ORIGINAL: Andy Mac
.....but for now I am staying with what we have as I don't really want to redo the AI.....
Just curious, but are you referring to the fact that renaming/replacing/changing units would affect the scripting portion of the AI? i.e. you'd have to edit the scripts to include the new unit names AND test them to make sure they work?
Assuming the answer is "yes", this should sound a cautionary note to modders. Your mods not only have to include your new/changed units, but you guys will have to incorporate your new units in the AI scripts. Obviously this isn't a new issue in WitP (as anyone who's ever played CHS against the AI can testify), and actually should be a lot better in AE since now the AI scripts are editable.


