Sour grapes? Or serious questions.

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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macgregor
Posts: 1100
Joined: Tue Feb 10, 2004 6:44 pm

Sour grapes? Or serious questions.

Post by macgregor »

I'm giving my example. Feel free to give your own. This is in the EA scenario and may be specific to it. French ships enter MY anchorage hex north of Aalborg and bombard 200Stukas on CS from 1 hex. Now mind you, I have over 400 fighters in the area and he has none. Then when it's my turn I attack these french ships still there(a 2-3unit) and get halted and almost destroyed by...Dauntless and Avengers, while doing no damage with 200 Stukas? I like the complexity of the game, but if that complexity isn't managed correctly it strays wide of realism. Are the Swedish armed forces supposed to reorg en mass 2 turns after entering the war?
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L`zard
Posts: 362
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Location: Oregon, USA

RE: Sour grapes? Or serious questions.

Post by L`zard »

ORIGINAL: macgregor

I'm giving my example. Feel free to give your own. This is in the EA scenario and may be specific to it. French ships enter MY anchorage hex north of Aalborg and bombard 200Stukas on CS from 1 hex. Now mind you, I have over 400 fighters in the area and he has none. Then when it's my turn I attack these french ships still there(a 2-3unit) and get halted and almost destroyed by...Dauntless and Avengers, while doing no damage with 200 Stukas? I like the complexity of the game, but if that complexity isn't managed correctly it strays wide of realism. Are the Swedish armed forces supposed to reorg en mass 2 turns after entering the war?

Greg;

Post this query over to http://forums.gamesquad.com/forumdisplay.php?f=12 and maybe Mark or Wyatt will get to it sooner...

Sounds to me like a tweak is in order (dauntless and avengers)...lol!

[:'(]
"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

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Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Sour grapes? Or serious questions.

Post by Veers »

ORIGINAL: L`zard
ORIGINAL: macgregor

I'm giving my example. Feel free to give your own. This is in the EA scenario and may be specific to it. French ships enter MY anchorage hex north of Aalborg and bombard 200Stukas on CS from 1 hex. Now mind you, I have over 400 fighters in the area and he has none. Then when it's my turn I attack these french ships still there(a 2-3unit) and get halted and almost destroyed by...Dauntless and Avengers, while doing no damage with 200 Stukas? I like the complexity of the game, but if that complexity isn't managed correctly it strays wide of realism. Are the Swedish armed forces supposed to reorg en mass 2 turns after entering the war?

Greg;

Post this query over to http://forums.gamesquad.com/forumdisplay.php?f=12 and maybe Mark or Wyatt will get to it sooner...

Sounds to me like a tweak is in order (dauntless and avengers)...lol!

[:'(]

If memory serves, the game currently has ship anti-air set too high, but is to be corrected in the next and final patch...If memory serves.

The Swedes are nto set to go into reorg two truns in. However, as they are all in one formation, should they have a few units take exessive casualties (or for any other reason, Axis winter shock, for example), it could cause the whole formation to go into reorg.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
macgregor
Posts: 1100
Joined: Tue Feb 10, 2004 6:44 pm

RE: Sour grapes? Or serious questions.

Post by macgregor »

Thank you L'zard and Veers. I have some other complaints. My opponent has attacked fortified units on a 1-hex front with barely 2-1 odds(if that) twice now, pushing aside Germans and Swedes with British and Soviets respectively and cutting off units. Neither of these attacks were essential for him and in most games would be considered extremely ill-advised. Yet they were both successful. Some players are so meticulous with utilizing the game engine that it tends to leave me suspicious. While others simply tend to bail mid-game. It's nice to know that the game is still being evaluated for possible improvements.
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