Now you should see that the “barn01_a” structure has been selected into the structure box. You can left click and drag the little model to rotate it in 3D to make sure that it is exactly what you want.
Now at the moment you haven’t added the barn to your map just selected it ready for adding. You still need to give MM some more information before you add it.
To start you need to give your barn a unique name. This is done in the Name box. You can type in a name which is meaningful to you (eg “Famer_Joes_Barn”) or if you press the “Name” button the MM will automatically assign a random name for you based on the underlying structures name (if you can’t be bothered typing a name).
Next you need to select what type of structure it is. This you do from the Building Type dropdown list.
The options are:
None (use this if you don’t want infantry to mount this building for example your structure is a TREE)
Foxhole/Trench (speak for themselves)
Light / Squad # / # Stories (eg "Light / 1 / 1" implies this is a one story building that holds one squad)
Heavy / Squad # / # Stories (as for Light)
Everything else in the structures control I set exactly as shown inside the RED box I have drawn. This is important as they are advanced features which we will get to at a later time.
So ensure alpha = 1, All the H/N/B check boxes are cleared the Autogen dens = 0 and the Autogen dropdown box is set to 0 as well.
