Hey Hack -
first of all, before I say anything else, I want to thank you for these playbooks. I 'd like to officially add my voice to the group of people who agree that without your plays, this game probably wouldn't be playable for me in this unfortunate final state. The running game is outstanding, # of sacks are great... most statistics that formerly were just not coming out in a realistic way have vastly improved by using your playbooks.
However there is one a major problem I'm seeing. Now, I understand there are many factors and this of course could have nothing to do with your playbooks. I haven't had a chance to go back and test many others recently. In any case, the problem is that, especially with the Smith playbook - which I love the idea of because I believe that most offenses in the NFL (the type of league I'm running) run a more or less balanced attack - I'm seeing way too many short passes. The result is that by the end of the game, the QB's are lucky to have 10 yards per completion, well below the 11-12 I'm expecting to see. My average is probably 8-9 yds/completion, and this is with elite QB's (Romo, Roethlisberger, Rivers, etc)
I've been running full 15-minute computer vs. computer simulations with slightly tweaked MADNFL rosters. As I've said, with your playbooks, all the other stats are coming out great (save perhaps for int's, which I'm working on tweaking with some of the game's settings and player ratings). However, this short-passing situation is really limiting the realism for me. Have you seen this yourself? Is there a solution to this? If this is indeed a problem for people other than myself, please look to this as a request for something to be tweaked in future releases. If it's just me, sorry to waste everyone's time!
Btw, in case you're wondering, here are some of my settings in "Constants.dat" that may be affecting this -
//Blocking
BlockingPassBlockTime=1.5 (I was using the standard 3, getting no sacks and still short passes)
BlockingPassBlockStrength=1.1 (same thing here; was using 1.5, no sacks, still short passes)
//QB Read base times.
QBRead_Threshold=3.5
QBScramble_Threshold=4
QBPassingAccuracyBase=4 (5 was resulting in too poor completion %)
Thanks for any feedback and keep up the great work! I also have to commend you on the regularity at which you provide updates. IMO, esp with Halfrack temp out of commission, you are single-handedly keeping this thing alive!