Admirals Edition Naval Thread II

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Shark7
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RE: Admirals Edition Naval Thread II

Post by Shark7 »

ORIGINAL: Don Bowen


There have been changes to target selection.

Now, to change the subject, this is from a recent test AAR with AE:

SS KXVII launches 2 torpedoes at xAK Sakura Maru
KXVII bottoming out ....
DD Ayanami attacking submerged sub ....
DD Shikinami fails to find sub, continues to search...
PC Ch 9 attacking submerged sub ....
PC Ch 7 fails to find sub and abandons search
DD Ayanami attacking submerged sub ....
SS KXVII forced to surface!
DD Shikinami firing on surfaced sub ....
DD Ayanami firing on surfaced sub ....



Interesting...

Now what forced it to surface? Or is it just not showing each individual DC hit anymore?
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witpqs
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RE: Admirals Edition Naval Thread II

Post by witpqs »

Hi Joe,

How about with animations off?
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jjax
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RE: Admirals Edition Naval Thread II

Post by jjax »

ORIGINAL: jwilkerson

ORIGINAL: John Lansford

With all these expanded and more detailed combat reports, does anyone have an idea how long a typical turn resolution takes now? I'm in mid '44 in my game vs the AI and one turn resolution takes about 10 minutes (I've got all the combat report screens turned on and I click on the "continue" button for combat such as air-to-air and air vs airfield/ground unit attacks).

Turn times vary a lot. And heavily depend on things like settings and level of activity, not to mention what box you run it on. I've had a "turn01" take 66 minutes with all "out of the box" settings (high message lengths, animations and reports on). But times as low as three minutes are also experienced.


You mean the turn resolution takes 66 minutes?..[X(]

Whats a typical resolution time?
--JJAX

TMFoss
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RE: Admirals Edition Naval Thread II

Post by TMFoss »

I want to thank all who are involved for thier efforts.  I am a long time player against the AI and a reader of this forum for over a year.  I am really anxious to see the new game.  But, to follow up on the previous thread: each platform is different, but in rough relative terms, how long does each turn take in comparison to WITP using the same box, etc.?
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RE: Admirals Edition Naval Thread II

Post by TMFoss »

Correction:  their efforts.  My fingers do the ie thing even though I know better.
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Don Bowen
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RE: Admirals Edition Naval Thread II

Post by Don Bowen »

ORIGINAL: Shark7

ORIGINAL: Don Bowen


There have been changes to target selection.

Now, to change the subject, this is from a recent test AAR with AE:

SS KXVII launches 2 torpedoes at xAK Sakura Maru
KXVII bottoming out ....
DD Ayanami attacking submerged sub ....
DD Shikinami fails to find sub, continues to search...
PC Ch 9 attacking submerged sub ....
PC Ch 7 fails to find sub and abandons search
DD Ayanami attacking submerged sub ....
SS KXVII forced to surface!
DD Shikinami firing on surfaced sub ....
DD Ayanami firing on surfaced sub ....



Interesting...

Now what forced it to surface? Or is it just not showing each individual DC hit anymore?

Hits are shown on the combat animation but not listed individually in the combat report. Forced to surface means damage has reached a point where the sub would sink if it did not, but not a point where it could not surface and would just sink.


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RE: Admirals Edition Naval Thread II

Post by jwilkerson »

ORIGINAL: TMFoss

I want to thank all who are involved for thier efforts.  I am a long time player against the AI and a reader of this forum for over a year.  I am really anxious to see the new game.  But, to follow up on the previous thread: each platform is different, but in rough relative terms, how long does each turn take in comparison to WITP using the same box, etc.?

AE compared to WITP resolution times? I'd say for me anyway (same box) that the times are about the same. AE is processing a lot more data - but we have made offsetting performance improvements in the code.

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witpqs
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RE: Admirals Edition Naval Thread II

Post by witpqs »

ORIGINAL: jwilkerson

AE compared to WITP resolution times? I'd say for me anyway (same box) that the times are about the same. AE is processing a lot more data - but we have made offsetting performance improvements in the code.

