20 AP to throw a grenade

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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bartholimew
Posts: 85
Joined: Sun Feb 22, 2004 11:53 pm
Location: Swastika Ontario Seriously I am

20 AP to throw a grenade

Post by bartholimew »


I just started a battle on the airport road and left because the AP costs were too high to do much for some reason. I had one merc with grenade in hand and prone. He had 18 AP but it cost 20 for him to throw? I know he has to go to stand up, but even throwing straight ahead was 20 AP. I found this odd because I tossed plenty O nades in other battles from a prone postion and its usually cost about 15 AP or so I thought.

Must be dexterity penaly or something like that. It was Taran who has Agility 51 Dexterity 70 and strength 85. So I gues agility is the killer for grenades.
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