Just get it right.
Moderator: Shannon V. OKeets
- meisterchow
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RE: Just get it right.
Putting out a "gamma" version, no matter how desperately I want to get my grubby paws on any copy of MWiF, would probably be a bad marketing idea. Then the forums will be chock full of bug reports and issues and could turn away potential new customers.
'Fear God and dread nought'
Coat of Arms Motto of Baron Fisher, of Kilverstone
Coat of Arms Motto of Baron Fisher, of Kilverstone
RE: "Patience is a" something something...
While I would like to get my hands on this product. I would rather wait for completion.
The downside risk a beta-release can have on this project is signifacant in the long-term IF many people are turned off by pre-mature release. Luckily, I do not have to make the choice, as I see upside potential also.
There is no 100% right or wrong here.
I wish you and MWiF the best whatever you decide.
The downside risk a beta-release can have on this project is signifacant in the long-term IF many people are turned off by pre-mature release. Luckily, I do not have to make the choice, as I see upside potential also.
There is no 100% right or wrong here.
I wish you and MWiF the best whatever you decide.
Flipper
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RE: Just get it right.
I find acquiring input from potential customers of tremendous benefit. Hearing from other interested parties about different ideas gives the ideas more breadth, depth, and weight. If people get upset simply from hearing different ideas (and there were a few posts in this thread along that line), I do not consider that a serious problem. In partricular, I do not follow up on many of the ideas I hear, or that I generate by myself. The response to this idea is definitely mixed.ORIGINAL: wfzimmerman
ORIGINAL: Shannon V. OKeets
Well, since this thread keeps getting posts, I'll float an idea that has been getting kicked around and see what you-all think.
===
The idea is to release an early version of the game to those who want to run it through its paces and see if it has lingering bugs that the beta testers didn't come across. There would be no reduction in price[:(] and the game would have the caveat that "things might go wrong".Players who want to wait for a later version after several hundred have purchased the game and hammered away at it for several months, could cerainly do that.
Players who are anxious to start playing MWIF and are willing to put up with potentially weekly/daily patches could jump right in.
Very little thought/discussion has gone into this idea so far and there are numerous details that concern me (as the developer) about doing this.But then, what do I know?
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Terrible idea. It will ruin your credibility and the product's. I would not even have put this post on the public access forum.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- wfzimmerman
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RE: Just get it right.
ORIGINAL: Shannon V. OKeets
I find acquiring input from potential customers of tremendous benefit. Hearing from other interested parties about different ideas gives the ideas more breadth, depth, and weight. If people get upset simply from hearing different ideas (and there were a few posts in this thread along that line), I do not consider that a serious problem. In partricular, I do not follow up on many of the ideas I hear, or that I generate by myself. The response to this idea is definitely mixed.ORIGINAL: wfzimmerman
Terrible idea. It will ruin your credibility and the product's. I would not even have put this post on the public access forum.
The discussing/listening approach you describe is sound in a logic sense. In a marketing or political sense, there are some topics for which it is disproportionately unhelpful.
Contribute to the Steve H. thank you book! http://www.nimblebooks.com/wordpress/2009/04/contribute-to-the-wargamers-wwii-quiz-book/
- mavraamides
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RE: Just get it right.
Add me to the list of players who would buy a pre-release version in a heartbeat if it had a serviceable AI.
As long as its made clear that this is a 'gamma' version, I don't think there will be any bad PR.
As long as its made clear that this is a 'gamma' version, I don't think there will be any bad PR.
RE: Just get it right.
IMHO the idea of an early ‘gamma’ version released before the final product could be implemented with success and without bad marketing consequences if: 1) The version of the final released product bought, including eventually updated physical disk and printed manual, will be available at no additional cost to everyone who bought the corresponding 'gamma' version. 2) There will be a serviceable AI. 3) A closed forum, open only to the ‘gamma’ version buyers, will be created specifically to signal, solve and discuss bugs, remark, update and problems related to the released ‘gamma’ version.
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RE: Just get it right.
Yes to all. Your #3 was part of the internal discussion about this. I hadn't mentioned it previously.ORIGINAL: kram
IMHO the idea of an early ‘gamma’ version released before the final product could be implemented with success and without bad marketing consequences if: 1) The version of the final released product bought, including eventually updated physical disk and printed manual, will be available at no additional cost to everyone who bought the corresponding 'gamma' version. 2) There will be a serviceable AI. 3) A closed forum, open only to the ‘gamma’ version buyers, will be created specifically to signal, solve and discuss bugs, remark, update and problems related to the released ‘gamma’ version.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Just get it right.
I would be interested in a pre-release product if it is possible to play out the entire war.
