- Teams that can be "Rested in the rear" and then return later. This means that the team is intact and you can adapt your teams for each map, develop a larger forcepool and maintain good sensible realism over a campaign (rather than assuming stable teams and that you lose anything you release)
- REALLY large scale strategic (possibly 2 tiered) strategic maps so the scope can be huge (like Normandy to Paris and Belgium)
- More types and flexibility of supply challenges at the strategic level (without becoming just a resource game)
- Starting points for attacks adjusted so that the deployment area is more natural and derived from the ease of mobility from the past map (ie if you are retreating you have a small deployment area easily defended by the occupants but if you had a total victory then you have a broad and more secure launching point for the next attack). This probably implies uniformly larger maps overall.
- Progressive release of maps to extend the overall theatre using a stable game engine ...
- Ability to have agreed points limits per battle that are enforced by the game engine for head to head and AI.
- Some detail improvement to line of sight viewing tools so that it is clearer what exposure and visibility you have. Same with cover. In reality a unit commander who is any good will pay extremely close attention to these factors when positioning their units ... we need the game to assist, given that we have a 2d image of a simulation of a 3d landscape ...
So there it is Santa Matrix [8D]

