MWiF Map Review - America

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Froonp
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RE: MWiF Map Review - America Oregon

Post by Froonp »

First, thanks Kevin for answering my 7 months old question about Oregon [:D]
ORIGINAL: fiveof6

"The Below is the Willamette as depicted on the map, and the 2 other views are the Willamette as found at http://en.wikipedia.org/wiki/Willamette_River. The center map shows Willamette River watershed, and the rightmost one show the tributaries of the Willamette River. According to the center map, our drawing is wrong, but according to the rightmost map our drawing could be the better one to depict the waterways that can block movement.

So, is the Willamette River right ? "

You are correct to question the south end of the Willamette (Wil LAM it) River. Add one more length of river to the southeast.
Well, I was questioning the layout of the river, not the length. I think I'll leave it the way it is and not lengthen it. I'll consider that the rest of the River is not lager enough to warrant a WiF River hexside (this is where the Australian observers should gang on me saying that by this reasoning, there should be no river hexsides in Australia -- I know, I know, but ADG wanted them, so let's leave them here.
Additionally, there should be one more clear hex (farmland) instead of forest to the southwest of the current southern most clear hex. It would be the center hex of the three forest hexes. While there was some forest in the hex in question, movement would not be affected due to open terrain farms.

Kevin
About this clear hex, I'm happy that you talk about it, you know why ?
Because initialy, on the CWiF map where the MwiF map comes from, this hex is a clear hex.
Someone in the initial steps of the map editing suggested that this hex is changed to Forest, which was done. Now you come and tell me we should not have. So what to do ? Your argument that "While there was some forest in the hex in question, movement would not be affected due to open terrain farms." is sound, and this added to the fact that originaly if was a clear hex makes me want to do that change.

Any other opinion about that hex ?
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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: paulderynck

ORIGINAL: Froonp
ORIGINAL: fiveof6

Re: Grand Canyon

The four southern hexsides where the word "Grand Canyon" is labelled (plus one more to the southwest) should be considered blocked. There is no way a land based military unit could cross the river in that area, ever. It is a reverse mountain, thousands of feet straight into the ground which regularly claims tourists that get too close to the edge.

Kevin
I agree, unfortnately there is no game terrain suitable for the Grand Canyon. I've had already noted in my files that for MWiF 2 we should add such a terrain hex, but for MWiF 1 this is not possible.
Wouldn't an alpine hexside serve?
The problem would be that the depiction of an Alpine hexside would be incongruous here, in the desert.

Edit : But you're right that this Grand Canyon hexside would have the same effects as an Alpine hexside.
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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: fiveof6

Kitsap Penisula

The forest hex immediately west of Seattle is connected to the rest of the continent by a narrow strip of land. The only hexside that should be accessible by land is the south west. There was regular ferry service from Seattle to Bremerton, so a red connector should exist between Seattle and the forest hex to the west of Seattle.

San Juan Islands

The southern most water hex to the east of Victoria is actually littered with the San Juan Islands. The US and Britain almost fought the Pig War over this island group. http://www.sanjuanmaps.com/images/sanjuanmap-med.jpg

At the time of WWII, there was no regular ferry service to these islands so the red connecting line is unnecessary.

Kevin
Well, if I understood correctly your comments, you suggest to remove the crossing arrow that is NW of Seatle to put it W of Seatle, that's it ?

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: paulderynck

ORIGINAL: Froonp


I agree, unfortnately there is no game terrain suitable for the Grand Canyon. I've had already noted in my files that for MWiF 2 we should add such a terrain hex, but for MWiF 1 this is not possible.
Wouldn't an alpine hexside serve?
The problem would be that the depiction of an Alpine hexside would be incongruous here, in the desert.

Edit : But you're right that this Grand Canyon hexside would have the same effects as an Alpine hexside.
I am not so sure that the effects would be comparable to alpine. The abilty of mountain units to traverse the grand canyon doesn't seem reasonable to me.
Steve

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: fiveof6

Kitsap Penisula

The forest hex immediately west of Seattle is connected to the rest of the continent by a narrow strip of land. The only hexside that should be accessible by land is the south west. There was regular ferry service from Seattle to Bremerton, so a red connector should exist between Seattle and the forest hex to the west of Seattle.

San Juan Islands

The southern most water hex to the east of Victoria is actually littered with the San Juan Islands. The US and Britain almost fought the Pig War over this island group. http://www.sanjuanmaps.com/images/sanjuanmap-med.jpg

At the time of WWII, there was no regular ferry service to these islands so the red connecting line is unnecessary.

Kevin
Well, if I understood correctly your comments, you suggest to remove the crossing arrow that is NW of Seatle to put it W of Seatle, that's it ?

