AE Map, Base, Economic Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
-
Yamato hugger
- Posts: 3791
- Joined: Tue Oct 05, 2004 5:38 am
RE: Admiral's Edition Map Thread
Mainly to represent the ability of going through the Straights of Magellan I should think.
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Admiral's Edition Map Thread
ORIGINAL: Yamato hugger
Mainly to represent the ability of going through the Straights of Magellan I should think.
Yes, that's why it is there. It is another entry point into the Pacific (which involves long distance sailing).
Andrew
-
bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition Map Thread
I gather that there's varying time periods for transfers between the different of-map areas?
fair winds,
Brad
Brad
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Admiral's Edition Map Thread
ORIGINAL: bradfordkay
I gather that there's varying time periods for transfers between the different of-map areas?
Yes, based on the sailing distances to the off-map bases.
Andrew
RE: Admiral's Edition Map Thread
Will there be a "chance to" in way of risking going from England to theatre via the Suez Canal?
The Rhona was sunk in the Med enroute to Kowloon via India.
The Rhona was sunk in the Med enroute to Kowloon via India.

- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Admiral's Edition Map Thread
ORIGINAL: m10bob
Will there be a "chance to" in way of risking going from England to theatre via the Suez Canal?
The Rhona was sunk in the Med enroute to Kowloon via India.
No. This sort of thing was considered (such as having "U-boats", either real or simulated, attack ships moving between "off-map" areas) but we decided to leave it out. Too many other things to do, and this is "War in the Pacific", after all.
Andrew
- Chad Harrison
- Posts: 1384
- Joined: Wed Apr 02, 2003 9:07 pm
- Location: Boise, ID - USA
RE: Admiral's Edition Map Thread
ORIGINAL: Andrew Brown
Hi Jorm,
No Madagascar. The off map areas are: Panama, North American East coast (USA/Canada), Port Stanley (Falkland Islands), Cape Town (SA), Mombasa (East Africa), Aden, Aabadan (Persian Gulf), UK.
Andrew
Will they function the same as 'normal' on map bases? Or will they play a little differently?
For instance, the offmap base Port Stanley would represent just a single base, airfield and so on. However, the East Coast or the United Kingdom would represent a huge number of ports, airfields and troop bases/staging areas and unlimited storage capacity for anything (troops, ships, aircraft, supplies, ect.).
So will they be represented by something more than 'East Coast: Size 10 Airfield, Size 10 Port'? Also, will they have their own 'base forces' so we can store planes and troops there to refit?
Thanks in advance.
Chad
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Admiral's Edition Map Thread
ORIGINAL: Chad Harrison
Will they function the same as 'normal' on map bases? Or will they play a little differently?
For instance, the offmap base Port Stanley would represent just a single base, airfield and so on. However, the East Coast or the United Kingdom would represent a huge number of ports, airfields and troop bases/staging areas and unlimited storage capacity for anything (troops, ships, aircraft, supplies, ect.).
So will they be represented by something more than 'East Coast: Size 10 Airfield, Size 10 Port'? Also, will they have their own 'base forces' so we can store planes and troops there to refit?
Thanks in advance.
Chad
They are just bases, like on-map ones. There is no special code for them. Most of them do have their own (static) base forces. There is nothing stopping the Allied player from moving other base forces (or any other unit) there if he wants to, however.
Keep in mind that the facilities at these bases is not the sum total of the actual facilities present, but the portion of those facilities made available for the Pacific campaign. For example, the "UK" base has a size 100 repair yard. In reality there would be well over a thousand points of repair yards in the UK, but only 100 points are available for repairing ships sent there from the Pacific/CBI theatres - all of the rest is considered to be allocated to other priorities.
Andrew
- Chad Harrison
- Posts: 1384
- Joined: Wed Apr 02, 2003 9:07 pm
- Location: Boise, ID - USA
RE: Admiral's Edition Map Thread
ORIGINAL: Andrew Brown
They are just bases, like on-map ones. There is no special code for them. Most of them do have their own (static) base forces. There is nothing stopping the Allied player from moving other base forces (or any other unit) there if he wants to, however.
Keep in mind that the facilities at these bases is not the sum total of the actual facilities present, but the portion of those facilities made available for the Pacific campaign. For example, the "UK" base has a size 100 repair yard. In reality there would be well over a thousand points of repair yards in the UK, but only 100 points are available for repairing ships sent there from the Pacific/CBI theatres - all of the rest is considered to be allocated to other priorities.
Andrew
Thanks for the reply Andrew. Nice to see these additions well thought out and the greatest effort made to have this game represent reality in every way possible.
RE: Admiral's Edition Map Thread
ORIGINAL: Andrew Brown
...They are just bases, like on-map ones. There is no special code for them. ...
Andrew
Said the man that did not have to write the off map TF movement code.
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Admiral's Edition Map Thread
ORIGINAL: Don Bowen
ORIGINAL: Andrew Brown
...They are just bases, like on-map ones. There is no special code for them. ...
Andrew
Said the man that did not have to write the off map TF movement code.
Touché!
Andrew
RE: Admiral's Edition Map Thread
ORIGINAL: Don Bowen
ORIGINAL: Andrew Brown
...They are just bases, like on-map ones. There is no special code for them. ...
Andrew
Said the man that did not have to write the off map TF movement code.
He meant that for a talented programmer like you it was nothing special. [8D]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
Yamato hugger
- Posts: 3791
- Joined: Tue Oct 05, 2004 5:38 am
RE: Admiral's Edition Map Thread
ORIGINAL: Chad Harrison
Will they function the same as 'normal' on map bases? Or will they play a little differently?
For instance, the offmap base Port Stanley would represent just a single base, airfield and so on. However, the East Coast or the United Kingdom would represent a huge number of ports, airfields and troop bases/staging areas and unlimited storage capacity for anything (troops, ships, aircraft, supplies, ect.).
So will they be represented by something more than 'East Coast: Size 10 Airfield, Size 10 Port'? Also, will they have their own 'base forces' so we can store planes and troops there to refit?
Thanks in advance.
Chad
Off map bases can not be attacked by IJN forces in any way. Yes they have base forces and yes you can add troops if you want. They have sizes just like on map bases. And yes, the "east coast" is 1 "base" (as is the UK a single "base").
Edit: And allied air units based in them can not affect the on-map area at all.
- Chad Harrison
- Posts: 1384
- Joined: Wed Apr 02, 2003 9:07 pm
- Location: Boise, ID - USA
RE: Admiral's Edition Map Thread
ORIGINAL: Yamato hugger
Off map bases can not be attacked by IJN forces in any way. Yes they have base forces and yes you can add troops if you want. They have sizes just like on map bases. And yes, the "east coast" is 1 "base" (as is the UK a single "base").
Edit: And allied air units based in them can not affect the on-map area at all.
With that in mind, I suppose having 3000 aircraft sitting on the 'East Coast' base isnt really an issue.
Personally, the offmap bases and movement is one of the biggest improvements in AE in my opinion.
Did we mention we are anxious for this game? [:D]
-
Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Admiral's Edition Map Thread
Guys,
A query on Leyte. From reading a few books (most recently Hastings' Nemesis) it appears the general consensus is that Leyte was NOT a suitable place for construction of and provision of oddles of runways and planes. Quite simply put the marshy environment made any construction of hard runways if not impossible highly problematic and improbable for extensive use.
Does Leyte have a lower Airfield SPS than in Stock?
Regards,
Steven
A query on Leyte. From reading a few books (most recently Hastings' Nemesis) it appears the general consensus is that Leyte was NOT a suitable place for construction of and provision of oddles of runways and planes. Quite simply put the marshy environment made any construction of hard runways if not impossible highly problematic and improbable for extensive use.
Does Leyte have a lower Airfield SPS than in Stock?
Regards,
Steven
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
RE: Admiral's Edition Map Thread
Maybe linked to the last question..IRL the area around Darwin had maybe 20 airfields, and since each hex equals more than just that one location, will more bases in each hex equal a higher initial aircraft capability?


