Ardennes 1944 Feedback

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Shawkhan
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RE: Ardennes 1944 Feedback

Post by Shawkhan »

...Being a purist, I have duly downloaded the new Ardennes scenario, but refuse to play it through until December 16. ;) I just need the wintry ambience to properly set the mood. Will be happy to deliver my impressions after that date.
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r6kunz
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RE: Ardennes 1944 Feedback

Post by r6kunz »

I was referring to the just version I just posted v1.2 on Games Depot (the link is listed on the TOAW forum.
robert
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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r6kunz
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RE: Ardennes 1944 Feedback

Post by r6kunz »

ORIGINAL: Silvanski

My first time in this scenario, and having a blast

I'm currently playing as Allies vs German PO, and am getting a good run for my money.
It's in medium size scenarios with sufficient unit density -like this one- where Elmer can do a lot of damage.
Silvanski,
Coming from a master, I consider that quite a compliment! I did all of the game testing from the German side, so it is good to hear the Allies perspective.
thanks!
Robert
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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invernomuto
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Location: Turin, Italy

RE: Ardennes 1944 Feedback

Post by invernomuto »

ORIGINAL: Shawkhan

...Being a purist, I have duly downloaded the new Ardennes scenario, but refuse to play it through until December 16. ;)

[:D][:D][:D]

Downloading now!
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cesteman
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Joined: Sun Feb 15, 2004 4:40 am
Location: San Luis Obispo, CA

RE: Ardennes 1944 Feedback

Post by cesteman »

I downloaded the scenario and gave it a 2-3 turn spin before stopping. So far it looks much easier to play than other versions. Fun gaming for the German player until the allies catch up.
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Zaratoughda
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RE: Ardennes 1944 Feedback

Post by Zaratoughda »

Just a quick comment here....
 
IMO, batallion level games for WW2 are nice.... because divisions were made up of regiments and separate, 'divisional level' batallions (with some companies). But, the regiments were in turn composed of batallions so.... if you have everything at the batallion level then you have just about everything at the same size.
 
Also, as shown in the V for Victory/World at War games, 1 KM/Hex goes nice with batallion level games. The unit denisity is not to high and you get nice large maps.
 
But, unfortunately, TOAW does not have 1 KM/Hex scale. The reason for this, IMO, is the formula for equipment density, is not very good and starts breaking down at the extremes. Instead of increasing by the power of 2, it should either be linear or increasing at a power somewhere's in between 1 and 2 (probably closer to 1).
 
So, if Ralph gets some time and wants to put in a popular enhancement, adding 1 KM/Hex scale would be a good idea, either forcing the equipment density level at 1 KM/Hex or fixing the formula.
 
If so.... IMO you would see LOTS of scenarios developed at the batallion level with the 1 KM/Hex scale.
 
Whatever,
 
Z
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cesteman
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RE: Ardennes 1944 Feedback

Post by cesteman »

add it to the wish list if you like.
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Zaratoughda
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RE: Ardennes 1944 Feedback

Post by Zaratoughda »

ORIGINAL: cesteman

add it to the wish list if you like.

You mean the list of things that will never get done? <g>

Actually, there are some things on there that you DON'T want to ever get done. I'm talking real time, WEGO, and things along those lines.

Z
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Silvanski
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RE: Ardennes 1944 Feedback

Post by Silvanski »

To follow up on my previous post
I'm on turn 25 now and the Germans (Elmer in charge)have had their day... their supply is dwindling etc
They never reached their historic advance but it took me quite some effort to contain them and form an uninterrupted line.
The permanent VP for certain locations makes guarding those hexes important...
I lost some, the most noteworthy being Bastogne
I just recaptured Malmedy and Houffalize, and thank you to the @nd Household Cavalry for holding Saint Hubert
There still are strong German units around Bastogne, the Baraque Fraiture and Trois Ponts
I have some tough fighting ahead of me before I clear the Bulge
I'm gonna tackle the southern part first as my freshest units are there


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The TOAW Redux Dude
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r6kunz
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RE: Ardennes 1944 Feedback

Post by r6kunz »

Great screen shot!
Thanks for the AAR.
In the January Allied counteroffensive phase, I found that he initial scenario parameters gave the Allies a big advantage. Even Elmer was able to push the Germans back across the Our River by 15 January. It is an interesting question why this did not happen historically. In any case, I made some shock and supply handicaps to the Allies to tweak the parameters to allow the Germans to hold their historic line including Houffalize.
rk
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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