Image
Whether a ferry makes the run seems to be more a function of population and economic viability, rather than the physical closeness of the land masses - to enable a military formation to cross. However, I agree that the two are likely to coincide. I just don't want the presence/absence of a ferry route to be the deciding factor/criterion.
Steve

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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: Shannon V. OKeets
I am not so sure that the effects would be comparable to alpine. The abilty of mountain units to traverse the grand canyon doesn't seem reasonable to me.
Well, on the contrary, it seemed reasonable to me.
Is it that impossible to cross, even for specialized montaineers troopers ?
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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
I am not so sure that the effects would be comparable to alpine. The abilty of mountain units to traverse the grand canyon doesn't seem reasonable to me.
Well, on the contrary, it seemed reasonable to me.
Is it that impossible to cross, even for specialized montaineers troopers ?
I've never been there,[:(] but from looking at pictures, yes, it is impassable. I'm not saying that a few extraordinary individuals wouldn't be able to cross, but I doubt that a military formation of thousands of men could accomplish it with all their equipment.
Steve

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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
I am not so sure that the effects would be comparable to alpine. The abilty of mountain units to traverse the grand canyon doesn't seem reasonable to me.
Well, on the contrary, it seemed reasonable to me.
Is it that impossible to cross, even for specialized montaineers troopers ?
I've never been there,[:(] but from looking at pictures, yes, it is impassable. I'm not saying that a few extraordinary individuals wouldn't be able to cross, but I doubt that a military formation of thousands of men could accomplish it with all their equipment.
Even one that are specificaly trained to pass across impassable mountain areas ? They are trained to climb and then descend impasasble places, in snow weather, so why wouldn't they be able to cross the Grand Canyon, after all it is the reverse, a descent and then a climb, under sunny weather [:D]. Maybe in the width of an hex (70-80 km) are they able to find an easier path that regular people can't spot ?
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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets

ORIGINAL: Froonp


Well, on the contrary, it seemed reasonable to me.
Is it that impossible to cross, even for specialized montaineers troopers ?
I've never been there,[:(] but from looking at pictures, yes, it is impassable. I'm not saying that a few extraordinary individuals wouldn't be able to cross, but I doubt that a military formation of thousands of men could accomplish it with all their equipment.
Even one that are specificaly trained to pass across impassable mountain areas ? They are trained to climb and then descend impasasble places, in snow weather, so why wouldn't they be able to cross the Grand Canyon, after all it is the reverse, a descent and then a climb, under sunny weather [:D]. Maybe in the width of an hex (70-80 km) are they able to find an easier path that regular people can't spot ?
When you get to the bottom, there is a river to cross.
Steve

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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: Shannon V. OKeets
ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets

I've never been there,[:(] but from looking at pictures, yes, it is impassable. I'm not saying that a few extraordinary individuals wouldn't be able to cross, but I doubt that a military formation of thousands of men could accomplish it with all their equipment.
Even one that are specificaly trained to pass across impassable mountain areas ? They are trained to climb and then descend impasasble places, in snow weather, so why wouldn't they be able to cross the Grand Canyon, after all it is the reverse, a descent and then a climb, under sunny weather [:D]. Maybe in the width of an hex (70-80 km) are they able to find an easier path that regular people can't spot ?
When you get to the bottom, there is a river to cross.
Ah [&:]
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RE: MWiF Map Review - America

Post by paulderynck »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
ORIGINAL: Froonp

Even one that are specificaly trained to pass across impassable mountain areas ? They are trained to climb and then descend impasasble places, in snow weather, so why wouldn't they be able to cross the Grand Canyon, after all it is the reverse, a descent and then a climb, under sunny weather [:D]. Maybe in the width of an hex (70-80 km) are they able to find an easier path that regular people can't spot ?
When you get to the bottom, there is a river to cross.
Ah [&:]
What about the Quatara Depression terrain feature then?
Paul
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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: paulderynck
What about the Quatara Depression terrain feature then?
the Qatara Depression is an hex terrain, not an hexside. Grand Canyon needs an impassable hexside.
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RE: MWiF Map Review - America

Post by paulderynck »

ORIGINAL: Froonp
ORIGINAL: paulderynck
What about the Quatara Depression terrain feature then?
the Qatara Depression is an hex terrain, not an hexside. Grand Canyon needs an impassable hexside.
Hmmm, good thing we don't see units near there in our games very often. It is drawn more like a hexside limitation then a hex limitation, but indeed the TEC says the hexes cannot be entered except by aircraft.

I guess you'll have to use lake hexsides (in the desert so no danger of freezing - except for blizzard) and then put a marine symbol in a circle with a stroke through it in each one as well. [;)]
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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

ORIGINAL: paulderynck
ORIGINAL: Froonp
ORIGINAL: paulderynck
What about the Quatara Depression terrain feature then?
the Qatara Depression is an hex terrain, not an hexside. Grand Canyon needs an impassable hexside.
Hmmm, good thing we don't see units near there in our games very often. It is drawn more like a hexside limitation then a hex limitation, but indeed the TEC says the hexes cannot be entered except by aircraft.