- Attachments
-
- afield2.jpg (71.45 KiB) Viewed 201 times

RE: Admiral's Edition Map Thread
ORIGINAL: Speedy
Guys,
A query on Leyte. From reading a few books (most recently Hastings' Nemesis) it appears the general consensus is that Leyte was NOT a suitable place for construction of and provision of oddles of runways and planes. Quite simply put the marshy environment made any construction of hard runways if not impossible highly problematic and improbable for extensive use.
Does Leyte have a lower Airfield SPS than in Stock?
Regards,
Steven
The pre-war planning was to invade at Davao, particularly if the garrison had been able to hold on. Leyte was chosen instead. This was to establish a fleet base, not an airbase.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
-
Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Admiral's Edition Map Thread
Not according to what i've read. They planned to stage 100's of Kenney's planes there AFAIK to cover the invasion of Luzon.
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Admiral's Edition Map Thread
MacArthur wanted to put airbases on Leyte. That was his whole reasoning for choosing it in the first place, and he predictably ignored intelligence that most of the island would be submerged in mud once the rains came.
Douchebag...[:@]
Douchebag...[:@]
We are all dreams of the Giant Space Butterfly.
RE: Admiral's Edition Map Thread
ORIGINAL: Terminus
MacArthur wanted to put airbases on Leyte. That was his whole reasoning for choosing it in the first place, and he predictably ignored intelligence that most of the island would be submerged in mud once the rains came.
Douchebag...[:@]
Morison says something similar (politely). However, the two suitable locations for a large fleet base in the southern Philippines were Leyte and Mindinao.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com





