Some questions

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
VassagoPT
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RE: Some questions

Post by VassagoPT »

Well, I'm a PA Manager myself working on ESA projects that involve several european countries, and I can assure you guys that the standards and practices commonly used on the IT area are very different from one country to another, so different that ESA was forced to invest on a new and insanely demanding standard to be applied for the Galileo (GSWS). I guess in Russia QA might not be up to the standard that the some of the western EU and the US are used to.

But most importantly I don't blame GFI.ru for that. I fully blame the retards at Strategy First for being such short sighted that they pulled the plug on this project.
I've been nosing around some of HG files and found all sorts of references to features currently not implemented in the game, such as jump (remember complaining that we couldn't jump fences?), night skills, electronics, etc... So in my opinion this project was planning to include all the features that we are now missing and probably even more.
Who's fault is it that those features are not fully implemented? Not GFI because they clearly had them planned from what we see on the files, and certainly not Matrixgames since they only took this project after it was abandoned and already published in Russia. The fault is entirely assigned to Strategy First, which very very sadly are the legit owners of the JA franchise... (yes, I'm one of those that will never forget that SF was planning to put Smart Pause Mode on JA [:@] )
Fortunately for all of us GFI miracously managed to adapt the game so it could ilude the franchise and present us JA fans with a JA sequel, that despite being far from perfect it is still the only game that resembles to JA lauched since 1999 JA2.
Also fortunately for us, Matrixgames not only had the courage to risk publishing this game but also offers us an amazing costumer support.

HG as it is now it's a very fun game and won't disapoint JA fans, but most important, the game is fully tweekable and having Matrixgames associated with it certainly gives us some garantee that the game will keep getting better, and who knows if this game suceeds we might even get more cookies out of it, like a game editor or even an expansion pack with all those unfinished features, more sectors, more mercs, more quests, more items, etc ;)
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milkweg
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RE: Some questions

Post by milkweg »

oops, double post.
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milkweg
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RE: Some questions

Post by milkweg »

ORIGINAL: Erik Rutins

milkweg,

E-mail me and we can chat about that. We released another beta update for that not long ago and as far as I know the developer continues to be in touch with customers reporting issues via PM and e-mail.

Regards,

- Erik

Yea, I saw that info about a beta patch but never registered the game so can't get the patch and read it has its own issues too. Doesn't really matter as I gave up on playing the game a long time ago. I'll email you once I figure out what your email address is.
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ShadoWarrior
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RE: Some questions

Post by ShadoWarrior »

Your comments regarding GFI might be reasonable ... if one ignores how many years GFI has worked on HG after SF revoked the JA license rights. It is not SF's fault that HG is half-finished. Once SF pulled the plug on funding GFI's project, that GFI decided to continue the project means that anything that happened afterwards, including releasing a very buggy game, is entirely the fault of GFI and GFI's publishers. As for HG being "abandoned" in Russia, if that were true then how is it that Matrix can still call upon GFI's coders to fix the .exe? The Russian publisher may have abandoned HG (I don't know; I haven't bothered to check), but the GFI dev studio must still be working.

Regarding your opinion of SF, if I was funding a software project and I'd laid down concrete specs for what the product was supposed to look like, and the contractor decided to do things their own way and disregard the wishes of the folks paying for the code, I'd terminate their contract too. GFI may have had good reasons for wanting to do things differently, but in the real world you do things the way the boss says to, and GFI bit the hand that was feeding them. GFI has only themselves to blame. Mind you, I'm not a fan of SF. I don't like SF. But in this case, I cannot side with GFI. The Golden Rule applies: he who has the gold gets to make the rules.
VassagoPT
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Joined: Tue Dec 02, 2008 8:43 am

RE: Some questions

Post by VassagoPT »

ORIGINAL: ShadoWarrior
As for HG being "abandoned" in Russia, if that were true then how is it that Matrix can still call upon GFI's coders to fix the .exe? The Russian publisher may have abandoned HG (I don't know; I haven't bothered to check), but the GFI dev studio must still be working.

Sorry, I read my post again and it seams I didn't express myself well, happens when we are not native english speakers ;)
When I mentioned abandoned I was referring only to SF's canceling the project, my bad...
I'm aware that GFI still has a team working on HG and that's was pleases me most because I'm starting to grow small hopes to see someday a game editor or expansion, which is great news since this game has potential to keep me entertained for a long time :)


And yes, I agree that GFI's had it coming when they decided not to follow SF's design, but as you should know, at least one of those misunderstandings was related to the IGOUGO from original JA, versus the SPM that SF wanted implemented. Just for that I liked GFI's attitude to stand against the abomination SF was trying to create.
Lets just hope that either SF's JA3 Project Manager either upgraded his brains and abandoned that silly idea, or at least have some hopes that Akella has the same courage as GFI.

