States/Cities and Unit Construction

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Leeds
Posts: 75
Joined: Wed Mar 05, 2003 1:39 am

States/Cities and Unit Construction

Post by Leeds »

Can some states/cities build units faster? How can I tell which states or cities are better to build certain units?
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terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: States/Cities and Unit Construction

Post by terje439 »

Yup. Some builds faster and some also builds better units.

The prescense of certain buildings will help speed things up or make units better.
Foundry: adds .2 quality to new artillery
Shipyard: adds .2 quality to new ships
Training grounds: adds .1 quality to new inf/cav
Mfg. Center: -1 turn to build INF and ARTY.
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Leeds
Posts: 75
Joined: Wed Mar 05, 2003 1:39 am

RE: States/Cities and Unit Construction

Post by Leeds »

Is it true that if my resource levels get below 100 each, I will get penalized?

How do you get penalized?

Thanks
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terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: States/Cities and Unit Construction

Post by terje439 »

not sure what you mean, do you mean do I get a hit to my income if I produce less than 100 money 100 labour 100 iron and 100 horses per turn? If so, not that I am aware of, not that that is a 100% guarantee [:D]
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Leeds
Posts: 75
Joined: Wed Mar 05, 2003 1:39 am

RE: States/Cities and Unit Construction

Post by Leeds »

Thanks!
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