I used to play CWIF solitaire. It usually crashed around the collapse (or sometimes during the formation of) Vichy. Heh.
If MWIF is more stable than that, then I would be "ahead" of where I was four or five years ago.
The only concern I would have is with the marketing & reviews of the game. I wouldn't want you or Matrix to be hurt by the perception that y'all knowingly released an unfinished game upon an unsuspecting public. Lazy writers will publish scathing reviews, hurting future sales of the product. (I call them lazy because if they don't bother to read the "readme/patch notes", they will not realise that the game is without all the features they might be expecting.) Care must be taken to ensure that the potential custumers are aware of the state of things.
My apologies if I pointed out something way too obvious, and already being discussed behind the scenes.
I used to play CWIF solitaire. It usually crashed around the collapse (or sometimes during the formation of) Vichy. Heh.
If MWIF is more stable than that, then I would be "ahead" of where I was four or five years ago.
The only concern I would have is with the marketing & reviews of the game. I wouldn't want you or Matrix to be hurt by the perception that y'all knowingly released an unfinished game upon an unsuspecting public. Lazy writers will publish scathing reviews, hurting future sales of the product. (I call them lazy because if they don't bother to read the "readme/patch notes", they will not realise that the game is without all the features they might be expecting.) Care must be taken to ensure that the potential custumers are aware of the state of things.
My apologies if I pointed out something way too obvious, and already being discussed behind the scenes.
- mavraamides
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RE: Just get it right.
I think the bottom line for most of us is this:
We would rather play an 80% - 90% finished version of WIF complete with warts and provide feedback to help make it better and get done faster than play a 100% complete version of any other WWII grand strategy game currently available on the market.
I think the marketing risks are over rated. Simply inform reviewers that this is essentially a paid, public beta. This to me seems like the fastest path to a complete, stable, working game. If people don't want to buy till its done, that's their choice. For the rest of us, its an opportunity to help and to get to start playing months before those who want to wait for it to be done.
We would rather play an 80% - 90% finished version of WIF complete with warts and provide feedback to help make it better and get done faster than play a 100% complete version of any other WWII grand strategy game currently available on the market.
I think the marketing risks are over rated. Simply inform reviewers that this is essentially a paid, public beta. This to me seems like the fastest path to a complete, stable, working game. If people don't want to buy till its done, that's their choice. For the rest of us, its an opportunity to help and to get to start playing months before those who want to wait for it to be done.
RE: Just get it right.
Warspite1ORIGINAL: GordianKnot
I think the bottom line for most of us is this:
We would rather play an 80% - 90% finished version of WIF complete with warts and provide feedback to help make it better and get done faster than play a 100% complete version of any other WWII grand strategy game currently available on the market.
I think the marketing risks are over rated. Simply inform reviewers that this is essentially a paid, public beta. This to me seems like the fastest path to a complete, stable, working game. If people don't want to buy till its done, that's their choice. For the rest of us, its an opportunity to help and to get to start playing months before those who want to wait for it to be done.
Couldn`t have put it better myself.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Just get it right.
Of course I want the game perfect and now. 
Lacking that, I would not mind buying a gamma version on the terms discussed. This should provide an incentive to Steve to finish the product as the gamers vote with their wallets.

Lacking that, I would not mind buying a gamma version on the terms discussed. This should provide an incentive to Steve to finish the product as the gamers vote with their wallets.
Steve Balk
Iowa, USA
Iowa, USA
RE: Just get it right.
I have been reading the forums for years now. Frist time to post my 2 cents. I'll wait for the complete game.
how about a module of the game to play. 2-5 turns like , pearl harbor attack or finland/U.S.S.R. 39? that way you get feedback. testing on a lot of systems. People can see how works. it can turn into a great promoe for the game[:)]
how about a module of the game to play. 2-5 turns like , pearl harbor attack or finland/U.S.S.R. 39? that way you get feedback. testing on a lot of systems. People can see how works. it can turn into a great promoe for the game[:)]
- Sewerlobster
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RE: Just get it right.
ORIGINAL: wfzimmerman
Terrible idea. It will ruin your credibility and the product's. I would not even have put this post on the public access forum.
I could not disagree more. The one inevitable problem with PC games is that nearly everyone is playing the game on a different console. Even the operating system isn't necessarily the same, what with all the updates that each user could choose to not install. Every big PC game gets a big patch early on because it's impossible to test against all these different PC setups; and of course unique and rare game conditions. More testers is better. Tester that pay to test are cheaper than those who get paid (or are free).