Off course GFI released an incomplete and bugged game they had no funding... but at least for this once I'm glad they did, otherwise the current HG would have just been thrown to the garbage bin, and I would be missing all the fun I'm having with this game now :)

I rather have a bugged but tweekable HG, than a flawless HG with SPM!
VassagoPT
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RE: Some questions

Post by VassagoPT »

ORIGINAL: VassagoPT

1) I didn't realise the 15k is a daily cost :( I though it was an upgrade thing... I put 1 squad on every sector because that's what I used to do on JA, now I see I did a mistake, hoppefully I can dismiss them :S
When day 1 passed I still got 47k at the begining of day 2, all merc crew payed for.
Still no money problem with current merc crew of 3, but I wanted to hire 2 more and this way I can't...

Update on this one:

1st, it's possible to dismiss hired defender mercs. Just press on the merc squad number and click "Sell". Just be advised that "Sell" is misleading because you won't get any money back.

2nd, the defender mercs only have the 15k cost when bought. They do not have a daily upkeep cost!
I had 3 squads by the end of day 1, when day1 finished I was only charged for the operational mercs hired from IMA.
I am still on Day2 so I don't know if this applies forever, but if it doesn't I'll update this information.

Also, put your mouse over the budget on map mode, it displays the current balance with detailed income and expenses, and on expenses only the IMA mercs are listed.

3rd, defender merc squads apparently are very efficient. On the beginning of day2 the Dam was attacked by 5 Dictator troops and I had 2 merc squads there. The dictator troops were massacrated instantly :)
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ShadoWarrior
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RE: Some questions

Post by ShadoWarrior »

Thanks for the info regarding the $15k merc "upgrades". That's VERY useful to know.

Regarding SPM, I don't think that it's as bad as some people may believe. Properly implemented it is okay. The UFO series uses it and those games are quite good. (If they weren't, I wouldn't have invested hundreds of hours of my time playing and modding them.) I do grant that using SPM would destroy the unique flavor of JA (and similar games like Silent Storm and now HG). But it wouldn't automatically make it a bad game. It just wouldn't feel like the JA we're accustomed to and love. OTOH, Bethesda switched from Fallout's IGOUGO to FPS real time in Fallout 3 and that game is pretty darn good. Though it takes a bit to get used to the differences. It will probably be the same with the upcoming JA3 ... whenever it finally sees the light of day.
VassagoPT
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RE: Some questions

Post by VassagoPT »

Well, I loved the 1st UFO: Enemy Unknown and played it full more than once. Same goes for XCOM: Terror from the Deep.
Then someone had the "brilliant" idea to create SPM and implemented it on the "new" UFO series.
I was unaware of out it worked and bought the game since I was a fan of the originals.
Well, enough to say that it was the 1st game I tried and ditched after 1 or 2 tries. SPM just ruins completely my game style. I like taking it slow, watching the enemy move and react with my whole team, I like ending my turn wishing I didn't do any mistakes, I like taking risks sometimes and spend all APs... nothing of that is possible with SPM, it is a totally different kind of gameplay and I very much prefer IGOUGO.
They took it from UFO and I never ever bought them again nor even bother to look for followups, it's totally ruined for me.
SF planned to kill JA the same way. Fortunatelly GFI didn't allow that crime to be comited, who knows what will happen to JA3...
Already tried E5 and ditched it really fast. Same with Silent Storm.
Then recently tried 7.62mm by installing the russian version and applying the English MOD. The game looks very good, there are a lot of options, the scenarios look good... but the SPM just ruins it again, it is only fun if played with 1 merc, more than 1 and it's Commandos... ok, Commandos sells much more, but if I wanted to play that I would, what the market is missing is squad based IGOUGO games, not more Real Time games.

About Fallout 3, I have it for PS3 and like it alot, but it simply it is not Fallout. Yes, the game is good and fun to play, but still I would prefer a true sequel to Fallout than this nuclear-holocaust-Oblivion-clone... and the truth is I'm half-way trough that game and stoped to play Hired Guns.
Fallout 3 has less from original Fallout than Hired Guns has from original Jagged Alliance, not a single doubt there.


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ShadoWarrior
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RE: Some questions

Post by ShadoWarrior »

My character in Fallout 3 is level 16, and I, too, have (temporarily) set aside FO3 to play HG. I much prefer tactical combat games like HG, especially those with a strategic layer, to FPS/RPG like FO3 & Oblivion.Though I do very much like RPGs.
JustSomeGuy
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RE: Some questions

Post by JustSomeGuy »

FO3 is good in it's own right, finished it already but looking forward to the planned expansions to it.

The 15K hire fee with no daily fee is forever.  Or at least it was before the patch on easy mode, will be able to tell you if is true on mercenary mode after patch in couple of days.

JSG
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