I guess you'll have to use lake hexsides (in the desert so no danger of freezing - except for blizzard) and then put a marine symbol in a circle with a stroke through it in each one as well. [;)]
Let's just wait fro MWIF product 2.[:)] We want to add an Atoll terrain type and perhaps a hexside terrain type that prevents invasions - such as southern Australia's high deserts and coastal waterways that pose simply too great an obstacle.
Steve

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RE: MWiF Map Review - America

Post by JagWars »

I was quite late with this evidently, most of my comments were already addressed by others.
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RE: MWiF Map Review - America

Post by Peter Stauffenberg »

Is it possible to use Alpine hexsides for Grand Canyon in MWIF 1 pending a separate terrain type for MWIF 2?  I don't think you will see that many mountain units near Grand Canyon anyway so using Alpine hexsides indicate that the Grand Canyon is impassable for most units. I guess that is better than just allowing every type of unit to cross the canyon as if it was just a river.

Or does it look cheesy to see white alphine hexside symbols in a desert area?

While we're at it, are there other impassable areas elsewhere in the world that's not formed by steep mountains (Alpine hexsides) or the Quattara depression type of terrain?

I would think that Grand Canyon is not the only place in the world where a big river has dug out deep canyons. I think I saw photos of quite impassable weird terrain in e. g. China.
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RE: MWiF Map Review - America

Post by Anendrue »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets

ORIGINAL: Froonp


Well, on the contrary, it seemed reasonable to me.
Is it that impossible to cross, even for specialized montaineers troopers ?
I've never been there,[:(] but from looking at pictures, yes, it is impassable. I'm not saying that a few extraordinary individuals wouldn't be able to cross, but I doubt that a military formation of thousands of men could accomplish it with all their equipment.
Even one that are specificaly trained to pass across impassable mountain areas ? They are trained to climb and then descend impasasble places, in snow weather, so why wouldn't they be able to cross the Grand Canyon, after all it is the reverse, a descent and then a climb, under sunny weather [:D]. Maybe in the width of an hex (70-80 km) are they able to find an easier path that regular people can't spot ?

I bolded the portion I am replying too. I have been to the canyon three times. Only a small specialized force could attempt a crossing there. Company size or smaller could be successful. Moving a battalion across it would be ludicrous at best. Heavy equipment would be out of the question. Bridging is impossible from the south to north rim. You would have to treat it as an impassable hexside. The code from the alpine hexside could be used except you would strip any ability for movement and combat across it from all units excpt air of course.
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RE: MWiF Map Review - America

Post by fiveof6 »

"Well, if I understood correctly your comments, you suggest to remove the crossing arrow that is NW of Seatle to put it W of Seatle, that's it ?"


If I had to choose one or the other, then yes I would move the NW line from Seattle to straight east. If both could be included, then that would be more accurate. Also, if the little inlet of water that cuts into the west side of the hex 1 west of Seatlle could be extended down the entire west side of the hexside before hooking east, then it would be more accurate.

After looking closer at your included attachment, I noticed another change might be warranted. The Alpine hexside should be moved one hexside straight east, between the forest hex SE of Victoria and the mountain hex two west of Seattle.

There is no difficulty moving north-south on the coastline so perhaps the coastal terrain should be should be forest, east-west requires more effort. However, the abundance of roads and railroads east-west would mitigate the effects of any mountains except southern Oregon. One would have had little difficulty moving a military unit through the coast range on the many roads and railroads that crossed the coastal mountains. Most of the coast range is 700-1500 feet with some areas in S Oregon not accessible due to the depth of the mountains, and fewer rivers and roads.

I apologize for joining the discussion so late, but I'm not exactly sure what the standard is for terrain being considered Mountains. The above Alpine hexside is needed (Mt Olympus at about 7,000 ft), but outside that hexside, the rest of the Washington/Oregon coast range gradually builds to about 2000 feet with highest "peaks" no higher than 3,000 feet, with large rivers cutting through it about every 50 miles or so.
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RE: MWiF Map Review - America

Post by fiveof6 »

"The code from the alpine hexside could be used except you would strip any ability for movement and combat across it from all units excpt air of course."
 
Could Alpine graphic be renamed?  I don't know how the graphics would work, but would the current Alpine graphic combined with the river be made to equal the above characteristics?
 
Kevin
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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

ORIGINAL: fiveof6

"The code from the alpine hexside could be used except you would strip any ability for movement and combat across it from all units excpt air of course."

Could Alpine graphic be renamed?  I don't know how the graphics would work, but would the current Alpine graphic combined with the river be made to equal the above characteristics?

Kevin
I think kludging something out of the current terrain types is a poor solution. Let's just wait for MIWF product 2. This will be important for the add-on America in Flames (not part of product 1).
Steve

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