ORIGINAL: terje439
Another one from JGN;
Original: Froonp post #36
Well, this may be right that screening actions show at the WiF FE scale, but this does not make right the affirmation of that mysterious JGN (JagdGeschwader of Nowhere ?) that "combat can only occur once per impulse per sea area". Nor does the examples provided show that "combat can only occur once per impulse per sea area". There is nothing in RAW that supports that, and on the contrary there are multiples places that support the contrary, as Orm shown in post #22.
Nothing to support my view in the RAW?
Original: WORLD IN FLAMES: Final Rules page #19 (verbatim from WiFFE-Raw-7.0.pdf)
11.5 Naval combat
11.5.1 Combat sequence
After you have made all your naval moves, you can, if you wish, initiate naval combat. A SIDE CAN ONLY TRY TO INITIATE COMBAT ONCE IN EACH SEA AREA each naval combat step (there can be any number of INTERCEPTION COMBAT ATTEMPTS during naval movement).
You can’t try to initiate naval combat at all if you chose a land or pass action. However, your units can take part in any combat that another major power initiates.
Choose a sea area and initiate a combat there. You can only choose an area if it contains at least one unit from each side that are at war with each other.
NOTE:
It specifically says "combat".
It does not say “Naval combat”.
It does not say “Intercept combat”.
It specifically says “Interception combat attempts”.
It does not say “Interception combats”.
This means that ONE (1) “Naval combat” - OR - “Intercept combat” can occur in a sea area per impulse.
Otherwise the RAW would read:“After you have made all your naval moves, you can, if you wish, initiate naval side can only try to initiate combat once in each sea area each naval combat step (there can be any number of INTERCEPTION COMBATS during naval movement).”
This makes me annoyed and I wonder if you have thought of the implications if the game would be played like you suggest. [:(]
For example: CW has a large force in The North Sea. Germany sends out 1 raider. It gets intercepted and a combat is in North Sea is fought. The entire German Fleet then sails out and the CW force in The North Sea is then forbidden to try and intercept it. After that lesson with the entire German fleet out playing havoc on allied conv and conv escorts CW next time a lone German raider moves out he dare not try to intercept. If Germany and Italy goes for an invasion against Great Britain the CW forces would never dare to try to intercept raiders as long as Axis has invasion forces ready. [X(]
Now to rules.
During the Naval Movement the side that is not moving can try to intercept the moving task force when it enters a sea area. If the interception succeeds and the moving task force try to fight through a Naval Combat starts. After that Naval Combat is ended any remaining units in the moving task force can continue to move if the player so choose. In this I feel we are all in agreement.
The rules then state that:
11.5 Naval combat
11.5.1 Combat sequence
After you have made all your naval moves, you can, if you wish, initiate
naval combat. A side can only try to initiate combat once in each sea
area each naval combat step (there can be any number of interception
combat attempts during naval movement).
Note that it says that you can initiate combat AFTER you made all your naval moves. It does NOT say "After you have made all your naval moves, you can, if you wish, initiate naval combat except where a combat has already occured during the naval movement phase".
Lets look at the rule again.
11.5 Naval combat
11.5.1 Combat sequence
After you have made all your naval moves, you can, if you wish, initiate
naval combat. A side can only try to initiate combat once in each sea
area each naval combat step (there can be any number of interception
combat attempts during naval movement).
Note that the rule say that you can only try to initiate combat ONCE in each sea area EACH NAVAL COMBAT STEP. It does not say "once in each sea area that has had no combat during the naval movement step each naval combat step"
And that brings me to:
3.1 Sequence of play
D2.3 Perform actions
The major powers that didn’t pass perform these
steps in this order (their action choice will limit
what they can do ~ see action limits table):
(a) Port attacks
(b) Naval air missions
(c) Naval movement
(d) Your naval combat
(e) Opponent’s naval combat
(f) Strategic bombardment
(g) Carpet bombing (option 32)
(h) Ground strike missions
(i) Rail movement
(j) Land movement
(k) Air transport
(l) Debark land units at sea
(m) Invasions
(n) Paradrops
(o) Land combat
(p) Air rebases
(q) Reorganisation
D2.4 End of action
Note that Naval Movement is a separate step from Naval Combat.
-Orm









