EA "Refresh"

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

EA "Refresh"

Post by 1EyedJacks »

Can someone tell me what I'm missing to get EA running?

I copied all the folders ART, SCEN, and SAVE plus the Pwhex.dat file to a DVD.

I stripped my PC and reinstalled a fresh OS and then reinstalled WITP plus I installed the updates.

I created a copy of the War In The Pacific Folder and then overwrote the ART, SCEN, and SAVE folders plus overwrote the Pwhex.dat file with the folders from the DVD.

When I run the turn I don't see the extended map - no routes on the edges. But I can see the map files in the folder - like WITP14 - that have the routes in them.

I seem to remember some kind of a map-selection program but it's been a while since I installed EA...

Any help would be greatly appreciated.

TTFN,

Mike
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: EA "Refresh"

Post by m10bob »

You should have one ART folder in your MATRIX/WITP directory..Open it and you should see the map panels, not in another folder..In fact, if you look in ANY of the folders within that WITP directory and see more folders, the contents of those folders are what you have not opened.

(Since you already have all saved on CD, I guess I don't need to tell you to save anything?)[;)]
Image

User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: EA "Refresh"

Post by Nemo121 »

I've taken Damian's advice and the new website is in the process of going up. VERY much a work in progress but the files are up and a page telling users what goes where will follow tomorrow --- FWIW though I think M10bob's advice is on the money... I would guess you missed out the subfolders.
 
here's the site.
http://sites.google.com/site/empiresablaze/
 
VERY simple but, hopefully, functional and clear.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: EA "Refresh"

Post by 1EyedJacks »

Isn't there some kind of dos program that I need to run that lets me tell witp to load the level 7 map files? I seem to remember some kind of an install process for the maps.

So far all I've done is:

1. I copied my ART, SCEN, and SAVE folders to DVD.

2. I formatted my HD and installed Vista 64

3. Install a clean install of WITP and patch up to 1.80

4. Mase a backup of the patched WITP folder

5. I overwrote the ART, SCEN, and SAVE folders from the DVD backups.

6. I copied over the Pwhex file from the DVD backup

When I run a turn from Carl the map does not show the routes on the edges. When I look in the ART folder I see the map panels with the routes on the edges - (WITN00 thru 19 and WITP00 thu 19).
TTFN,

Mike
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: EA "Refresh"

Post by n01487477 »

I seem to remember having a similar problem when I first used EA... I think I still had to install the "ModSelect" Batch file and run it to make everything work correctly. Although, just like you it has been quite a while since I reinstalled... but I will have to do soon.

Also Nemo, like the new page, maybe just need to make some instructions and I can show you how to edit out your name if you want ...
User avatar
Bliztk
Posts: 777
Joined: Wed Apr 24, 2002 10:37 am
Location: Electronic City

RE: EA "Refresh"

Post by Bliztk »

What version has been uploaded here ?
Image
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: EA "Refresh"

Post by Nemo121 »

I was having problems uploading some of the art files so didn't get around to the pwhex or scenario files. I'll put them up tonight and create a page explaining EXACTLY ( step by step ) how to install EA which should clear up these issues.
 
It is going to be Version 1.6+ with some pretty major changes to IJN and IJA land formations etc etc
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: EA "Refresh"

Post by 1EyedJacks »

ORIGINAL: Nemo121

I was having problems uploading some of the art files so didn't get around to the pwhex or scenario files. I'll put them up tonight and create a page explaining EXACTLY ( step by step ) how to install EA which should clear up these issues.

It is going to be Version 1.6+ with some pretty major changes to IJN and IJA land formations etc etc

Hi Nemo,

How close are you to having the step-by-step instructions for EA? I kinda paused in my search to find out why I'm having map problems but If you or anyone else has a suggestion that will point me in the direction of fixing the map problems I'm having - I'd be greatly apprecitive.
TTFN,

Mike
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: EA "Refresh"

Post by 1EyedJacks »

ORIGINAL: n01487477

I seem to remember having a similar problem when I first used EA... I think I still had to install the "ModSelect" Batch file and run it to make everything work correctly. Although, just like you it has been quite a while since I reinstalled... but I will have to do soon.

Also Nemo, like the new page, maybe just need to make some instructions and I can show you how to edit out your name if you want ...

Hi n01487477,

Do you remember where you found that mod-select dos file at?
TTFN,

Mike
User avatar
goodboyladdie
Posts: 3470
Joined: Fri Nov 18, 2005 8:35 pm
Location: Rendlesham, Suffolk

RE: EA "Refresh"

Post by goodboyladdie »

ORIGINAL: 1EyedJacks

ORIGINAL: n01487477

I seem to remember having a similar problem when I first used EA... I think I still had to install the "ModSelect" Batch file and run it to make everything work correctly. Although, just like you it has been quite a while since I reinstalled... but I will have to do soon.

Also Nemo, like the new page, maybe just need to make some instructions and I can show you how to edit out your name if you want ...

Hi n01487477,

Do you remember where you found that mod-select dos file at?