A larger gamma group would be helpful even if all they provide is little tidbits like: I own an Acme 2000 video card and had to change to coyote setting to run the game or some other some such quirk. Or worse yet, and there have been cases with other games, the betas simply overlook some common game proceedure that they thought they tested but somehow doesn't work with the final product. These things truly ruin credibility. The only real question is: does Matrix feel that the extra cost of a gamma be worth it?
Why choose the lesser evil: Vote Cthulhu.
- Zorachus99
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RE: Just get it right.
I agree with this as well. However, I would propose that the Barbarossa and Guadalcanal scenarios be made public. One demonstrates the land system, the other naval. Both are 5 turns if I remember correctly.
The idea of creating ANOTHER scenario might make Steve run for the hills...
The scenarios already in the game are the ones that have been published by ADG for Wif, which means hundreds of hours of game value.
I'm wonder if piracy / license control issues make Steve lose sleep.
The idea of creating ANOTHER scenario might make Steve run for the hills...
The scenarios already in the game are the ones that have been published by ADG for Wif, which means hundreds of hours of game value.
I'm wonder if piracy / license control issues make Steve lose sleep.

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
RE: Just get it right.
I don't think it is a good idea to release an unfinished game, or even only a short scenario. I even think it is the worst of the worst ideas.
Some people won't know it is a non finished game, and this will ruin its reputation for when it is really finished.
I hope Matrix never agrees to do that.
MWiF should stay unpublished until it is finished.
Some people won't know it is a non finished game, and this will ruin its reputation for when it is really finished.
I hope Matrix never agrees to do that.
MWiF should stay unpublished until it is finished.
RE: Just get it right.
GordianKnot, would you be interested in a better looking Iowa BB avatar like this one ?ORIGINAL: GordianKnot
Of course, if you're worried that this makes you have the same BB Avatar as sajbalk, I can make you another one from the tens of MWiF BBs.

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- Ohio Jones
- Posts: 31
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RE: Just get it right.
ORIGINAL: Froonp
I don't think it is a good idea to release an unfinished game, or even only a short scenario. I even think it is the worst of the worst ideas.
Some people won't know it is a non finished game, and this will ruin its reputation for when it is really finished.
I hope Matrix never agrees to do that.
MWiF should stay unpublished until it is finished.
Notwithstanding my original comments (which were in favour of waiting), releasing a scenario as a demo needn't be confusing, if it's clearly packaged *as a demo*. But I'm not sure how much value this will bring Steve: you wouldn't be testing the full game, and you'd still need to wrap all the marketing around it to make it a demo (as well as needing to ensure all the pices of the demo were working fully). That may still be an interesting and useful option for Matrix to explore once the game is complete and stable, as a way of getting people into the game.
For now, though, I think the idea was more to release the full game as a "gamma", where people would effectively be paying for the opportunity to test the system early and broaden the feedback at Steve's disposal. If this is seriously considered, I think it's important that it remain a closed test, which brings with it all sorts of administrative headaches. Does charging your beta (er, gamma) testers generate more committed, useful testers? Maybe, maybe not. But I'm not convinced it's a viable course.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." - Churchill
RE: Just get it right.
ORIGINAL: Froonp
I don't think it is a good idea to release an unfinished game, or even only a short scenario. I even think it is the worst of the worst ideas.
Some people won't know it is a non finished game, and this will ruin its reputation for when it is really finished.
I hope Matrix never agrees to do that.
MWiF should stay unpublished until it is finished.
I agree with Froonp on this.
-Orm
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Just get it right.
ORIGINAL: Orm
ORIGINAL: Froonp
I don't think it is a good idea to release an unfinished game, or even only a short scenario. I even think it is the worst of the worst ideas.
Some people won't know it is a non finished game, and this will ruin its reputation for when it is really finished.
I hope Matrix never agrees to do that.
MWiF should stay unpublished until it is finished.
I agree with Froonp on this.
-Orm
Here is another voice in agreement, do not release an unfinished product.
Lars
- Morval_slith
- Posts: 9
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RE: Just get it right.
With only four months before the balloon goes up, it seems to me that the benefits of a paid "gamma" would be limited. Releasing a demo would be less risky; it is universally understood that a demo does not neccessarily represent the final release version.
The real question is what is the objective? Is it to generate additional feedback (Steve already seems to have more than he can handle), drum up some pre-release revenue, or just to give us jonesing addicts a taste - dare I say, a WIF - to tide us over the winter?
The real question is what is the objective? Is it to generate additional feedback (Steve already seems to have more than he can handle), drum up some pre-release revenue, or just to give us jonesing addicts a taste - dare I say, a WIF - to tide us over the winter?
"History shall be kind to me, for I intend to write it."