[:)]

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RE: Admirals Edition Naval Thread II

Post by DuckofTindalos »

ORIGINAL: jjax

ORIGINAL: jwilkerson

ORIGINAL: John Lansford

With all these expanded and more detailed combat reports, does anyone have an idea how long a typical turn resolution takes now? I'm in mid '44 in my game vs the AI and one turn resolution takes about 10 minutes (I've got all the combat report screens turned on and I click on the "continue" button for combat such as air-to-air and air vs airfield/ground unit attacks).

Turn times vary a lot. And heavily depend on things like settings and level of activity, not to mention what box you run it on. I've had a "turn01" take 66 minutes with all "out of the box" settings (high message lengths, animations and reports on). But times as low as three minutes are also experienced.


You mean the turn resolution takes 66 minutes?..[X(]

Whats a typical resolution time?

About five minutes for a 2-day cycle.
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RE: Admirals Edition Naval Thread II

Post by matt.buttsworth »

Given the huge amount of added detail about how much time does it take to make a normal or a busy turn in AE?  Percentage wise is it the same as WITP or a lot more?

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RE: Admirals Edition Naval Thread II

Post by DuckofTindalos »

When you say "make", do you mean entering orders? That does take a bit longer, assuming equal operational tempo, since there's more of everything.
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RE: Admirals Edition Naval Thread II

Post by matt.buttsworth »

How much is a bit longer? 20% longer? 50% longer?
Thanks for the great effort.

MB
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RE: Admirals Edition Naval Thread II

Post by m10bob »

Can subs forced to the surface fire back?
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Don Bowen
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RE: Admirals Edition Naval Thread II

Post by Don Bowen »

ORIGINAL: m10bob

Can subs forced to the surface fire back?

Of course.



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RE: Admirals Edition Naval Thread II

Post by m10bob »

ORIGINAL: Don Bowen

ORIGINAL: m10bob

Can subs forced to the surface fire back?

Of course.

You guys are mean!...Too many nice things....right before Christmas...and don't say I'll shoot my eye out!



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DuckofTindalos
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RE: Admirals Edition Naval Thread II

Post by DuckofTindalos »

ORIGINAL: matt.buttsworth

How much is a bit longer? 20% longer? 50% longer?
Thanks for the great effort.

MB

Depends on what you're doing, obviously, and which scenario we're talking about, but 20-33% longer probably isn't far off the mark.
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RE: Admirals Edition Naval Thread II

Post by witpqs »

ORIGINAL: m10bob
ORIGINAL: Don Bowen
ORIGINAL: m10bob

Can subs forced to the surface fire back?

Of course.

You guys are mean!...Too many nice things....right before Christmas...and don't say I'll shoot my eye out!


No Bobby, you'll shoot your eye out! Instead, here's a nice bunny suit from your auntie. [:D]



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Yamato hugger
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RE: Admirals Edition Naval Thread II

Post by Yamato hugger »

ORIGINAL: matt.buttsworth

How much is a bit longer? 20% longer? 50% longer?
Thanks for the great effort.

MB

Well by my experience, until you learn the system it will take about 300% longer. Once you get the hang of it, it takes the same amount of time per unit as WitP. But as Termmy said, there are a lot more units.
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RE: Admirals Edition Naval Thread II

Post by Mike Solli »

ORIGINAL: Don Bowen

ORIGINAL: m10bob

Can subs forced to the surface fire back?

Of course.




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RE: Admirals Edition Naval Thread II

Post by RevRick »

ORIGINAL: witpqs
ORIGINAL: m10bob
ORIGINAL: Don Bowen



Of course.

You guys are mean!...Too many nice things....right before Christmas...and don't say I'll shoot my eye out!


No Bobby, you'll shoot your eye out! Instead, here's a nice bunny suit from your auntie. [:D]



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