Hi Mike

I'll copy it from my CHS install and send it to you.

Cheers

Carl
Image

Art by the amazing Dixie
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: EA "Refresh"

Post by Nemo121 »

1EyedJacks,

to be honest i just go back to a clean install of wiTP ( NOT RHS ) and install the files from there.. that has always worked for me....

As regards the instructions....

1. V 1.5 is released and uploaded now

2. there's an "installation page" which tells you precisely what to do with each file. If you follow that installation should be a piece of cake.

There MAY be an issue with me only including half of the map files whereby you have to copy and rename them. If that proves an issue then I will upload the other half of the map files but doing it this way reduces the download required by 50% ( a consideration for people on dial-ups... e.g. Europe )
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: EA "Refresh"

Post by 1EyedJacks »

ORIGINAL: Nemo121

1EyedJacks,

to be honest i just go back to a clean install of wiTP ( NOT RHS ) and install the files from there.. that has always worked for me....

As regards the instructions....

1. V 1.5 is released and uploaded now

2. there's an "installation page" which tells you precisely what to do with each file. If you follow that installation should be a piece of cake.

There MAY be an issue with me only including half of the map files whereby you have to copy and rename them. If that proves an issue then I will upload the other half of the map files but doing it this way reduces the download required by 50% ( a consideration for people on dial-ups... e.g. Europe )

Hi Nemo,

Are there any changes in the maps, airplane art, ship art, and pwhex files between V1.3 and V1.5? My game with Carl is version 1.3

I'd also like to ask how close you are to V1.6 being posted.
TTFN,

Mike
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: EA "Refresh"

Post by Nemo121 »

1EyedJacks,
 
No, once you have the art files downloaded previously the only files you should need to download are:
a) pwhex.dat ( I tend to update that routinely )
b) SCEN.rar ( this contains the updated scenario data files )
 
As to Ver 1.6. Since I was skipping from 1.3 to 1.6 I decided to stick with calling it Ver 1.5 so that the skip wasn't that big.   So, 1.5 = 1.6
 
I'm going to be doing a major data pass after Christmas ( as well as fixing any problems which anyone identifies on the way ) and by the time that's done I'll have rechecked all the upgrade paths on a unit by unit basis. That should be released as V 2.0 at the beginning of February/end of January. I don't think that that is going to contain any huge changes from the current version, it will just fix some data entry errors and mostly will fix upgrade paths and unit TO&Es.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: EA "Refresh"

Post by 1EyedJacks »

ORIGINAL: Nemo121

1EyedJacks,

to be honest i just go back to a clean install of wiTP ( NOT RHS ) and install the files from there.. that has always worked for me....

As regards the instructions....

1. V 1.5 is released and uploaded now

2. there's an "installation page" which tells you precisely what to do with each file. If you follow that installation should be a piece of cake.

There MAY be an issue with me only including half of the map files whereby you have to copy and rename them. If that proves an issue then I will upload the other half of the map files but doing it this way reduces the download required by 50% ( a consideration for people on dial-ups... e.g. Europe )

Hi Nemo,

Thanx for the instructions and the files you downloaded. I dumped all of the art files as you suggested. I did have to rename the WITN files to WITP as both you and Alfred had suggested (thanx for the good idea) to get the game to run. I also dumped in the V1.3 scenerio files and Pwhex file that I had backed up to DVD into the SCEN folder and root folder as recommended.

Looks like I'm up and running for my game with Carl tho - thanx for everyone that offered suggestions/help.
TTFN,

Mike
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: EA "Refresh"

Post by Nemo121 »

Just curious about the reference to Ver 1.3... You shouldn't need to put any previous EA campaign/scenario files or the old pwhex files into the root folder and scenario files... You should be able to update directly from stock to Ver 1.5 by taking the steps I outlined on the webpage.
 
I'm only pointing this out in case something I've said on the site implied that one needed to do it differently.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: EA "Refresh"

Post by 1EyedJacks »

ORIGINAL: Nemo121

Just curious about the reference to Ver 1.3... You shouldn't need to put any previous EA campaign/scenario files or the old pwhex files into the root folder and scenario files... You should be able to update directly from stock to Ver 1.5 by taking the steps I outlined on the webpage.

I'm only pointing this out in case something I've said on the site implied that one needed to do it differently.

Carl and I have a game going on using version 1.3 hence the need to use v1.3 scenario and Pwhex file. There's nothing in 1.3 that is a game-breaker requiring Carl and I to stop and restart using v1.5 is there?

TTFN,

Mike
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: EA "Refresh"

Post by Nemo121 »

No, not at all.
 
I've been pretty fortunate in that regard. V1.5 fixes some problem with the upgrade paths ( where units which started with a crap radar might upgrade to a sound detector instead of a better radar and suchlike ) but V1.3 games are totally playable. I am playing two games which are V1.3 myself and expect one of them to go right through to 1946.... the other is vs Damian and I think that will be decided in early 1943.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Post Reply

Return to “Scenario Design”