results in change of hexes.

I assume this is only applicable for the CP side being the last to proces orders in impulses but this can obviously be misused.
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BK6583
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RE: New version of the 1.30 Public Beta has been uploaded

Post by BK6583 »

Frank,

Have seen the same thing wrt rail movement. Starting the Sep 1914 turn as TE, France has 5 rail points (after subtracting 4 for food shipment to Britain), Serbia has 1, and Russia 12. It would seem the allocation of rail points is a bug.

Regards,

Bob
FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

hjaco, I'll check the Baltic Sea and DOW on Belgium things. And yes it doesn't make any sense allowing Britain to order transfers on turn 1 before anybody has crossed a border.

The readme was not updated because I told Greg not to bother, but I addressed everything on the list you guys gave me.

On the being able to see hex control thing, you have to go to another program and come back?
FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

BK6583, Sept 1914 rail capacities are supposed to be half the normal as mobilization needs lessen. So Russia having 12 is right, but France should have 9.
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

ORIGINAL: FrankHunter
On the being able to see hex control thing, you have to go to another program and come back?

I have made some testing on this issue and no you actually don't although thats how I became aware of it. I should note however that I always play with hex controls active [;)]
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FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

And I never do, which is how I missed it
hjaco
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

Then how do you know what hexes to attack [:D]
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hjaco
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

I have noticed that overstack combat has not been completely solved at least not in combat in Capitals. Below combat examples from 1.24 and 1.30 in Paris and Vienna. I can provide save files if necessary

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hjaco
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RE: New version of the 1.30 Public Beta has been uploaded

Post by hjaco »

Perhaps I should add that the defender being France in the first example and Austria-Hungary in the second. Obviously 4 of their full strentgh corps is less than the shown
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FrankHunter
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RE: New version of the 1.30 Public Beta has been uploaded

Post by FrankHunter »

hjaco, not sure I understand the context, what was it that is out of kilter?
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